Making VR in schools & beyond

Making VR in schools & beyond

I shared my experiences about the value of VR creation in schools and the challenges my team is facing creating concepts and designs for it. https://creativemornings.com/talks/making-vr-in-schools-and-beyond

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Thomas Gläser

August 25, 2017
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Transcript

  1. www.cospaces.io/edu MAKING VR IN
 SCHOOLS AND BEYOND Designing a product

    to push 21st century learning skills
 August 25th, Creative Mornings Munich 2017
  2. 
 ABOUT ME Thomas Gläser
 #HeadOfUX #CoSpaces
 #VRinEdu
 #DesignChallenges www.cospaces.io/edu

  3. What is VR good for? www.cospaces.io/edu

  4. 
 WHY VR & EDUCATION www.cospaces.io/edu

  5. 
 WHAT IS VR GOOD FOR? www.vrscout.com/news/vr-ar-education-now

  6. CoSpaces a creative multiplatform tool, which enables students, to build

    their own 3D or VR stories, worlds and games. And explore it later on together with their teacher and peers. Unlike existing professional solutions, it’s super easy to get started right away without spending a fortune. www.cospaces.io/edu
  7. www.cospaces.io/edu

  8. How is CoSpaces being
 used in schools? www.cospaces.io/edu

  9. 
 bit.ly/CoSpacesMoments

  10. www.cospaces.io/edu Literature Book presentation 4th grade
 Brookdale Elementary School, Illinois

    PLAY Article
  11. Language learning Vocabulary training
 8th grade Highland Park Middle School,


    Oregon www.cospaces.io PLAY Article www.cospaces.io/edu
  12. Social studies Presentation
 “Climate change” 7th grade Smith Middle School,


    New Jersey PLAY www.cospaces.io/edu
  13. City planning Project
 “Eco-city” 8th grade Parklands College,
 South Africa

    PLAY www.cospaces.io/edu
  14. History Virtual Museum 8th grade Parklands College,
 South Africa www.cospaces.io/edu

    PLAY
  15. Game development STEM Game
 9th grade
 Kildonan-East Collegiate, Winnipeg PLAY

    www.cospaces.io/edu
  16. Virtual robots Robot Tino V5 Daniel Pers
 STEM teacher
 LP2I,

    France www.cospaces.io/edu PLAY
  17. Creative computer science Lasershow Daniel Pers
 STEM teacher
 LP2I, France

    PLAY www.cospaces.io/edu
  18. Munich City Tour PLAY Upload your own
 360°-Images! Geography &

    interactive field trips www.cospaces.io/edu
  19. 
 WHAT DO TEACHERS LIKE ABOUT IT? STUDENTS BECOME MAKERS

    Enables students to create their own VR, not only consume it. ONE TOOL FOR ALL
 Works across all age-levels, subject areas and multiple devices. BRINGS THE WOW!
 TO MY CLASSROOM Engages and captivates students to enhance their digital literacy skills. www.cospaces.io/edu
  20. www.cospaces.io/edu We want to create future thinkers. 
 OUR MISSION

  21. www.cospaces.io/edu We want to create future problem solvers. 
 OUR

    MISSION
  22. www.cospaces.io/edu We want to create future engineers. 
 OUR MISSION

  23. www.cospaces.io/edu We want to create future developers. 
 OUR MISSION

  24. www.cospaces.io/edu We want to create future designers. 
 OUR MISSION

  25. www.cospaces.io/edu We want to create future makers. 
 OUR MISSION

  26. www.cospaces.io/maker

  27. 5 design challenges
 we are facing creating CoSpaces www.cospaces.io/edu

  28. 1. Design across all platforms www.cospaces.io/edu

  29. 
 THE “STANDARD” MULTIPLATFORM + VR ;) www.cospaces.io/edu

  30. 
 CHALLENGE 1: DIFFERENT DEVICE INTERACTIONS www.cospaces.io/edu CARDBOARD VR 1

    button NOTEBOOK Keyboard with
 Touchpad or Mouse MOBILE Touch and
 virtual buttons HIGH END VR Two 6 DOF controllers
 with touchpad and
 3 buttons
  31. www.cospaces.io/edu

  32. www.cospaces.io/edu

  33. www.cospaces.io/edu

  34. www.cospaces.io/edu

  35. www.cospaces.io/edu

  36. 
 CHALLENGE 2: DESIGN ON DIFFERENT SCREENS www.cospaces.io/edu CARDBOARD VR

    NOTEBOOK PHONE HIGH END VR TABLET CREATE & EXPLORE EXPLORE
  37. www.cospaces.io/edu 
 THE EDITOR Tablet
 iOS Phone
 Android Web Phone


    iOS
  38. www.cospaces.io/edu 
 THE DASHBOARD Web Tablet iOS Phone iOS Phone

    Android
  39. www.cospaces.io/edu 
 SLIGHT EXCEPTIONS EXIST :)

  40. 2. Balance aspirations and resources www.cospaces.io/edu

  41. 
 TEAM www.cospaces.io/edu

  42. 
 GUI KIT www.cospaces.io/edu

  43. Task:
 Make it possible to define
 the view and starting

    point www.cospaces.io/edu
  44. 
 CAMERA CONCEPT IDEAS www.cospaces.io/edu

  45. 
 DESIGN SPEC www.cospaces.io/edu

  46. 
 FINAL IMPLEMENTATION www.cospaces.io/edu

  47. 3. Prototyping with the product www.cospaces.io/edu

  48. 
 PROTOTYPING AVATARS www.cospaces.io/edu

  49. 
 STEFAN PROTOTYPE (SCREENSHOT) www.cospaces.io/edu

  50. 4. Design for design www.cospaces.io/edu

  51. 
 ANALYSING THE BUILDING PROCESS www.cospaces.io/edu

  52. 
 FINDING PROBLEMS - STEP BY STEP www.cospaces.io/edu

  53. 
 DESIGN SOLUTIONS - STEP BY STEP www.cospaces.io/edu

  54. 
 FOCUS ON EASE OF USE, BUT LEAVE ROOM TO

    GROW www.cospaces.io/edu For beginners
 Basic direct controls For advanced users
 More details to change
  55. 
 FOCUS ON EASE OF USE, BUT LEAVE ROOM TO

    GROW www.cospaces.io/edu For beginners
 Coding with Blockly For advanced developers
 Coding with JS/TS
  56. 5. Keeping up with your users www.cospaces.io/edu

  57. 
 MAJORITY OF USERS IS FAR AWAY www.cospaces.io/edu

  58. 
 FEEDBACK ACROSS THE CHANNELS www.cospaces.io/edu

  59. www.cospaces.io/edu How to deal with
 all those feedback?

  60. Follow:
 @Thomas_Glaeser
 @cospaces_edu www.cospaces.io/edu Thanks for listening!

  61. www.cospaces.io/edu Follow:
 @Thomas_Glaeser
 @cospaces_edu Questions?