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UXINDIA 2015- Designing for Digital Life (Satish Patil ) by uxindia

uxindia
October 29, 2015

UXINDIA 2015- Designing for Digital Life (Satish Patil ) by uxindia

Consumers today are surrounded by digital world around them. In any typical day user would experience numerous interfaces without even realizing, be it the Microwave they would use at kitchen or TV in living room, checking BP at home, using camera outdoors or just the panel in Elevator at office. Users consume technology through hundreds of these products in their daily lives. It’s our responsibility as UX Designers to build humane experiences for these ubiquitous products.

uxindia

October 29, 2015
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  1. Hmmnn. ……. It’s heck of a digital Dope We are

    interfacing with countless number of digital products everyday in our life for virtually doing everything conceivable They are evolving slowly to provide as “organic” experience as possible, unique to the cause, unique for the form and unique in itself for how we experience it
  2. i l ' ......: , t I _! - I

    ! _ - ' .j ... . . . - - - .: ------- .... -- 1 -I J t l t - o o 0 0 0 0 • ' ) u .... -- 4 ,z'-- 1, 1 1 • ·. 1 1 1 1 1 ; 1 1 \ • • • • .• fi I .
  3. Extremely Simple Control : Need of the format Purely Liner

    work flow as acceptable compromise Carefully op0mized func0ons
  4. Modes : Good Enough, S0ll…. Too complex for some Key

    is to mimic real world scenarios as intui0vely as possible
  5. Human-­‐Machine Interface (HMI) Human-­‐machine interface is a component of certain

    devices that are capable of handling human-­‐machine interac0ons The interface consists of hardware and sohware that allow user inputs to be translated as signals for machines that, in turn, provide the required result to the user Human-­‐machine interfaces help in integra0ncogckphitumans into complex technological systems.
  6. What’s different? • There may not be “Home” and nothing

    to go “Back” (Completely Different Mental Model) • Tangibility and Materiality of experience (different form factor, tac0lity of Controls, distributed nature ) • Integra>on of Physical and Logical World (Tangible /Physical result) • Whole Body Interac>on / Physicality of experience (Truly Mul0-­‐Modal Interac0on, Inputs and Outputs) • Opera>ng Environment / Context
  7. “Tangible Interfaces” As we speak, significant experiments going on in

    “Tangible Interfaces” These are increasingly becoming more spa0al, collabora0ve Opening doors to new possibili0es in domains across automo0ve, Healthcare, Educa0on It’s maRer of 0me before it sips in our lives crea0ng new use cases and solving new problems