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Vadim Charugin, Pixonic

wnconf
March 11, 2019

Vadim Charugin, Pixonic

Matchmaking in War Robots: Two Systems, Pros and Cons

(White Nights Conference Berlin 2019)
The official conference website — http://wnconf.com

wnconf

March 11, 2019
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Transcript

  1. MATCHMAKING
    IN WAR ROBOTS
    Two systems:
    PROS & CONS
    Charugin Vadim — Lead Game Designer at Pixonic

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  2. 02
    What is War Robots?

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  3. 03
    What is War Robots?

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  4. Matchmaking
    Determine MM “Power”
    Create a game room
    04

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  5. Creating a game room
    Find 12 players
    Prioritize longer waiting time
    05

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  6. Creating a game room
    06
    Prioritize longer waiting time
    Players can have different hangars
    Gate system: matching players with the
    closest MM power
    Increasing gate width for players with longer
    waiting time

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  7. Matching solo players vs squads is unfair
    Put squads and solo players in different rooms
    if possible
    Creating a game room
    07

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  8. Unable to connect to a room
    If someone disconnects, find a replacement
    Creating a game room
    08

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  9. Trying to find 12 players
    Creating a game room
    09
    Gate system: matching players with closest MM power
    Prioritize longer waiting time
    Increasing gate width for players with longer waiting time
    If someone disconnects, find a replacement
    Put squads and solo players in different rooms if possible

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  10. First MM system: Goals
    10
    Create a matching system fast, release MVP
    Match players with close hangar power

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  11. Hangar Power
    11
    500
    100
    100
    100
    100

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  12. Calculating hangar power
    5950 3000 1190
    12
    900 500 700 850 3000

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  13. First system results
    13
    The main goal is achieved
    Valuable data is gathered
    Improved game room creation process

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  14. 14
    First system issues
    Promotes stagnation
    Needs improvements with corner cases
    Can be easily abused by high skilled players

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  15. 15
    Second MM system: Goals
    Resolve the issues of the previous system
    Motivate players to progress
    Match players with close skill power

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  16. 16
    Second MM system
    New MM “Power” system
    Old rules for creating game room

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  17. Player Rating
    17
    Determine the rating based on player performance
    Seasons add a long term goal
    Motivates improvement

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  18. 18
    Second system results
    The main issues of the previous system are resolved
    Increased ARPDAU by 20%
    Retention 1 and 3 slightly increased

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  19. Second system issues
    19
    Players were used to the old system
    Needs improvements with corner cases
    Сan be abused as well

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  20. 20
    Matching based on how
    good your hangar is
    Matching based on how
    skilled you are
    Promotes stagnation Stimulates growth
    Better for experienced players Better for novice players
    Can be abused Can be abused
    Hangar Power Player Rating

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  21. 21
    Motivates highly
    competitive players
    Supports seasonal
    rating
    Supporting features: Rating Table

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  22. Supporting features: Rating Freeze
    22
    Prevents players from big drops in rating
    Makes abusing ine ective
    Protects players with lower rating

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  23. 23
    Supporting features: Reward System
    Boosts player activities in a competitive way
    Increases battles per day

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  24. 24
    A/B Testings: bot matches
    Goal:
    Determine the number of bot matches for new players
    Results:
    Each player has their own learning speed
    Best results in group with most battles needed

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