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Mbira: A Platform to Build, Serve, and Sustain Mobile Heritage Experiences

Mbira: A Platform to Build, Serve, and Sustain Mobile Heritage Experiences

The spaces we inhabit and interact with on a daily basis are made up of layers of cultural activity that are, quite literally, built up over time. While museum exhibits, archaeological narratives, and public archaeology programs communicate this heritage, they do not generally allow for interactive, place-based, and individually driven exploration by the public. In recent years, mobile and augmented reality applications have offered both platforms and models for mobile heritage experiences that partially address these issue. Unfortunately, the bar for developing mobile heritage applications is getting increasingly more difficult to reach for many heritage institutions and projects. Quite simply, building robust mobile applications is too technically complicated and specialized for many in the heritage community.

It is within this context that this paper will introduce and explore mbira. Currently being developed at Michigan State University, mbira is an open source platform that empowers cultural heritage institutions, archaeological projects, and heritage landscapes to create, serve, manage, and sustain engaging mobile heritage experiences. Special attention will be paid to the design metaphor of “space and place as museum” that is woven into the fabric of mbira. In addition the paper will explore mbira’s features that support multivocality and public discourse.

Ethan Watrall

June 17, 2015
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  1. MBIRA Ethan Watrall Department of Anthropology MATRIX: The Center for

    Digital Humanities & Social Sciences Michigan State University @captain_primate | [email protected] A PLATFORM TO BUILD, SERVE, AND SUSTAIN MOBILE HERITAGE EXPERIENCES
  2. PROJECT GOALS MSU.SEUM v EXPOSE AND EXPLORE THE PROCESS BY

    WHICH THAT HERITAGE WAS UNCOVERED (QUITE LITERALLY, IN MANY CASES) CREATE A MOBILE EXPERIENCE THAT ALLOWS PEOPLE TO ENGAGE WITH THE CULTURAL HERITAGE OF THE MICHIGAN STATE UNIVERSITY CAMPUS u @captain_primate | #DH2015 msu.seum.matrix.msu.edu
  3. PROJECT GOALS MSU.SEUM v EXPOSE AND EXPLORE THE PROCESS BY

    WHICH THAT HERITAGE WAS UNCOVERED (QUITE LITERALLY, IN MANY CASES) CREATE A MOBILE EXPERIENCE THAT ALLOWS PEOPLE TO ENGAGE WITH THE CULTURAL HERITAGE OF THE MICHIGAN STATE UNIVERSITY CAMPUS u @captain_primate | #DH2015 msu.seum.matrix.msu.edu
  4. Open source platform designed to empower individuals, projects, and institutions

    to create and sustain compelling mobile heritage experiences. MBIRA mbira.matrix.msu.edu | @mbira_matrix @captain_primate | #DH2015
  5. SITUATING MBIRA THEORETICALLY v APPLIED ANTHROPOLOGY APPLIED (PUBLIC) HERITAGE u

    w COMMUNITY & PUBLIC ARCHAEOLOGY mbira.matrix.msu.edu | @mbira_matrix @captain_primate | #DH2015
  6. u LOWERING BARRIER TO ENTRY v CO-CREATION, MULTIVOCALITY w EXPOSING

    PROCESS & PRODUCT mbira.matrix.msu.edu | @mbira_matrix @captain_primate | #DH2015
  7. Location Name Lorem ipsum dolor sit amet, consectetur adipiscing elit.

    Aenean aliquam elit eu tincidunt dignissim. Proin tincidunt orci sed commodo... VIEW LOCATION mbira.matrix.msu.edu | @mbira_matrix @captain_primate | #DH2015
  8. HUMAN MEDIATED AUTOMATED Project administrators assign roles based on personal

    communication, previously known/ established expertise, etc. Potential citizen experts are flagged and suggested to project administrators based on computational analysis of conversation mbira.matrix.msu.edu | @mbira_matrix @captain_primate | #DH2015
  9. FIN Ethan Watrall Department of Anthropology MATRIX: The Center for

    Digital Humanities and Social Sciences Michigan State University @captain_primate | [email protected] (THE END)