Ross McDonald's presentation on different ways of rendering an elevation model as a hill shaded or texture shaded image. Presented at 6th Scottish QGIS UK user group meeting.
on fractional Laplacian algorithms Emphasises drainage network Highlights the visual hierarchy Developed by Leland Brown Open source under BSD 2-clause www.textureshading.com Mac and Win binaries, compile on Linux
(press F7 in 2.16) Render artefacts Texture Shading Download required Easy to use Some prep needed (Float32 DEM) Memory dependent Nice effect Use alone or blend Blender Separate app Steep learning curve More prep needed (Int16 DEM) RAM/CPU/GPU dependent Slow but lovely Realistic lighting