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Mastering Anytime Anywhere.

Bertram Gugel
December 30, 2011

Mastering Anytime Anywhere.

A look at the new paradigms of digital distribution. What are the new means of digital distribution and how can filmmakers make the most out of them?

Am Donnerstag 27. März 2009 auf dem INSIGHT OUT 2009 an der Hochschule für Film und Fernsehen.

Bertram Gugel

December 30, 2011
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  1. 3 PART 1 Video on the Net PART 2 New

    Distribution PART 3 How to participate Explaining some rules Introducing the players Painting the Scenery
  2. MyVideo: 30 Mio. views/ month (05/2008) YouTube: >300 Mio. Unique

    Users/month worldwide U. S. Internet users view 14,3 Billion online videos/month* *12/2008 TODAY... Source: Dec 2008 ComScore more than 7500 Web TV Stations About 500 Video Portals worldwide.
  3. A 13 year old YOUTUBE star... > 25 Mio users/month

    ...is generating more clicks than the BILD.de video content. THE NEW STAR PARADIGM.
  4. THE NEW STAR PARADIGM. ➡ 51 Million Profile Views on

    MySpace ➡ 840.000 Friends on MySpace ➡ 127.000 Subscribers on YouTube ➡ Ø 550.000 Video Views/Day ➡ 226 Million Video Views on YouTube ➡ Univeral Music Deal / #1 Billboard-Charts USA Soulja Boy 11
  5. 3 m 50 cm 10 cm THE NEW D I

    S T A N C E PARADIGM. Video entertainment moves closer to the consumer. 12
  6. From a few EXCLUSIVE distribution channels to U B I

    Q U I T Y. THE NEW DISTRIBUTION PARADIGM. iPod vending machine 13
  7. 14 PAST PRESENT FUTURE Own Production Coop eration A g

    g r e g a t i o . n THE NEW USER INTERACTION PARADIGM.
  8. Production Repurposing Aggregation Distribution Ad Inventory Consumption THE NEW VALUE

    CHAIN PARADIGM. Production Packaging Ad inventory Distribution Access/Device Consumption New Player Audience Traditional Player TRADITIONAL EMERGING Access/Device 15
  9. BIG OPPORTUNITY = VIDEO „Online video is here to stay

    and evolving faster and in more dynamic ways than anyone imagined, even a few years ago. If you embrace this opportunity, you will evolve your business model and find new channels and opportunities to deepen engagement, discover new viewers and find new, substantial revenue opportunities.“ Chad Hurley, Co-Founder of Youtube, MIPCOM 2008 16
  10. Videos are darn expensive to produce. Quarterlife: $300.000 Production, 48

    minutes produced, 8 Episodes, $37.500 Episode, 2 Millionen viewers in total, outcomeof web: almost 0 WHY ACTUALLY ONLINE VIDEOS? 19
  11. Videos are difficult to distribute! Output, Transcoding, Thumbnail Generation, Batch-Upload,

    Metadata-Export, Metadata-Import into CMS, CDN- handling, editing Player-Page, editing players, editing of playlist, integrating videos into playlists, integrating videos into Player, Playlist arrangement, launch on Site, launch of Player, launch of Playlist, launch of Videodata, Management of Serverspace, Traffic shaping, Peak-Management, broad band check, Playercheck, technical user requirements, User-Tracking, tracking of playing habits, Accessibility, Fall-Back-Content, Video-Sitemap, Searchengine Optimisation, Site Search, video index WHY ACTUALLY ONLINE VIDEOS?
  12. Videos are (still) hard to market: PICTURE GALLERY 3 MINUTES

    6 PAGES at least 12 Ad Impressions VIDEO 3 MINUTES 1 VIDEO 1 Ad Impression „Even if web video got the same CPMs as TV, because online viewers will tolerate less advertising, a 30-minute program on the web with two minutes of advertising yields approximately 1/8th as much revenue per viewer.” vs. vs. WHY ACTUALLY ONLINE VIDEOS? 21
  13. BECAUSE THEY ALL DO? SHEEP SHEEP SHEEP S H E

    E P SHEEP SHEEP SO WHY ACTUALLY ONLINE VIDEOS? 22
  14. 26 million Unique Viewers in May 2008 (GER) or 75

    % of the German Onliners 3 billion viewed videos/month (GER) 115 videos per user or 15 video-minutes per day (GER) THAT‘S WHY: THERE IS A HIGH DEMAND 23
  15. Al … ! $ $ $ $ $ $ $

    Where‘s the money?
  16. 42 OPEN ACCESS WALLED GARDEN vs. ‣„Brand Safe“ ‣Revenue Streams

