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Effective animations with web standards

76ded8131db760e741f0ecb01cb4c562?s=47 Val Head
May 21, 2012

Effective animations with web standards

A short presentation on what makes UI animations effective and creating design details with motion.

76ded8131db760e741f0ecb01cb4c562?s=128

Val Head

May 21, 2012
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Transcript

  1. Designing Motion Make Animation On The Web Extra Awesome! Monday,

    May 21, 12
  2. Monday, May 21, 12

  3. I CSS Monday, May 21, 12

  4. Monday, May 21, 12

  5. Content Layer Monday, May 21, 12

  6. Content Layer Style Layer Monday, May 21, 12

  7. Content Layer Style Layer Behaviour Layer Monday, May 21, 12

  8. Content Layer Style Layer Behaviour Layer (HTML) Monday, May 21,

    12
  9. Content Layer Style Layer Behaviour Layer (CSS) (HTML) Monday, May

    21, 12
  10. Content Layer Style Layer Behaviour Layer (JS) (CSS) (HTML) Monday,

    May 21, 12
  11. These changing times Monday, May 21, 12

  12. Monday, May 21, 12

  13. Monday, May 21, 12

  14. Experience is now the material, not ceramic or plastic. “

    ” Liz Danzico, SVA Monday, May 21, 12
  15. Monday, May 21, 12

  16. What do we use motion for? Monday, May 21, 12

  17. Attract attention Hide/reveal content Illustrate/demonstrate Cues & clues Monday, May

    21, 12
  18. Surprise and Delight Communication Personality Connections Monday, May 21, 12

  19. Transitions are the subtle in- between details that we as

    human beings actually connect with and the reasons we fall in love with something rather than simply like something. “ ” Brendan Dawes Monday, May 21, 12
  20. Animation for UI Monday, May 21, 12

  21. Monday, May 21, 12

  22. Monday, May 21, 12

  23. Animation for storytelling Monday, May 21, 12

  24. Monday, May 21, 12

  25. Monday, May 21, 12

  26. Metaphor What are you imitating? Monday, May 21, 12

  27. Monday, May 21, 12

  28. Monday, May 21, 12

  29. Monday, May 21, 12

  30. Monday, May 21, 12

  31. Monday, May 21, 12

  32. Monday, May 21, 12

  33. Weight & Physics Light as a feather. Stiff as a

    board. Monday, May 21, 12
  34. Monday, May 21, 12

  35. Monday, May 21, 12

  36. Transference Monday, May 21, 12

  37. Monday, May 21, 12

  38. Monday, May 21, 12

  39. The idea that various aspects of the character’s attributes come

    together to just feel “right”. Appeal Monday, May 21, 12
  40. Monday, May 21, 12

  41. Monday, May 21, 12

  42. “... it’s easy to forget that when you’re building a

    game you’re not just building a set of rules or a pile of content. You’re crafting and experience... Animation happens to be my weapon of choice to achieve this” [Mika Mobile blog post] Monday, May 21, 12
  43. Internet != Cartoon Monday, May 21, 12

  44. Are we there yet? “Point B” isn’t static. Monday, May

    21, 12
  45. Yeah... I changed my mind Monday, May 21, 12

  46. Monday, May 21, 12

  47. Monday, May 21, 12

  48. Monday, May 21, 12

  49. Monday, May 21, 12

  50. Semantics Matter We care about that codestuffs Monday, May 21,

    12
  51. Hi, I’m a link! Hi, I’m a link! Hi, I’m

    a link! Monday, May 21, 12
  52. @danielmall Monday, May 21, 12

  53. Resources check the links file too! Monday, May 21, 12

  54. Monday, May 21, 12

  55. Monday, May 21, 12

  56. Monday, May 21, 12

  57. Monday, May 21, 12

  58. Go Play! Experiment. Make things. Have fun. Monday, May 21,

    12
  59. Files & Slides: valhead.com Let’s Chat: val@valhead.com • @vlh Monday,

    May 21, 12