August, 2019 Page 2 of 3 no command F. There's no way to find that quote if you know it. And what happens when it's done? You tear it all, all that work, gone. So there are other ways and other tools that you can use. In Trello, you can put different participants in columns and this is the way that we observed and UX designers told us about and you drag them into your themes on the affinity map on the side. What happens? Once you move something from the participant you lose track of where it is. You have to tag all of your participants manually. Have you tried affinity mapping in Excel, don't.Dovetail needs you to write a transcript, highlight interesting pieces of your research that participants said, right click and add a tag. That is not a single person that we spoke to that likes tagging. And Mirrow, who has used Mirrow to do affinity mapping? It feels like Post-It notes on a wall. It's hard to get the data in there, it's better to do it in excel and paste it in. And then you have to manually tag stuff. What do you do afterwards? What did we do? We decided to try to take the best ideas from the different tools and put them all together into a single screen. I will let that play in the background. So we took the physicality of dragging things around in Trello, people who did that liked it. We liked the idea also of the fact that there was a missing spot and that was automatic tagging. OK, this participant said this. As soon as you put something into a spot you shouldn't have to manually tag it. You're building insight s as you go and that automatically goes and generates a report for you and when we actually tested it with people that was one of the best things people said. We had a participant who drnt like any of the -- didn't like any of the app at all but would be willing to use it so they didn't have to write a report at all. rf that was the process we were looking at simplifying. You may notice something is missing. What is missing is usability testing. We talked act the research we did up front. The competitors, we stole - I mean, the inspiration from. And we talked about the design that we did. What about usability testing? One interesting thing we realised at the beginning is if we were going to test something to make a better way to do synthesis, people needed to do it with their data and drag and drop. We tried (inaudible), we tried doing all the different prototyping tools to simulate it and we were never going to be able to validate this idea unless we built it. So we did and we ended up making it and building a prototype and testing it with people and that's when we learned along the way we made a few mistakes. It would have been nice to have a #3r0e9o type -- prototype from the beginning but you take what you can can. That is the Crean screen on the right and Trello on the left. We thought it was better than what you use already and people say it looks something like I'm already familiar with. We also showed a video of how that happened and that was a key example for us. If something is familiar, you want to show, don't tell, the difference. The last thing was what did we learn. We learned that UX designers tend to be very friendly, agreeable people. We were worried that you were going to be too critical of something that we design and we discovered the opposite, people were too friendly. They they're used to interviews and asking questions and we found it hard to get the information. We like to see and feel the entire process and what's happening and understand it and that is really fundamental to the way that we do things. I just want to take a moment to thank you all for gives us the opportunity to do that. I chuck our