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April 03, 2018

Mike Hines, Amazon

The Data Behind eSports and Competitive Gaming

(White Nights Conference Prague 2018)
The official conference website — http://wnconf.com

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April 03, 2018
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Transcript

  1. @MikeFHines MikeFHines THE GROW TH CASE FOR COMPETITIVE GAMING THE

    NUMB ERS B EHIND THE HYPE MIKE HINES D E V E L O P E R E V A N G E L I S T, A M A Z O N
  2. A B O U T Mi ke Hi n e

    s Amazon Appstore @MikeFHines Founder @ 2 Financial Services Startups Founder @ 2 Software Startups QA Engineer @ Now Software QA Manager, Product Manager @ Microsoft Evangelist @ Amazon.com Mentor @ GameFounders, Dev Bootcamp Games Judge @Casual Connect Indie Prize, White Nights, and Pocket Gamer Very Big Indie Pitch Speaker @ GDC, GDCE, Casual Connect, Pocket Gamer Connects, AnDevCon, White Nights, CES, PAX Dev, etc…
  3. W H AT I S I T C O M

    P E T I T I V E G A M I N G Real time competition between two or more players.
  4. W H AT I S I T E S P

    O R T S F R A N C H I S E S The games that made esports big
  5. W H AT I S T W I T C

    H S T R E A M Y O U R G A M E Stream your game, or watch others play your favorite game and learn new tricks Streamer/ Broadcaster Viewer Chat Gameplay Donations
  6. W H AT I S I T I N T

    E R A C T W I T H F A N S Chat with fans of game you’re watching Chat window
  7. S C O P E H O W M A

    N Y H O U R S D O P E O P L E S P E N D WAT C H I N G … Data courtesy of: The Economist, NCAA, Twitch
  8. P L AY E R S / V I E

    W E R S A S I A - PA C I F I C 51% OF ESPORTS MARKET IN 2017
  9. A U D I E N C E E S

    P O R T S A U D I E N C E G R O W T H
  10. R E V E N U E W H E

    R E I S E S P O RT S G O I N G ?
  11. M I L L E N N I A L

    S A N D C O R D C U T T E R S W H Y B R O A D C A S T E R S A R E M O V I N G I N TO G A M E S
  12. I T S J U S T G O O

    D B U S I N E S S W H Y B R O A D C A S T E R S A R E M O V I N G I N TO G A M E S
  13. R E V E N U E S P L

    I T R E V E N U E I S GROWING WITH THE AUDIENCE
  14. R E V E N U E R E V

    E N U E G R O W T H I N A S I A A N D NORTH AMERICA Esports revenue growth will be strongest in the largest gaming markets.
  15. D E V E L O P Include broadcaster portrait

    frame Allow flexibility for UI element Account for different situational awareness between player and viewer UI FLEXIBILITY
  16. D E V E L O P Include broadcaster portrait

    frame Allow flexibility for UI element Account for different situational awareness between player and viewer UI FLEXIBILITY
  17. D E V E L O P Context! USER INTERFACE

    CONSIDERATIONS TO KEEP IN MIND “What on earth is going on here?” - Viewer
  18. D E V E L O P Context! USER INTERFACE

    CONSIDERATIONS TO KEEP IN MIND “Oh. This is the last game in a best of 7 tournament! I’ll watch this!” - Viewer
  19. D E V E L O P N E W

    R E L AT I O N S H I P W I T H A U D I E N C E Traditional model from game industry Player Game Traditional model from sports industry Player Game Audience
  20. N E X T S T E P S Take

    advantage of Competitive Gaming as a developer WHAT CAN YOU D O N O W ? Be a part of Twitch Watch and play games on Twitch Empower your community Help your community organize their own tournaments. You can do a lot without ever streaming Promote your players who do stream When developing your game, use a streaming-first lens
  21. M O R E I N F O G E

    T T H E B O O K COMPANION TO THE AMAZON APPSTORE P u b l i s h i n g , p ro m o t i n g a n d m a k i n g m o n e y w i t h y o u r a p p bit.ly/AmazonAppstoreBook
  22. THANK YOU! Mike Hines Twitter - @MikeFHines Facebook - /MikeFHines

    Thank you for attending our event. Please take a moment to complete our survey for a chance to win the grand prize. Get my favorite indie dev docs here: http://bit.ly/MikeHinesDevTools