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Workshop: Running Discovery Projects

Rob
February 11, 2018

Workshop: Running Discovery Projects

Running digital projects is hard. When expectations are mismanaged during initial client conversations, running digital projects is nearly impossible. Before the work begins, you and your client must agree to terms, so you define the project and provide an estimate. Once agreed, you have to manage to that budget for the life of the project regardless of what else you learn. This is nuts. One of your most important constraints–budget–is defined when you will know the least about the project, the beginning. The largest risk in any digital project is building the wrong thing, but a few conversations and a quick estimate do not provide what you need to build the right thing.

We understand that agile and iterative techniques can help mitigate risk during a project, but how do we make sure that we are on good foundation at the beginning of a project? In this workshop, we will discuss how you can implement Discovery Projects to dive into a project with confidence. You’ll be armed with a thoughtful, scoped roadmap to provide more accurate estimates and begin to chart the course of your project. During our time together, we will walk through the sales process, contracts, research, non-kick-off meetings, and building trust with the client team along the way.

WE'LL COVER:
-The case for doing Discovery Projects
-Selling Discovery Projects
-Interviewing Stakeholders and Users
-Getting just enough feel for Design requirements
-Non-kick-off meetings: An approach different than a “Kick-Off” which includes exercises designed to engage clients while providing critical insights
-Documentation that can set up project success
-Closing the deal on the larger project
-Lessons learned from running Discovery Projects

Rob

February 11, 2018
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Transcript

  1. Agenda Part 1: Context Part 2: Setting the Table Part

    3: So you got the Project Part 4: Closing the deal Part 5: Lessons Learned Part 6: Anything goes
  2. Reason 1: Determining scope on software projects upfront is impossible

    because: Clients are really bad at describing their actual needs.
  3. We are bad at estimating work because we are optimistic.

    Reason 1: Reason 2: Determining scope on software projects upfront is impossible because: Clients are really bad at describing their actual needs.
  4. We are bad at estimating work because we are optimistic.

    Reason 1: Reason 2: Determining scope on software projects upfront is impossible because: Clients are really bad at describing their actual needs. Business needs change over time. Reason 3:
  5. I believe as an industry we often care more about

    how we get to the end, then the results.
  6. “I don’t know enough to estimate this right now, I

    don’t think that anyone does.”
  7. SOW Example 7*)."/74"$$77**#"70)707)2/./("(7#(7)(7)0 7)7+&!(0!)(7.7(7 *,)3"7 )&*(674"##7*+)3"7 #"(074"/77,2(7)707*)."/74"/"(70(7 72."(..7 6.7"7)(7".727 #"(174"#$77"(3)"7*,7/7/+'.7.*"

    7"(70")(7 7)7/7.0+7 -3 .7 -&(07   ".7+&(07".7(2%#7(73)"7"7()0752074"0"(7 772."(..76.7                                
  8. The best way to make sure your project does not

    hit budget, timeline, and scope is to not talk about it.
  9. People are scared of things they don't understand. 
 We

    can take the mystery out of things by talking about them a lot.
  10. Almost always the last question: (In your opinion) what will

    keep this project from being successful?
  11. “Have an interactive, human website that shares relatable stories and

    reaches millennial and gen Z candidates.” Exam ple
  12. The best part of project teams is that they are

    made up of humans. Humans sometimes suck. The worst part of project teams is that they are made up of humans.
  13. Accept the fact that you will be completely wrong about

    things that you are sure you learned.
  14. My long term business plan is to have happy, healthy,

    well-adjusted humans and families.
  15. Life is too short to work with people you hate.

    Rob’s two basic rules for happiness in business: Rule 1:
  16. If you ever become annoyed by a client, it is

    only because you’re not charging them enough money. Life is too short to work with people you hate. Rob’s two basic rules for happiness in business: Rule 1: Rule 2: