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Designing Motion (The JavaScript Version)
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Val Head
November 29, 2011
Design
630
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Designing Motion (The JavaScript Version)
Designing Motion presentation as seen at Pgh.Js() on Nov 29th 2011
Val Head
November 29, 2011
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Transcript
Designing Motion Make Animation On The Web Extra Awesome!
EVENTS! MAKING THINGS! DESIGN!
Designing Motion Make Animation On The Web Extra Awesome!
Details Insert cliche here
None
Why Now?
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with great comes Responsibility Power Great
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{...}
Animation for UI
OPEN, CLOSE! BUTTONS, LINKS! BASED ON USER INPUT FADES
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Animation for Experience
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BREAK IT DOWN
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{...}
SO Many Options!
Metaphor What are you imitating?
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Weight & Physics Light as a feather. Stiff as a
board.
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The idea that various aspects of the character’s attributes come
together to just feel “right”. Appeal
“... it’s easy to forget that when you’re building a
game you’re not just building a set of rules or a pile of content. You’re crafting and experience... Animation happens to be my weapon of choice to achieve this” [Mika Mobile blog post]
Internet != Cartoon
Rules Just For Us :)
Are we there yet? “Point B” isn’t static.
Yeah I changed my mind
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Semantics Matter We care about that codestuffs
That’s Mr. DOM respect!
Hi, I’m a link! Hi, I’m a link! Hi, I’m
a link!
New Things!! yay?
Fallbacks+ browsers, devices, the future, oh my!
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Limitations work with them, not against them. frenemies?
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Dealing With Multiples
Transference
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Time Signatures
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Go Play! Experiment. Make things. Have fun. Edit later.
Slides & Things: valhead.com Let’s Chat:
[email protected]
• @vlh Thanks!