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SER594 Lecture 09

SER594 Lecture 09

Human Computer Interaction
Invited Speaker
(201903)

B546a9b97d993392e4b22b74b99b91fe?s=128

Javier Gonzalez

April 25, 2019
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Transcript

  1. SER594 Human-Computer Interaction Lecture 09 Invited Talk: iLUX Lab Javier

    Gonzalez-Sanchez, PhD javiergs@asu.edu javiergs.engineering.asu.edu Office Hours: By appointment
  2. None
  3. • Evaluate and design learning environments • Website usability and

    user experience • Mobile device user experience • Mobile Apps research • Gaming testing • Simulators testing • Evaluate and design training programs • Spaces layout design research • In Store / Shopper research • Advertising design and testing • Movie trailer research • Packaging & Product testing CAPABILITIES
  4. IMPROVING METHODS IN USABILITY TESTING • Using objective methods •

    Considering the overall user experience • behavioral, • physiological, • affect metrics • Providing evidence-based results • Performing onsite testing (not limited to lab setups)
  5. TECHNOLOGY AND TOOLS Eye Trackers Brain Computer Interfaces Face-Based Recognition

    Skin Conductance Sensor
  6. SOFTWARE iMotions: Biometric Research Platform

  7. PROJECTS

  8. ME3

  9. ME3 • Assess the usage of the Me3 website in

    a non-guided, non-controlled session • Learn how users navigate and explore the diverse activities on the website • Technology • iPad (smart device) • ABM X10 EEG headset • Mobile eye tracker and mobile stand • FACET
  10. ME3 - Visual Attention

  11. ME3 – Visual Attention and Emotions

  12. Volaris – Mobile App

  13. Volaris – Mobile App • Learn about consumer experience using

    a mobile app in different mobile phones (iOS VS Android) and different mobile devices (phone VS tablet) • Technology • Emotiv EEG headset • Tobii eye-tracking system
  14. Volaris – Mobile App

  15. Picomonic

  16. Picmonic • Assess the usage of the website in a

    non-guided, non-controlled session • Learn how users navigate and explore the diverse activities on the website • Technology • Personal Computer • ABM X10 EEG headset • Mobile eye tracker and mobile stand • FACET
  17. Picmonic - Visual Attention & Emotions

  18. Intelligent Tutor System with Affect

  19. Intelligent Tutor System with Affect • Learn about the effect

    of affective support in an ITS • Learn the benefits, if any, for students interacting with these ITS • Technology • ABM EEG headset • Tobii eye-tracking system • FACET
  20. Intelligent Tutor System with Affect

  21. Intelligent Tutor System with Affect

  22. Game Experience – Experts VS Novices

  23. Game Experience – Experts VS Novices • Learn about the

    difference, if any, between experts and novices on their experience playing LoL. • Technology • Emotiv EEG headset • Tobii eye-tracking system
  24. Game Experience – Experts VS Novices

  25. Training Programs

  26. Training Programs • Understand labor tasks to develop new training

    programs. • Understand employee’s experience to develop training programs. • Understand employee’s work space to improve them. • Technology • Emotiv headset • Tobii Glasses eye tracker system
  27. Training Programs

  28. Training Programs

  29. Training Programs

  30. CONSUMER IN-STORE BEHAVIOR

  31. CONSUMER BEHAVIOR • Learn about consumer store navigation using different

    store layouts • Learn the benefits, if any, of narrative layouts • Technology • Emotiv EEG headset • Tobii eye-tracking glasses • Fixed eye tracker system
  32. CONSUMER IN-STORE BEHAVIOR • Video

  33. CONSUMER (IN VIRTUAL STORE) BEHAVIOR

  34. SER594 – Human Computer Interaction Javier Gonzalez-Sanchez javiergs@asu.edu Spring 2019

    Disclaimer. These slides can only be used as study material for the SER594 course at ASU. They cannot be distributed or used for another purpose.