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Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
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Brian Corrigan
May 04, 2012
Business
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Brian Corrigan
May 04, 2012
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Transcript
STRUCTURE BETTER TOOLS FOR KILLER GAMES
STRUCTURE GOAL
STRUCTURE XP LOTSA DATA LOTSA NERDS LOTSA TITLES
STRUCTURE GOOD GAMES ▄██████████████▄▐█▄▄▄▄█▌ ██████▌▄▌▄▐▐▌███▌▀▀██▀▀ ████▄█▌▄▌▄▐▐▌▀███▄▄█▌ ▄▄▄▄▄██████████████▀
STRUCTURE EPIC FAIL MEANS 3D REALMS 7 STUDIOS (ACTIVISION) -
2011 BACKBONE VANCOUVER BIGBIG (SONY) - 2012 BIZARRE CREATIONS (ACTIVISION) - 2010/2011 BLACK ROCK (DISNEY) - 2011 BLUE FANG GAMES - 2011 BLUE TONGUE (THQ) - 2011 BOTTLEROCKET - 2009 BRASH ENTERTAINMENT - 2008 BUDCAT (ACTIVISION) - 2010 CASTAWAY ENTERTAINMENT - 2008 CHEYENNE MOUNTAIN - 2010 CING - 2010 CLOVER STUDIOS (CAPCOM) - 2006 CODEMASTERS GUILDFORD - 2011 COHORT STUDIOS - 2011 CONCRETE GAMES - 2008 DEEP SILVER VIENNA - 2010 DICE CANADA - 2006 EA CHICAGO - 2007 EA BRIGHT LIGHT - 2011/2012 EA JAPAN - 2007 EIDOS MANCHESTER - 2009 EIDOS HUNGARY - 2010 ENSEMBLE STUDIOS (MICROSOFT) - 2008 FACTOR 5 - 2009 FASA (MICROSOFT) - 2007 FIZZ FACTOR - 2009 FLAGSHIP STUDIOS - 2008 FLIGHT PLAN - 2010 FROZEN NORTH PRODUCTIONS FUZZYEYES - 2009 GAMELAB - 2009 GAME REPUBLIC - 2011 GRIN - 2009 HELIXE (THQ) - 2008 HUDSON ENTERTAINMENT - 2011 HUMANNATURE STUDIO (NEXON VANCOUVER) - 2009 IGNITION LONDON - 2010 IGNITION FLORIDA - 2010 INCOGNITO ENTERTAINMENT (SONY) - 2009 INDIE BUILT (TAKE-TWO) - 2006 IRON LORE - 2008 JUICE GAMES (THQ) - 2011 KAOS STUDIOS (THQ) - 2011 KILLAWARE - 2011 KILLSPACE ENTERTAINMENT - 2011 KMM BRISBANE - 2011 KROME STUDIOS (SORTA?) - 2010 KUJU MANILA - 2009 KUJU CHEMISTRY - 2009 KUSH GAMES - 2008 LOCOMOTIVE GAMES (THQ) - 2010 LUXOFLUX - 2010 MASS MEDIA (THQ) - 2008 MONTE CRISTO - 2010 MONUMENTAL GAMES - 2012 MIDWAY AUSTIN - 2009 MIDWAY NEWCASTLE - 2009 MTV GAMES - 2011 MULTIVERSE - 2012 NETDEVIL - 2011 NINJA STUDIO - 2009 OUTERLIGHT - 2010 PAM DEVELOPMENT (TAKE-TWO) - 2008 PANDEMIC AUSTRALIA (EA) - 2009 PANDEMIC LA (EA) - 2009 PARADIGM ENTERTAINMENT - 2008 PI STUDIOS - 2011 PIVOTAL GAMES (TAKE-TWO) - 2008 PROPAGANDA GAMES (DISNEY) - 2011 PSEUDO INTERACTIVE - 2008 RAINBOW STUDIOS (THQ) - 2011 REALTIME WORLDS - 2010 REBELLION DERBY - 2010 RED OCTANE - 2010 ROCKSTAR VIENNA - 2006 SANDBLAST GAMES (THQ) - 2008 SEGA SAN FRANCISCO - 2010 SHABA GAMES (ACTIVISION) - 2009 SOE DENVER - 2011 SOE SEATTLE - 2011 SOE TUSCON - 2011 STORMFRONT STUDIOS - 2008 STRAYLIGHT STUDIOS - 2009 TEAM BONDI - 2011 THE CODE MONKEYS - 2011 TITAN STUDIOS - 2009 THQ STUDIO AUSTRALIA - 2009 THQ DIGITAL WARRINGTON - 2009 TRANSMISSION GAMES - 2009 UNIVERSOMO (THQ) - 2009 VENOM GAMES (TAKE TWO) - 2008 VICARIOUS VISIONS CALIFORNIA - 2007 VISCERAL AUSTRALIA (EA) - 2011 WOLFPACK STUDIOS - 2006 YUKE'S COMPANY OF AMERICA - 2010 ZOE MODE LONDON - 2009 SOURCE: STUDIO CLOSURES SINCE 2006 - KOTAKU
STRUCTURE WHAT TO DO 1. BETTER UNDERSTAND OUR PLAYERS 2.
TRACK HOW THEY PLAY 3. PATCH THE GAME 4. RINSE, REPEAT
STRUCTURE HI, I’M YOUR VCR* I CAN RECORD, PLAYBACK, AND
MODIFY GAMEPLAY *Comes complete with flux capacitor
STRUCTURE LOADED WITH AWESOME • CENTRALLY CAPTURE EVENT LOGS &
STATS* • EXPORT TO EXCEL ET. AL FOR ANALYSIS • MODIFY GAME BEHAVIOR AT WILL • DISTRIBUTE UPDATED ASSETS • REMOTE ORCHESTRATION *Don’t worry, we work hard to meet first party requirements!
STRUCTURE Admin Console Assets Events Filter/Process Display
STRUCTURE HOW’S IT WORK - IN GAME • GRAB &
PARSE MASTER FILE • [CONDITIONALLY] UPDATE ASSETS • [CONDITIONALLY] UPDATE GAME BALANCE DATA • [CONDITIONALLY] LOG EVENTS
STRUCTURE HOW’S IT WORK - ADMIN • SCHEDULE A RECORDING
• CONFIGURE FILTERS • CONFIGURE OUTPUT • PRESS PLAY! • REVIEW RESULTS • [CONDITIONALLY] UPLOAD NEW ASSETS • [CONDITIONALLY] MODIFY BALANCING DATA
STRUCTURE BUILT FOR GAME STUDIOS • CROSS PLATFORM • REFERENCE
CLIENT (FULL SOURCE) • DEDICATED SUPPORT ENGINEER • LIFECYCLE MANAGEMENT
STRUCTURE SEEKING PARTNERS • GAMES LAUNCHING AFTER HOLIDAY 2012 •
ENGINEERS FAMILIAR WITH TCP/IP & SOCKET IO • INTEREST IN KICKING ASS
STRUCTURE THE END