Designing interactive Experience

Designing interactive Experience

As an interdisciplinary design studio, envis precisely combines the best from user experience design and experimental media installations. We see ourselves as generalists and we love it. Our firm believe is that if designers and developers work closely together it will lead to better results. But why is a good Experience important and how can we create an interactive Experience?

Talk from Codemotion Berlin / 10th May 2013

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Thomas Gläser

May 10, 2013
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Transcript

  1. DESIGNING interactive EXPERIENCE #CodeMotionBerlin 10.05.2013

  2. Hello! Thomas Gläser www.envis-precisely.com @envisprecisely #CodeMotionBerlin

  3. DESIGNING interactive EXPERIENCE

  4. DESIGNING EXPERIENCE?

  5. EXPERIENCE

  6. EXPERIENCE is a collection of events and/or activities from which

    an individual or group may gather knowledge, opinions and skills. Wikipedia
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  8. interactive EXPERIENCE

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  14. »We're filling up the world with technology and devices, but

    we've lost sight of an important question: What is this stuff for? What value does it add to our lives?« John Tackara – In the Bubble: Designing for a Complex World
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  18. not useful…

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  20. useful!

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  22. not usable…

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  26. usable!

  27. gimme more!

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  29. Functionality Visuality Interactivity useful useable meaningful Form Factors of User

    Experience
  30. THIS IS HOW WE DO IT *sing*

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  35. FUNCTIONALITY

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  37. INTERACTIVITY

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  44. VISUALITY

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  49. DESIGNING interactive EXPERIENCE

  50. PROTOTYPING interactive EXPERIENCE

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  62. CREATIVE interactive PROTOTYPING

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  66. Proximity Sensor Gyroscope Camera Light Sensor Accelerometer Microphone GPS Compass

    Touch Arduino micro controller
  67. Proximity Sensor Gyroscope Camera Light Sensor Accelerometer Microphone GPS Compass

    Touch
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  86. »Deutsches Museum has a new crown jewel.« Horst Seehofer –

    Minister President of Bavaria
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  92. »Prototyping is not a method. It‘s an attitude towards life.«

  93. what PEOPLE like BEWARE! PRO INSIGHTS! based on our experience

  94. People like to... be impressed by complexity 

  95. ENO HENZE – TIMELAPSE/MNEMOSYNE

  96. People like to... test the Machine 

  97. ENVIS PRECISELY – PUSH GENERATOR

  98. ENVIS PRECISELY – PUSH GENERATOR

  99. JENS FRANKE & THOMAS GLÄSER – EARTHWALK

  100. People like to... be passive (or just reactive) 

  101. INFORMATION LAB – CELL PHONE DISCO

  102. People like to... see their self while interacting 

  103. BENEDIKT GROSS – ATTACK & SWAP

  104. People like to... just have fun 

  105. ARAM BARTHOLL – 0,16

  106. People like to...  be impressed by complexity  test

    the Machine  be passive (or just reactive)  see their self while interacting  just have fun
  107. Servus! Thomas Gläser www.envis-precisely.com @envisprecisely #CodeMotionBerlin