• Evaluate and design learning environments • Website usability and user experience • Mobile device user experience • Mobile Apps research • Gaming testing • Simulators testing • Evaluate and design training programs • Spaces layout design research • In Store / Shopper research • Advertising design and testing • Movie trailer research • Packaging & Product testing CAPABILITIES
ME3 • Assess the usage of the Me3 website in a non-guided, non-controlled session • Learn how users navigate and explore the diverse activities on the website • Technology • iPad (smart device) • ABM X10 EEG headset • Mobile eye tracker and mobile stand • FACET
Volaris – Mobile App • Learn about consumer experience using a mobile app in different mobile phones (iOS VS Android) and different mobile devices (phone VS tablet) • Technology • Emotiv EEG headset • Tobii eye-tracking system
Picmonic • Assess the usage of the website in a non-guided, non-controlled session • Learn how users navigate and explore the diverse activities on the website • Technology • Personal Computer • ABM X10 EEG headset • Mobile eye tracker and mobile stand • FACET
Intelligent Tutor System with Affect • Learn about the effect of affective support in an ITS • Learn the benefits, if any, for students interacting with these ITS • Technology • ABM EEG headset • Tobii eye-tracking system • FACET
Game Experience – Experts VS Novices • Learn about the difference, if any, between experts and novices on their experience playing LoL. • Technology • Emotiv EEG headset • Tobii eye-tracking system
Training Programs • Understand labor tasks to develop new training programs. • Understand employee’s experience to develop training programs. • Understand employee’s work space to improve them. • Technology • Emotiv headset • Tobii Glasses eye tracker system
CONSUMER BEHAVIOR • Learn about consumer store navigation using different store layouts • Learn the benefits, if any, of narrative layouts • Technology • Emotiv EEG headset • Tobii eye-tracking glasses • Fixed eye tracker system
SER594 – Human Computer Interaction Javier Gonzalez-Sanchez [email protected] Spring 2019 Disclaimer. These slides can only be used as study material for the SER594 course at ASU. They cannot be distributed or used for another purpose.