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Vadim Charugin, Pixonic

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March 11, 2019

Vadim Charugin, Pixonic

Matchmaking in War Robots: Two Systems, Pros and Cons

(White Nights Conference Berlin 2019)
The official conference website — http://wnconf.com

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wnconf

March 11, 2019
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Transcript

  1. MATCHMAKING IN WAR ROBOTS Two systems: PROS & CONS Charugin

    Vadim — Lead Game Designer at Pixonic
  2. 02 What is War Robots?

  3. 03 What is War Robots?

  4. Matchmaking Determine MM “Power” Create a game room 04

  5. Creating a game room Find 12 players Prioritize longer waiting

    time 05
  6. Creating a game room 06 Prioritize longer waiting time Players

    can have different hangars Gate system: matching players with the closest MM power Increasing gate width for players with longer waiting time
  7. Matching solo players vs squads is unfair Put squads and

    solo players in different rooms if possible Creating a game room 07
  8. Unable to connect to a room If someone disconnects, find

    a replacement Creating a game room 08
  9. Trying to find 12 players Creating a game room 09

    Gate system: matching players with closest MM power Prioritize longer waiting time Increasing gate width for players with longer waiting time If someone disconnects, find a replacement Put squads and solo players in different rooms if possible
  10. First MM system: Goals 10 Create a matching system fast,

    release MVP Match players with close hangar power
  11. Hangar Power 11 500 100 100 100 100

  12. Calculating hangar power 5950 3000 1190 12 900 500 700

    850 3000
  13. First system results 13 The main goal is achieved Valuable

    data is gathered Improved game room creation process
  14. 14 First system issues Promotes stagnation Needs improvements with corner

    cases Can be easily abused by high skilled players
  15. 15 Second MM system: Goals Resolve the issues of the

    previous system Motivate players to progress Match players with close skill power
  16. 16 Second MM system New MM “Power” system Old rules

    for creating game room
  17. Player Rating 17 Determine the rating based on player performance

    Seasons add a long term goal Motivates improvement
  18. 18 Second system results The main issues of the previous

    system are resolved Increased ARPDAU by 20% Retention 1 and 3 slightly increased
  19. Second system issues 19 Players were used to the old

    system Needs improvements with corner cases Сan be abused as well
  20. 20 Matching based on how good your hangar is Matching

    based on how skilled you are Promotes stagnation Stimulates growth Better for experienced players Better for novice players Can be abused Can be abused Hangar Power Player Rating
  21. 21 Motivates highly competitive players Supports seasonal rating Supporting features:

    Rating Table
  22. Supporting features: Rating Freeze 22 Prevents players from big drops

    in rating Makes abusing ine ective Protects players with lower rating
  23. 23 Supporting features: Reward System Boosts player activities in a

    competitive way Increases battles per day
  24. 24 A/B Testings: bot matches Goal: Determine the number of

    bot matches for new players Results: Each player has their own learning speed Best results in group with most battles needed
  25. READY FOR QUESTIONS! v.charugin@pixonic.com