Entity Component Systems

1b0ab2500efc1b91424fb49045312929?s=47 Yos Riady
September 16, 2016

Entity Component Systems

Entity-Component-System (ECS) is a distributed and compositional architectural design pattern that is mostly used in game development. Elixir is a dynamic, functional language built on top of the Erlang VM designed for building scalable and maintainable applications. In this talk, discover how we can use both ECS and Elixir in a novel approach to structure our programs beyond the traditional OO/inheritance paradigm.



Yos Riady

September 16, 2016