[Fluent 2018] Creating Products Users Love with Collaboration

[Fluent 2018] Creating Products Users Love with Collaboration

To create a successful product, you need a solid understanding of your users. In a perfect world, there’s plenty of time available to do extensive user interviews and competitive research. However, most times we’re given a less-than-ideal amount of time to do this before development starts. How can we better understand who we’re building our product for given this short amount of time?

The key to success? Collaboration. Rachel Krause walks you through a collaborative process for creating a product users will love, from establishing users to creating a design that can be taken right into development without the need for high-fidelity mockups or detailed documentation. You’ll discover the value behind working collaboratively with your team and learn techniques on how to do it without a giant shift in corporate culture—including protopersonas, scenarios, user journeys, and design sessions—that you can implement right away.

In small groups, you’ll create proto-personas based on a hypothetical project and feature and then develop scenarios for your users, which will then be used to create a user journey. After the journey map is complete, groups will facilitate design sessions to draw out their features as a team.

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Rachel Krause

June 12, 2018
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Transcript

  1. 3.

    New Feature Create Mockups Write Documentation "Test" Development Write "Fix"

    Documentation DESIGN & DEVELOPMENT CYCLE (Current)
  2. 6.
  3. 9.

    Cross-functional teams Removing waste Continuous discovery Shared understanding Permission to

    fail Getting out of the deliverables business LEAN UX PRINCIPLES
  4. 10.

    REAL LIFE PITFALLS We have no time to change. We

    don’t have the resources. Our clients don’t work that way. Our UX team is separated from development.
  5. 14.

    “The biggest problem in the design community is our mindset.”

    Matthew Lavoie The Genius Designer Versus a Mindset of Experimentation
  6. 15.

    GENIUS DESIGNER Assumes their work is correct. Separated from development

    and rest of the team. UI design is to be implemented to pixel perfection. Technical constraints or feedback is irrelevant. Confused users must be ignorant or stupid.
  7. 16.

    MINDSET OF EXPERIMENTATION Accept that they will be wrong about

    something. Figure out what is wrong as quickly as possible. Iterate on process until they find what works for them.
  8. 17.

    TIPS FOR SUCCESS Give yourself permission to fail. Don’t be

    afraid to show your messy work or ideas. Don’t let your excuses get in the way.
  9. 19.

    DEFINE YOUR PRODUCT & TEAM What problem does it solve?

    Who will benefit from it? Agree on team name.
  10. 21.

    PERSONAS Your product or service will appeal to multiple demographics.

    Understanding demographics focuses your decisions. Removes team and self bias.
  11. 22.
  12. 23.

    PROTO-PERSONAS Before, during, and after development. Based on real data

    and assumptions. Validate with real users and modify based on findings.
  13. 24.

    NAME & PICTURE Puts a face to a name BIO

    & TRAITS Description of person GOALS What makes user happy FRUSTRATIONS Pain points
  14. 25.

    NAME & PICTURE Puts a face to a name BIO

    & TRAITS Description of person GOALS What makes user happy FRUSTRATIONS Pain points
  15. 27.

    HOW TO FACILITATE Define roles and pick one to focus

    on. Ask open-ended questions. Challenge answers if they don’t make sense.
  16. 30.
  17. 31.

    SCENARIOS Explains the persona’s goal. Helps narrow focus and keep

    team from getting distracted. [Persona] wants to [action] because [need].
  18. 33.

    SCENARIOS Told from the user’s perspective. Are narrow enough to

    tell a story about your user. Have a clear user goal represented.
  19. 34.

    SOME EXAMPLES Jane purchased a new iPad and wants to

    draw with the Apple Pencil she purchased with it. She is looking for a tutorial or guide for how to get started. Adam wants to order dinner delivered to his hotel room because he doesn’t know the area. Beverly feels she is paying too much for internet. She wants to compare plans so she can save money every month.
  20. 36.

    CREATE A SCENARIO What potential issue will your persona run

    into? What is a main goal for your persona? [Persona] wants to [action] because [need].
  21. 39.

    USER JOURNEYS Puts focus on user tasks, goals, and expectations.

    Identifies user needs and pain points. Puts yourself and your team in your user’s shoes.
  22. 40.

    FIVE MAIN COMPONENTS Persona & Scenario User Steps Needs, Activities,

    & Expectations User’s Emotional State Opportunities for Improvement
  23. 41.

    PERSONA & SCENARIO USER STEPS NEEDS, ACTIVITIES, & EXPECTATIONS USER’S

    EMOTIONAL STATE OPPORTUNITIES FOR IMPROVEMENT
  24. 42.
  25. 43.
  26. 44.
  27. 45.

    PERSONA & SCENARIO USER STEPS NEEDS, ACTIVITIES, & EXPECTATIONS USER’S

    EMOTIONAL STATE OPPORTUNITIES FOR IMPROVEMENT
  28. 46.

    USER JOURNEYS Knowledge comes from the process, not the deliverable.

    Visualize how users currently use feature. Visualize how users could use feature.
  29. 47.

    HOW TO FACILITATE Ask open-ended questions. Challenge self-reflection of user’s

    emotional state. Be open-minded of potential solutions.
  30. 49.

    CREATE A USER JOURNEY MAP Base on the scenario you

    created in the last activity. Think about user actions inside and outside of product. Choose your own format.
  31. 52.

    DESIGN SESSIONS Help everyone get on the same page. Visualize

    a feature as a team. Bring up potential issues of design immediately.
  32. 57.

    What We Do Lorem ipsum dolor sit amet, consectetur adipiscing

    elit. Integer vel tempor justo, eget placerat purus. In ut augue sit amet nisi viverra ullamcorper. How We Do It Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer vel tempor justo, eget placerat purus. In ut augue sit amet nisi viverra ullamcorper. Our Cool Website This carousel will show you lots of content and only give you 5 seconds to read it. COMPANY NAME What We Do How We Do It Contact We Build for You We create custom software. View our work and get to know us better. View Our Work Get in Touch
  33. 58.
  34. 59.
  35. 60.
  36. 61.
  37. 62.

    HOW TO FACILITATE Define goals up front. Let everyone actively

    participate. Summarize and agree before leaving.
  38. 64.

    RUN A DESIGN SESSION Base on the user journey map

    you just created. Try to think from perspective of multiple team roles. Choose your own format.
  39. 66.

    FOCUS ON USERS Use personas to empathize with users. Put

    personas in scenarios to create journey maps. Create journey maps to tell stories and evaluate experiences.
  40. 67.

    GET EVERYONE INVOLVED Collaboration introduces multiple perspectives into process. Reduces

    back-and-forth and breaks down unnecessary silos. Entire team takes ownership of the user experience.
  41. 68.

    LETTING GO IS HARD Be open-minded to multiple perspectives. Don’t

    be afraid to show messy work. Don’t get caught up in excuses.
  42. 69.

    TWEAK TO YOUR LIKING These concepts are not all or

    nothing. Each team will work differently – embrace it! Keep iterating on your process.