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Designing Motion (The JavaScript Version)
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Val Head
November 29, 2011
Design
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Designing Motion (The JavaScript Version)
Designing Motion presentation as seen at Pgh.Js() on Nov 29th 2011
Val Head
November 29, 2011
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Transcript
Designing Motion Make Animation On The Web Extra Awesome!
EVENTS! MAKING THINGS! DESIGN!
Designing Motion Make Animation On The Web Extra Awesome!
Details Insert cliche here
None
Why Now?
None
None
None
with great comes Responsibility Power Great
None
{...}
Animation for UI
OPEN, CLOSE! BUTTONS, LINKS! BASED ON USER INPUT FADES
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None
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Animation for Experience
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BREAK IT DOWN
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None
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{...}
SO Many Options!
Metaphor What are you imitating?
None
None
None
None
Weight & Physics Light as a feather. Stiff as a
board.
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None
The idea that various aspects of the character’s attributes come
together to just feel “right”. Appeal
“... it’s easy to forget that when you’re building a
game you’re not just building a set of rules or a pile of content. You’re crafting and experience... Animation happens to be my weapon of choice to achieve this” [Mika Mobile blog post]
Internet != Cartoon
Rules Just For Us :)
Are we there yet? “Point B” isn’t static.
Yeah I changed my mind
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None
None
None
Semantics Matter We care about that codestuffs
That’s Mr. DOM respect!
Hi, I’m a link! Hi, I’m a link! Hi, I’m
a link!
New Things!! yay?
Fallbacks+ browsers, devices, the future, oh my!
None
Limitations work with them, not against them. frenemies?
None
None
Dealing With Multiples
Transference
None
None
Time Signatures
None
None
None
None
None
Go Play! Experiment. Make things. Have fun. Edit later.
Slides & Things: valhead.com Let’s Chat:
[email protected]
• @vlh Thanks!