    ‣Einstiegshürden ‣social Viewing ‣reach? ‣TV-Connection ‣DRM ‣paid ‣UGC environment ‣commercialization? ‣easy access ‣viral ‣big reach ‣PC based ‣easy sharing ‣free
  17. 45 TV YouTube MyVideo iTunes Joost Hulu Maxdome RTL Now

    Metacafe WALLED GARDEN Rocketboom CBS Netflix ZDF EQAL UGC PRO OPEN ACCESS MARKET OVERVIEW TV WEB IPTV CONTENT Amazon
  18. ...VIDEO IS BIG. VIDEO 3 Minuten 1 Video 1 Ad

    Impression BUT: YOUTUBE IS BIGGER. • 40 % of all US Video Streams in Dec 2008 • 13h of video content are being uploaded every minute! • 5,9 billion viewed videos/month (US) • 300 million unique viewers in Dec 2008 (WW) 47
  19.  Flash?  Sharing?  User Upload?  Saturday Night

    Live? Google Lazy Sunday WHY YouTube?
  20. WEB-TV IS EVERYWHERE ... 78 % of all Americans viewed

    an online video 309 minutes of video / Month 95 Videos per Viewer Every mayor online portal has a WebTV offering
  21. POSTERCHILD: Rocketboom 2004 700 views/day 1 Video format 1 page

    2006 „The Rise of the Video Blog“ Rolling Stone 100.000 views/day $80.000 in advertising 4 Video formats 1 page 2008 Distribution deal with Sony Pictures TV 250.000 views/day Werbung, Sponsoring 12 Video formats 12 pages AppleTV, TiVo, PS3, PSP, ... 55
  22. WEBISODES 3,8 M Views 8,8 M Views 7,4 M Views

    75k Views 130 M Views = No Partner – no reach!
  23. 60 SYNDICATION CBS.com ‣ reaches 92% of US online users

    ‣ >300 partners ‣ 360% growth in video views year/year ‣ 21,5% of US online users visited CBS.com ‣ +41% growth Year/Year (ABC -9%, NBC -18% Fox 6%) ‣ longest visits of all network sites (10:24min) fosters CBS.com
  24. Web

  25. 62 ! NBC & News.Corp JV ! 272m Views on

    YouTube ! Syndication to AOL, Yahoo!, MSN, MySpace, Comcast, ... AN EVIL PLOT TO DESTROY TV (The World)
  26. TV STATION 2.0  Google AdSense+Video  „multimillion-dollar- budgeted cartoon

    series“  50 Episodes  Distribution through Google AdSense, YouTube and Widgets  Sponsored by Burger King
  27. PROBLEMS No Web effects, On demand mentality, DRM, Costs, Home

    Connectivity, No instant gratification
  28. 70 MOBILE ‣ reaches 92% of US online users ‣

    >300 partners ‣ 360% growth in video views year/year
  29. 74 Reach Live Emotion direct Response Interaction Engagment On Demand

    Controle Revenue DISTRIBUTION STRATEGY AND TACTICS Why not?
  30. vs. RTL Aktuell 18:45 / 03.02. 1,9 1,73 Mio. Unique

    Video User in 30 Days 1,94 Mio. Viewers in 15 Minutes Quellen: Comescore Nov. 2008 / AGF REACH ON THE NET
  31. WHAT MATTERS ... Max Reach Targeted Demographics High class and

    engaging environment High quality content
  32. 78 OPTIONS Revenue sources Content/services Devices Distribution Paid content Paid

    content Paid content Advertising Advertising Advertising Transaction Transaction Transaction Traffic Traffic One time Sub. PPU CPM CPC CPO Transaction Transaction Transaction Traffic Traffic Video Video Video TV Programs TV Programs TV Programs Platform Platform Platform UGC UGC Live VoD Catch Up Live VoD Catch Up Syndi cation Destin ation White- label Original Captured PC PC PC TV/ Console TV/ Console TV/ Console Mobile phone Mobile phone Mobile phone Other mobile devices Other mobile devices Fixed broadband Fixed broadband Fixed broadband Wireless broadband Wireless broadband Wireless broadband Cellular Cellular Cellular Broadcasting Broadcasting
  33. 79 WebTV Revenue sources Content/services Devices Distribution Paid content Paid

    content Paid content Advertising Advertising Advertising Transaction Transaction Transaction Traffic Traffic One time Sub. PPU CPM CPC CPO Transaction Transaction Transaction Traffic Traffic Video Video Video TV Programs TV Programs TV Programs Platform Platform Platform UGC UGC Live VoD Catch Up Live VoD Catch Up Syndi cation Destin ation White- label Original Captured PC PC PC TV/ Console TV/ Console TV/ Console Mobile phone Mobile phone Mobile phone Other mobile devices Other mobile devices Fixed broadband Fixed broadband Fixed broadband Wireless broadband Wireless broadband Wireless broadband Cellular Cellular Cellular Broadcasting Broadcasting
  34. 80 TV Stations Revenue sources Content/services Devices Distribution Paid content

