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[Midwest UX 2017] Lean Usability Testing for Teams

[Midwest UX 2017] Lean Usability Testing for Teams

Usability testing is a critical step in creating a successful product. However, we may find ourselves hitting roadblocks when trying to do it. “UX doesn’t have enough time to create the design AND test the product,” and “we don’t want to test too early in the process,” are both excuses we’ve used or heard for not doing usability testing. The solution? Lean usability testing.

Lean usability testing introduces lean UX principles — testing early and often, reducing waste and collaboration, to name a few — to the traditional usability testing process. In this session, we’ll explore the value behind going lean and explain what a sample lean usability test looks like. You’ll leave knowing how to facilitate your own usability tests and why it’s important to include your team and stakeholders in the process.

Rachel Krause

October 14, 2017
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Transcript

  1. We don’t have the time. We don’t have the resources.

    We can’t afford to change what’s done. We’re scared of what users will say.
  2. Choose a feature that needs validation. Doesn’t have to be

    complete to be tested. Focus on a specific workflow.
  3. Match your personas as closely as possible. No matches? Others

    can be used for baseline usability. Sweet spot is 3-5 users.
  4. Elaborate usability tests are a waste of resources. The best

    results come from testing no more than 5 users and running as many small tests as you can afford. Jakob Nielsen
  5. Clearly define each person’s role. Remind team why they should

    care. Set expectations of the day ahead of time.
  6. Try to replicate conditions that user is familiar with. Provide

    an incentive for team and/or users. Plan for breaks in the process.
  7. Brief participants before each session. Don’t ask for design opinions.

    Don’t ask leading questions. Know when to move on.
  8. Each observer should debrief individually. Make note of any observed

    confusion or issues. Narrow down to top 3 usability issues.
  9. Compare notes as a team. Be open to the team’s

    observations. Issues are the fault of the design, not the user.
  10. Identify quick wins. Weigh the needs of the user vs.

    the business. You don’t have to solution during this meeting.
  11. SPRINT 4 BACKLOG Hook up login API Create login screen

    Data migration Support for import Create export API
  12. Show me how you would log in to an administrator

    account. Think aloud.  
  13. USER 1 OBSERVATIONS Tried to log in as regular user

    Wasn’t sure if he should log in with username or email address Was confused by the error message when login information was incorrect Made a comment about using active directory as universal login
  14. OVERALL USER OBSERVATIONS Tried to log in as regular user

    Wasn’t sure if he should log in with username or email address Was confused by the error message when login information was incorrect Made a comment about using active directory as universal login
  15. OVERALL USER OBSERVATIONS Tried to log in as regular user

    Wasn’t sure if he should log in with username or email address Was confused by the error message when login information was incorrect Didn’t check the ‘Remember Me’ box