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DDVE design class. Humans and interfaces

Jaanus Kase
December 12, 2011

DDVE design class. Humans and interfaces

I presented this material with my colleague Priidu Zilmer as part of a two-day design workshop for Tartu University’s Design and Development of Virtual Environments Master’s program. See www.ddve.ee for more info.

Jaanus Kase

December 12, 2011
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Transcript

  1. Consider your users • Gender, age, education, family • Mood

    • Time • Environment • Language skills • Other activities
  2. Humans as devices • Input: visual, auditory, touch • Processing:

    cognition, memory • Output: mouse, keyboard, touchscreen
  3. Model Human Processor Card, S.K; Moran, T. P; and Newell,

    A. The Model Human Processor: An Engineering Model of Human Performance.
  4. Hick’s law The time to make a decision is a

    function of the number of choices. More choices = longer. • Oranges • Apples • Oranges • Apples • Cabbage • Carrot • Cherries
  5. Useful timing constants • 50-100ms: “instantaneous” • 1-2s: common delay

    in networks • 10-15s: serious breakdown, forgotten context
  6. “Are we really going to accept an Interface Of The

    Future that is less expressive than a sandwich?” Bret Victor. A brief rant on the future of interaction design