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UX14 - THE MVPOC (MINIMUM VIABLE PROOF OF CONCE...

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October 09, 2014

UX14 - THE MVPOC (MINIMUM VIABLE PROOF OF CONCEPT) (Ray Delapena)

Sometimes you need some proof before you release your first product into the market. In enterprise organizations you may need to secure permission, funding, and resources. If your product is a very large and complex system even the minimum viable product (MVP) could require significant effort (and risk) to produce. In either of these cases, there's not a lot of runway once you put out that first real release, you need a proof of concept (POC) before you start. You need a thoroughly considered opening move.

There is a way to enter into the iterative methodology of thinking, making, and learning in small batches championed by proponents of Lean, even when you simply don't have the ability to release a live product yet.

In this workshop we will cover a process that will help you figure out what needs to go into your initial MVP and gives you the confidence that, once you do release it, it will provide real value to your customers and you will continue to learn how to improve it. We will cover:
1. Discovery
2. Assumptions and hypotheses
3. Initial concepts
4. Experimentation
5. Synthesis

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October 09, 2014
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  1. 1 09 OCT - 11 OCT 2014 Bangalore, Karnataka, India

    Ray DeLaPena @rayraydel Catalyst Group www.catalystnyc.com
  2. 3 Who are you? Introduction • How many work in

    large organizations (enterprise)? • How many work on new ideas? • How many know about and/or create POCs? • How many know about and/or use Lean UX techniques? • How many want to try? • How do you think this workshop can help?
  3. 4 About this workshop Introduction • Preface • Initiation •

    Discovery • Proto-Persona Exercise • Journey Exercise • Ideation • Design Studio Exercise • Validation • Experiment Exercise • Iteration • Conclusion
  4. 5 What is an MVP? Preface Minimum Viable Product •

    A minimal version of a proposed solution • Learn from customers by measuring a product’s performance • Ensures a solution meets a need • Used to repeat the process and continually improve the product (both for the business and for the customers)
  5. 7 What is a Proof of Concept? Preface Usually a

    concept or prototype meant to demonstrate feasibility including: • Functional requirements • Development estimates • Initial designs (to get the “go-ahead” to build out the full-fledged product) • Performance projections (usually financial)
  6. 8 Mash them up and you get... Preface Minimum Viable

    Proof Of Concept* *Please don’t really use this term.
  7. 9 Initiation - How do we begin? Initiation Our goals:

    • Proof of Concept • Product Roadmap • Validated Product
  8. 10 How do we get ready? Initiation 1. Get buy-in

    2. Put the right team together 3. Establish the process
  9. 11 How do we address potential risks? Initiation In large,

    established organizations: • Work within organizational constraints • Don’t risk established relationships & reputation • Don’t affect existing products and/or sales • Work within available budget
  10. 12 What are the rewards? Initiation • Customer-validated concept •

    More informed roadmap • Less Risk • Better understanding of customers
  11. 13 Who are the players? Initiation • Business • Stakeholder

    • Product Owner • Domain Expert • Design • Development • Customer(s)
  12. 14 Let’s save publishing! Initiation Remain viable in a changing

    market • What do our customers need or want? • What might new customers need or want? • What do we have to offer?
  13. 15 Initiation How do we do this? Discovery - Understand

    the business and the customers Ideation - Create concepts to meet the goals of both Validation - Make sure the needs are real and you can really meet them Iteration - Repeat (three times, ideally) to validate and refine based on real customer feedback
  14. 17 Discovery - Where are we now? Discovery Look and

    Think: • Understand the business • Understand the customers • Understand how the product serves both
  15. 18 Where are we starting? Discovery • Understand the Domain

    • Understand Existing Products and Services • Establish Goals • Understand Existing (or Previous) Strategy • Define and/or Analyze Metrics
  16. 19 Publishing Discovery Domain: Publishing Products: Books, Journals, Textbooks, …

    Content Goal: Stay relevant as the world becomes more digital Strategy: Provide content electronically (Change format)
  17. 20 Who are our customers? Discovery Represent our understanding of

    the customer • Proto-persona • Presumed life-cycle • Research* • Generative Research • Historical Analysis * Do what your budget allows
  18. 21 Let’s create our characters Discovery - Proto-persona Exercise •

    Bio • Pictures • Needs • Possible Solutions For more info, see: Chelsey Delaney - http://www.slideshare.net/chelsed/leanux-nyc-2014
  19. 22 How might this relationship work? Discovery Synthesize all you’ve

    found to depict the customer’s journey • Awareness • Evaluation • Acquisition • Support • Retention
  20. 23 Let’s create a scenario Discovery - Proto-persona Exercise •

    The most important need • The most exciting potential solution • Include some narrative
  21. 24 Ideation - What might we do? Ideation Think and

    make: • Design Studio • Create concepts • Involve customers
  22. 25 Why design studio? Ideation • Brings together all the

    players • Generates LOTS of ideas • Evolves the team’s understanding
  23. 26 Adapt to what you’re seeing Ideation • Discuss and

    modify the characters and scenarios. • Have a group discussion during a break to talk about what we’ve learned. • Get the customers talking, especially to each other, in the presence of the product team.
  24. 27 Let’s Sketch! Ideation - Design Studio • Sketch •

    Present • Critique • (Iterate) For more info, see: Will Evans - http://tlclabs.co/2013/10/introduction-to-design-studiomethodology/
  25. 28 Validation - Are we on the right track? Validation

    Make and Check: • Identify the assumptions • Business • Customer • Create an experiment • Hypotheses • Prototype • Test
  26. 30 What’s our problem? Validation • Our service was designed

    to achieve these goals... • We have observed that the services isn’t meeting these goals... • Which is causing these adverse effects to our business... • How might we improve our service so that our customers are more successful based on these measurable criteria...
  27. 31 How will our business succeed? Validation • Match between

    customer needs and business capabilities • Revenue generation • Primary competition • Biggest risks
  28. 32 How will we serve our customers? Validation • Customer

    understanding • Needs met • Important features • Design considerations
  29. 33 Formulate Hypotheses Validation Convert assumptions into: • We believe

    ... • These features/functions • For these customers/personas • Will achieve these outcomes • We’ll know where right (or wrong) when ... • We see this measurable result
  30. 34 Create a Prototype Validation • Work from hypotheses and

    sub-hypotheses • Feature • Target persona • Expected outcome • Only what’s needed to test the hypotheses
  31. 35 Conduct a Test Validation • Recruit properly • Record

    thoroughly • Repeat (and prepare to repeat)
  32. 36 Let’s Experiment! Validation - Experiment Exercise • Problem Statement

    • Identify Assumptions • Create Hypotheses • List prototype requirements For more info, see: Jeff Gothelf - Lean UX - http://leanuxbook.com/images/leanux-sampler.pdf
  33. 37 Iteration - Why three times? Iteration Check and Think

    (x3): 1. First opportunity to test your assumptions with real customers 2. First opportunity to react to real feedback (pivot?) 3. Either test your pivot or refine your concept
  34. 38 What have we done? Conclusion • Validated our product

    idea • Created a team-wide understanding about • The product • The customers • The fit • Established the methodology