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DDVE design class. Introduction

1591ee5da3f4480605ace6fcc0b8d43f?s=47 Jaanus Kase
December 12, 2011

DDVE design class. Introduction

I presented this material with my colleague Priidu Zilmer as part of a two-day design workshop for Tartu University’s Design and Development of Virtual Environments Master’s program. See www.ddve.ee for more info.

1591ee5da3f4480605ace6fcc0b8d43f?s=128

Jaanus Kase

December 12, 2011
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Transcript

  1. Design workshop Jaanus Kase, Priidu Zilmer DDVE, Dec 9–10 2011

  2. Introduction • Goals • Our background • You • Syllabus

    review
  3. Goal • Theory, practice and process of digital product design

    and related disciplines • The role and techniques of interaction design
  4. Our background

  5. You?

  6. Syllabus review

  7. Individual exercise You will analyze the user interface of an

    existing software product (web, desktop or mobile) using the design principles discussed in the class. You will find one opportunity for improvement and present it to the class.
  8. Individual exercise example

  9. None
  10. None
  11. Group exercise • Consider delivery channels: desktop, web, mobile phone,

    tablet device, kiosk, and TV • Present TWO screens of your project for different channels (for example: one web and one TV) • Present THREE alternatives of any design decision you made throughout the project