    Paid content Paid content Advertising Advertising Advertising Transaction Transaction Transaction Traffic Traffic One time Sub. PPU CPM CPC CPO Transaction Transaction Transaction Traffic Traffic Video Video Video TV Programs TV Programs TV Programs Platform Platform Platform UGC UGC Live VoD Catch Up Live VoD Catch Up Syndi cation Destin ation White- label Original Captured PC PC PC TV/ Console TV/ Console TV/ Console Mobile phone Mobile phone Mobile phone Other mobile devices Other mobile devices Fixed broadband Fixed broadband Fixed broadband Wireless broadband Wireless broadband Wireless broadband Cellular Cellular Cellular Broadcasting Broadcasting
  35. 82 The final question? HOW DO WE GET THERE? Revenue

    sources Content/services Devices Distribution Paid content Paid content Paid content Advertising Advertising Advertising Transaction Transaction Transaction Traffic Traffic One time Sub. PPU CPM CPC CPO Transaction Transaction Transaction Traffic Traffic Video Video Video TV Programs TV Programs TV Programs Platform Platform Platform UGC UGC Live VoD Catch Up Live VoD Catch Up Syndi cation Destin ation White- label Original Captured PC PC PC TV/ Console TV/ Console TV/ Console Mobile phone Mobile phone Mobile phone Other mobile devices Other mobile devices Fixed broadband Fixed broadband Fixed broadband Wireless broadband Wireless broadband Wireless broadband Cellular Cellular Cellular Broadcasting Broadcasting
  36. KULTUR MUSIK GOSSIP Vergnügen Inland Info Info Info Info Politik

    Info Info Genuss Wirtschaft Genuss Info Vergnügen Info Info Info Unterhaltung Emotion Emotion Info Info 84 Inszenierung ENTERTAINMENT NACHRICHTEN Views Music videos, Comedy, Entertainment, ... News BUILD STOCK
  37. 85 PUT YOUR CONTENT IN FRONT OF THE AUDIENCE ✦

    All Platforms ✦ All Channels ✦ encourage linking, sharing, forwarding ✦ Be everywhere for maximum reach
  38. 88 PLANNING TIMING ‣Get in the right context ‣Use hypes,

    memes and events ‣Use inside exposure ‣Use high engagement ‣ ‣campaigns ‣analytics ‣release circles ‣release times ‣
  39. IT DISTRIBUTION CONTENT Rechte Frontend Ausspielen Transcoding Thumbnail Batch- Upload

    Metadaten- Export CDN- Übergabe Player Playlist Technische Hilfestellung Traffic Shaping Seeding Peak Management User Tracking SEO Server Plattform Produktion Archiv Format- entwicklung Optimierung CMS Anbindung 91 Indizierung CONSULTING INNOVATIONS CONNECT THE DOTS
  40. IT DISTRIBUTION CONTENT Rechte Frontend Ausspielen Transcoding Thumbnail Batch- Upload

    Metadaten- Export CDN- Übergabe Player Playlist Technische Hilfestellung Traffic Shaping Seeding Peak Management User Tracking SEO Server Plattform Produktion Archiv Format- entwicklung Optimierung CMS Anbindung 92 Indizierung CONSULTING INNOVATIONS NETWORKING Promotion
  41. IT DISTRIBUTION CONTENT Rechte Frontend Ausspielen Transcoding Thumbnail Batch- Upload

    Metadaten- Export CDN- Übergabe Player Playlist Technische Hilfestellung Traffic Shaping Seeding Peak Management User Tracking SEO Server Plattform Produktion Archiv Format- entwicklung Optimierung CMS Anbindung 93 Indizierung CONSULTING INNOVATIONS NETWORKING Growth
  42. IT DISTRIBUTION CONTENT Rechte Frontend Ausspielen Transcoding Thumbnail Batch- Upload

    Metadaten- Export CDN- Übergabe Player Playlist Technische Hilfestellung Traffic Shaping Seeding Peak Management User Tracking SEO Server Plattform Produktion Archiv Format- entwicklung Optimierung CMS Anbindung 94 Indizierung CONSULTING INNOVATIONS NETWORKING Conversion
  43. 99 Give it some TIME! viewers share links to the

    videos they watch over 50% have watched videos with others Videos can produce a strong affinity Videos reach user on a new level Offer Users content and tools to engage