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Designing Motion (The JavaScript Version)

Val Head
November 29, 2011

Designing Motion (The JavaScript Version)

Designing Motion presentation as seen at Pgh.Js() on Nov 29th 2011

Val Head

November 29, 2011
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  1. The idea that various aspects of the character’s attributes come

    together to just feel “right”. Appeal
  2. “... it’s easy to forget that when you’re building a

    game you’re not just building a set of rules or a pile of content. You’re crafting and experience... Animation happens to be my weapon of choice to achieve this” [Mika Mobile blog post]