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Designing for Google Glass

287abe4d8c0bf8eae92dd59b753f6323?s=47 Theo Pak
February 06, 2014

Designing for Google Glass

Google Glass enables User Experience desgins that are personal, immediate, and contextual.

This talk was presented as a guest lecture for the course COMM-4965/6963 "Mobile AR Design" at RPI. The goal of this talk is to give designers the basics before entering a guiged Agile workshop focused on Glass development.

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Google Glass is a wearable computer that includes a display, camera, microphone, speaker, touchpad, and other things. It can be worn with or without the included lenses. Pictured is the “Explorer Edition” public prototype. The manufacturer is expected to make a similar product available to the public soon.

Video: https://www.youtube.com/watch?v=4EvNxWhskf8

Image: http://www.google.com/glass/start/assets/img/what-it-does-how-to-get-one.jpg

Slide 8
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Image: http://images.ted.com/images/ted/142996e7349ef0bc181e7e637d4c9f70407aea02_1600x1200.jpg

Slide 9
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Levin joined Google in 2009. Her recent book, “Designing Multi-Device Experiences: An Ecosystem Approach to User Experiences across Devices,” is available from O’Reilly Media.

Quote: http://socialtimes.com/wearing-google-glass-gets-pretty-tiring-pretty-fast-ux-designer-admits_b131629

Image: http://www.michallevin.com/

Slide 10
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Links:

- http://www.slideshare.net/marknb00/developing-for-google-glass
- http://dsky9.com/glassfaq/the-google-glass-psd-template/
- http://dsky9.com/glassfaq/wp-content/uploads/2013/03/Glass_App_Template_v001_GregRoberts.pdf

Slide 19
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Image: https://developers.google.com/glass/develop/index

Slide 21
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“The proportion of cell owners who use their phone to go online has doubled since 2009.” According to Pew Internet, 91% of all Americans now own a cell phone and 57% of all American adults are now cell internet users.

Report: http://pewinternet.org/Reports/2013/Cell-Internet/Summary-of-Findings.aspx

Infographic: https://infogr.am/historical-mobile-usage

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According to Gallup, 71% of Americans 18+ need some type of corrective lens. 57% primarily wear glasses. 9% primarily wear contact lenses. 4% wear both equally.

90% of Americans 50+ need some type of corrective lens.

Data: http://www.gallup.com/poll/3115/forty-percent-americans-who-use-glasses-would-consider-laser-eye-surgery.aspx

Image: http://www.google.com/glass/start/

Slide 23
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Contact Theo Pak with comments.

287abe4d8c0bf8eae92dd59b753f6323?s=128

Theo Pak

February 06, 2014
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Transcript

  1. DESIGNING FOR GLASS @theopak Feb 6, 2014

  2. THEO PAK @theopak // pakt@rpi.edu Sage 2202 Fridays 6–8pm

  3. OVERVIEW 1. Introduction to Google Glass 2. Design an Experience

    3. Components for a User Story 4. Develop the Easy Way 5. Who Will Use Glass?
  4. INTRO: GOOGLE GLASS IS A WEARABLE (in case you haven’t

    heard)
  5. Touchpad Speaker Display Camera

  6. Availability: Over 10,000 “Glass Explorers” since August 2013. Cost: $1,500

    + tax Specs: Android 4.0.4+, Wi-Fi (b/g), Bluetooth, 12 GB storage, 682MB RAM Inputs: HD camera, ambient light sensor + proximity sensor, “9-axis” gyro/accelerometer/magnetometer Outputs: 640x360 projector display, bone-conduction speaker, external mono/stereo headset, USB port TLDR it’s a cool screen for the cloud!
  7. DESIGN AN EXPERIENCE

  8. GLASS IS A NEW CONTEXT How should we use it?

  9. MICHAL LEVIN, SENIOR UX DESIGNER, GOOGLE [X] socialtimes.com/wearing-google-glass-gets-pretty-tiring-pretty-fast-ux-designer-admits_b131629 “It’s not

    a device that you can use for a long time. It gets pretty tiring pretty fast.”
  10. FIVE PRINCIPLES OF GLASS DEVELOPMENT 1. Design for Glass. Don’t

    try to replace existing screens. 2. Don’t get in the way. Don’t take away from the user’s life. 3. Keep it relevant. Deliver information at the right time and place. 4. Avoid the unexpected. Don’t spam the user. 5. Build for people. Focus on a “fire and forget” model.
  11. GLASS IS A SCREEN WITH SENSORS AND INTERNET Glass has

    Wi-Fi. Glass connects to your Android or iOS smartphone to use the cellular internet connection. Glass is head-mounted. That’s the perspective of the camera, positional sensors, audio, etc. Glass is not a HUD! That’s different! The most interesting AR applications are likely to be contextual, not purely visual.
  12. DESCRIBE THE EXPERIENCE IN A USER STORY “As a [user],

    I want to [task].”
  13. BUILDING BLOCKS Display is always available in the user’s periphery.

    Primary UI: Cards in the Timeline. Immersions are full-screen.
  14. None
  15. DEVELOP THE EASY WAY Do the least amount of work

    possible.
  16. DEVELOPMENT OPTIONS After you identify your UX Vision, create a

    mockup or prototype. Google Glass apps are called “Glassware.” The Glassware store is expected to open soon. Prototype using tools like Glass Sim (glasssim.com), UX Pin, and pen-and-paper.
  17. MIRROR API REST API Platform-Independent HTML5, OAuth 2.0, JSON Write

    Glassware using the Mirror API and your choice of: Go, Java, .NET, PHP, Python, Ruby Use the Mirror API if you need: platform independence, tie-in to existing web apps, off-the-shelf features
  18. GDK (NATIVE) GDK extends Android SDK SDK == “Software Development

    Kit” GDK == “Glass Development Kit” ADT == “Android Development Toolkit” Write native Glassware using: Java and the ADT Write native Glassware if you need: offline functionality, realtime UI, hardware access
  19. MIRROR API + GDK Use the Mirror API whenever possible.

    Native development is more expensive. You can use the Mirror API to invoke your native Glassware!
  20. WHO WILL USE GLASS? cause atm it’s just us…

  21. CELL INTERNET USERS: 57% OF AMERICAN ADULTS Source: Pew Internet

    & American Life Project Spring Tracking Survey, April 17-May 19, 2013. N=2076 cell phone owners ages 18+. Interviews were conducted in English and Spanish and on landline and cell phones. The margin of error for results based on call phone owners is +/- 2.4 percentage points.
  22. EYEGLASS USERS: 57% OF AMERICAN ADULTS

  23. ?