philosophy of design that considers users’ needs and wants and limitations when designing a product. 2 If you don’t consider my needs and wants, then I won’t want to use your product.
if a product works for users. 3 I feel the designers could make this product more convenient for me to use. You aren’t the user dummy. I am and it works fine for me as long as you aren’t around.
to do with the least waste of time or effort? Often measured in the amount of time or number of clicks or keystrokes it takes for users to complete tasks. 6
recruiting participants and observing their behavior as they do a series of tasks. Often involves video-taping the user and several observers. • Survey testing involves asking users of a product to respond to a series of questions about their user experience. • Cognitive walkthrough involves an evaluator who does a set of specific tasks rather than the actual user. The idea is for the evaluator to assume the role of user.