user experience • Mobile device user experience • Mobile Apps research • Gaming testing • Simulators testing • Evaluate and design training programs • Spaces layout design research • In Store / Shopper research • Advertising design and testing • Movie trailer research • Packaging & Product testing CAPABILITIES
a non-guided, non-controlled session • Learn how users navigate and explore the diverse activities on the website • Technology • iPad (smart device) • ABM X10 EEG headset • Mobile eye tracker and mobile stand • FACET
a mobile app in different mobile phones (iOS VS Android) and different mobile devices (phone VS tablet) • Technology • Emotiv EEG headset • Tobii eye-tracking system
non-guided, non-controlled session • Learn how users navigate and explore the diverse activities on the website • Technology • Personal Computer • ABM X10 EEG headset • Mobile eye tracker and mobile stand • FACET
of affective support in an ITS • Learn the benefits, if any, for students interacting with these ITS • Technology • ABM EEG headset • Tobii eye-tracking system • FACET
programs. • Understand employee’s experience to develop training programs. • Understand employee’s work space to improve them. • Technology • Emotiv headset • Tobii Glasses eye tracker system