break the fear of the new interface and software - Get a first experience with the concept of Vertex, Edges and faces. - Become familiar with Maya’s Modelling Tools. Let it be UGLY!
individual files. File - Project Window - Current Project - New - Then save! Layout can be scary! We’ll focus on specific tools and parts of the program. Maya is a 3D software used for modelling, rigging and animation! There’s so much! File - New Scene - Save Scene As
Change proportions! Channel Box - Inputs - PolyCube - Change subdivisions - More vertex/edges/faces! Use the Scale, Move and Rotate tools to modify Vertex, Faces and Edges!
a combination of Modelling Tools, Scale/Move/Rotate tools and playing around with Faces/Edges/Vertex! Let it be UGLY Most models start as a rough block that then is slowly chipped away at or modified!
plane surface with lots of subdivisions 2nd. We click on 3st. Go to Curves/Surfaces - EP Curve Tool and draw roots! Poly Modelling - Sweep Mesh Tool Transform Taper and Scale to personalise! Use BRIDGE to join roots! 4th. Go to
FBX export File - Send to Unreal/Unity The scale between your Maya Project and your Game Project may not match. You can fix this while importing your Game Project! I’ll leave a tutorial on the Doc
in class and model it at home. You can also pick from a Pinterest Board I’ve left on the Doc! Let it be UGLY Most models start as a rough block that then is slowly chipped away at or modified!