serious games Dr. Ethan Watrall Department of Anthropology MATRIX: The Center for the Arts, Letters, & Social Sciences Online Michigan State University @captain_primate | #hth2012
BEST PRACTICES FOR BUILDING CULTURAL HERITAGE SERIOUS GAMES FOR LEARNING, OUTREACH, AND ENGAGEMENT. INTRODUCE THE RED LAND/BLACK LAND: TEACHING ANCIENT EGYPTIAN HISTORY THROUGH GAME-BASED LEARNING PROJECT (WITHIN THE CONTEXT OF THE SERIOUS GAME LANDSCAPE) GOALS: @captain_primate | #hth2012
9.9 0.7 0.63 COMPUTER GAMES VIDEO GAMES OTHER FOMS OF DELIVERY U.S. COMPUTER & VIDEO GAME DOLLAR SALES (IN BILLIONS): 2009 & 2010 @captain_primate | #hth2012 theesa.com/facts
primary purpose is not entertainment. Entertainment games which can be reapplied to a different mission other then entertainment. Game for education, games for training, games for community engagement, art games, advergames.
PURPOSE BUILT TO BE CHALLENGING GAMES CREATE AN INDIVIDUALIZED EXPERIENCE TO PLAYERS GAMES ARE HIGHLY SOCIAL GAMES ARE STRONGLY GOAL-ORIENTED GAMES ARE ENGAGING but why serious games? @captain_primate | #hth2012
GAME PLAYER PERCEIVES TASKS TO COMPLETE AND WORKS TO MAKE PROGRESS PLAYER EXPLORES AND TESTS THE BOUNDARIES OF THE GAME PLAYER ADAPTS TO THE GAME BY INTERACTING WITH IT PLAYER ADOPTS A CHARACTER ROLE OR ASSUME AN IDENTITY APPROPRIATE TO THE GAME IN A TYPICAL GAME... @captain_primate | #hth2012 PLAYER REALIGNS EXPECTATIONS AND JUDGMENTS THROUGH EACH EXPLORATION AND INTERACTION, REAPPRAISING THE CAUSE AND CONSEQUENCE OF EACH EXPERIENCE ACCORDINGLY.
SUBJECT LEARNER PERCEIVES TASKS TO COMPLETE AND WORKS TO MAKE PROGRESS LEARNER EXPLORES AND TESTS THE BOUNDARIES OF THE SUBJECT LEARNER ADAPTS TO THE GAME BY INTERACTING WITH IT LEARNER ADOPTS A CHARACTER ROLE OR ASSUME AN IDENTITY APPROPRIATE TO THE SUBJECT IN A TYPICAL GAME... @captain_primate | #hth2012 LEARNER REALIGNS EXPECTATIONS AND JUDGMENTS THROUGH EACH EXPLORATION AND INTERACTION, REAPPRAISING THE CAUSE AND CONSEQUENCE OF EACH EXPERIENCE ACCORDINGLY.
A GAME-BASED EXPERIENCE IN WHICH PLAYERS CAN EXPLORE THE THE CONSTRUCTION OF HISTORICAL AND ARCHAEOLOGICAL KNOWLEDGE CREATE A GAME-BASED EXPERIENCE IN WHICH PLAYERS CAN EXPLORE ANCIENT EGYPTIAN HISTORY AND ARCHAEOLOGY (WITH A SPECIAL FOCUS ON SOCIO-CULTURAL CHANGE)
A GAME-BASED EXPERIENCE IN WHICH PLAYERS CAN EXPLORE THE THE CONSTRUCTION OF HISTORICAL AND ARCHAEOLOGICAL KNOWLEDGE CREATE A GAME-BASED EXPERIENCE IN WHICH PLAYERS CAN EXPLORE ANCIENT EGYPTIAN HISTORY AND ARCHAEOLOGY (WITH A SPECIAL FOCUS ON SOCIO-CULTURAL CHANGE)
AI, graphics, etc.) Robust modding tools. Community of existing developers. Simple development environment (Python, XML, & LUA). Existing gameplay model in line with design of project. DRAWBACKS PC only (including modding tools). Players have to purchase copy of Civilization V ($49) in order to play mod. Technical requirements (to play) somewhat high (3D acceleration, processor, etc.)
EXPERIENCES LEVERAGING THE INNATE CULTURAL UNILINEARITY OF CIVILIZATION IN ORDER TO EXPLORE HOW WE KNOW WHAT WE KNOW ABOUT THE HUMAN PAST (AND HOW THAT KNOWLEDGE HAS CHANGED OVER TIME) KEY GAME MECHANICS
(INCLUDING ALL ORIGINAL SOURCE CODE) INTO CIV MODDING COMMUNITY & INTO OPEN SOURCE COMMUNITY (GITHUB) TESTING IN ANP455: ARCHAEOLOGY OF ANCIENT EGYPT