project out, thinking about the stages you go through 2. If time, add in any tools, techniques and practices against each stage BRIEF: OUTCOME: You will have mapped out your current process, plus ways of working
product Don’t rely on documentation to define requirements and share knowledge Face to face communication and shared decisions The team is your client too! TEAM COLLABORATION
software over comprehensive documentation 3. Customer collaboration over contract negotiation 4. Responding to change over following a plan TEAM COLLABORATION CUSTOMER FIRST FREQUENT DELIVERY
about any problems you are having on current projects. 2. Fill in the first column of the canvas. BRIEF: OUTCOME: You will identify pain points in your projects against the 3 core principles.
MEETING DEV DAILY STAND UPS QA BUSINESS NEEDS USER NEEDS BACKLOG STATIC DESIGNS CLIENT DEMOS SPRINTS TDD RETRO- SPECTIVES LACK OF DESIGN TIME NO USER TESTING NOT WHOLE TEAM NO SPRINT RELEASES
No user testing until we’ve launched the product • Lack of design time means we’re focusing on tech defining the product Frequent delivery: • Despite working in Sprints, we aren’t releasing frequently Team collaboration: • We don’t have the entire team involved from the start of the project #AdaptingAgile @suzehaworth
A T A & R E S E A R C H I N S I G H T S A S S U M P T I O N S F U R T H E R R E S E A R C H H Y P O T H E S E S STAGE 1 I D E N T I F Y P A I N P O I N T S I D E N T I F Y O P P O R T U N I T I E S
deliverables Identify customer pain points Develop features Develop assumptions & hypotheses Build & launch Design & prototype Test after dev Test & learn before dev Product Project
opportunities to improve in your projects? 2. Fill in the second column of the canvas with a couple of hypotheses BRIEF: OUTCOME: You will identify what the opportunities in your project process are
No user testing until we’ve launched the product • Lack of design time means we’re focusing on tech defining the product Frequent delivery: • Despite working in Sprints, we aren’t releasing frequently Team collaboration: • We don’t have the entire team involved from the start of the project Customer first: • I believe that testing designs on customers • For my whole team • Will help us define the correct solution before we start build and help eliminate waste Frequent delivery: • I believe that reviewing the release process and uncovering blockers • For my developers • Will help us to release more frequently #AdaptingAgile @suzehaworth
(and any others!) and what you can takeaway to your projects. 2. Fill in the third column of the canvas. BRIEF: OUTCOME: You will identify actions to apply within your projects, against the 3 core principles