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Your Office Should Have Playtime

Armakuni
February 25, 2020

Your Office Should Have Playtime

Armakuni

February 25, 2020
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  1. armakuni.com
    Your Office should have
    playtime
    Billie Thompson

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  2. Introductions
    2
    ● Billie Thompson
    ● Developer
    ● Fav. Animal Capybara
    PurpleBooth
    ArmakuniHQ
    Getting to know you, Getting to know all about you

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  4. We’ve worked with these people
    4

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  5. 5
    A long time ago, in a galaxy far, far
    away...

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  6. 6
    6 months ago, in a galaxy far, far
    away...

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  7. 7
    6 months ago, in wales...

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  8. Running a meeting

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  9. It was fine

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  10. It was fine
    10

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  11. It was fine
    How long do I spend
    in meetings that are
    just “Fine”?

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  12. senior managers attend nearly 23
    hours of meetings every week
    12
    Rogelberg, Steven & Scott, Cliff & Kello, John. (2007). The Science and Fiction of Meetings. MIT Sloan Management Review. 48.

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  13. 65% said meetings keep them from
    completing their own work
    13
    Harvard Business Review - https://hbr.org/2017/07/stop-the-meeting-madness

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  14. 71% said meetings are unproductive
    and inefficient
    14
    Harvard Business Review - https://hbr.org/2017/07/stop-the-meeting-madness

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  15. 62% said meetings miss opportunities
    to bring the team closer together.
    15
    Harvard Business Review - https://hbr.org/2017/07/stop-the-meeting-madness

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  16. 62% said meetings miss opportunities
    to bring the team closer together.
    16
    Harvard Business Review - https://hbr.org/2017/07/stop-the-meeting-madness

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  17. Am I cynical

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  18. 18
    Earlier that week
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  19. 19
    Earlier that week
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  20. 20
    Earlier that week
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  21. 21
    Earlier that week
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  22. It was fun

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  23. 23
    What makes work fun?

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  24. Pink
    Motivation
    Autonomy
    Purpose Mastery

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  25. 25
    Earlier that week
    Autonomy
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  26. 26
    Earlier that week
    Mastery
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  27. 27
    Earlier that week
    Purpose
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  28. 28
    https://rework.withgoogle.com/guides/understanding-team-effectiveness/steps/identify-dynamics-of-effective-teams/

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  29. 29
    Earlier that week
    Safety
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  30. 30
    Earlier that week
    Dependability
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  31. 31
    Earlier that week
    Clarity & Structure
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  32. 32
    Earlier that week
    Meaning
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  33. 33
    Earlier that week
    Impact
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  34. 34
    I would never let another
    meeting be fine again.

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  35. 35
    I was going to learn to
    spontaneously make work fun!

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  36. 36

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  37. Stealing ideas from Improv

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  38. 38
    Foundational Building Blocks

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  39. 39
    The Audience Sets a Scene

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  40. 40
    You’re an Agile Coach
    Having breakfast
    with your partner

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  41. 41
    Offers

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  42. 42
    Yes, and...

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  43. 43
    You’re going to be late

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  44. 44
    Yes, and I should rush
    to get out the house

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  45. 45
    Blocks

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  46. 46
    Yes, but...

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  47. 47
    Yes, but I am not going
    to work today

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  48. 48
    It’s Monday morning...

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  49. 49
    Yes, and I am on
    my way to work

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  50. 50
    This was the first game.
    Try it in your next meeting.

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  51. 51
    Spot the Blocks
    Spot the Offers

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  52. 52
    The 5 Rules of Improv

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  53. 53
    1) Don't Deny. Denial is the number
    one reason most scenes go bad
    http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html

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  54. 54
    You got to let other people
    have their opinions
    http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html

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  55. 55
    2) Don't ask open ended Questions.
    http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html

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  56. 56
    Measurable, achievable outcomes
    http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html

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  57. 57
    3) You don't have to be funny.
    http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html

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  58. 58
    It doesn’t need to be fun
    http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html

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  59. 59
    4) You can look good if you make
    your partner look good.
    http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html

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  60. 60
    Set-up opportunities to let others
    succeed, even if you personally don’t
    http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html

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  61. 61
    5) Tell a story.
    http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html

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  62. 62
    Relate everything back to the life and
    actions of your users. Tell their story
    in meetings
    http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html

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  63. Design by committee

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  64. 64

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  65. 65
    Spotting Power Dynamics

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  66. 66
    Can you drop this database?

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  67. 67
    Spotting Power Dynamics

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  68. 68
    Power tends to corrupt, and absolute
    power corrupts absolutely

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  69. 69
    In your next meeting:
    If you have power, give it away
    explicitly to someone else

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  70. 70
    In your next meeting:
    If you don’t have power, spot a offer
    from someone with it, and use it!

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  71. 71

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  72. Bigger Games

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  73. Stealing ideas from Design
    Thinking

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  74. Design Thinking
    Empathise
    Define
    Ideate
    Test
    Prototype
    05
    01
    02 03
    04

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  75. 75
    Earlier that week
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  76. 76
    Earlier that week
    Empathise & Define
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  77. 77
    Earlier that week
    Ideate
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  78. 78
    Earlier that week
    Test & Prototype
    Introduction
    ● Ice Breakers
    ● Stating the goal
    ● Setting ground rules
    The Meat
    ● Context Mapping
    ● Drew Empathy Maps
    ● 1 - 2 - 4 - All
    ● Dot voting
    Wrap up
    ● Used DACI to take
    actions
    ● Mini-retro’d

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  79. 79
    Components or
    Whole Structure

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  80. 80
    Introductions

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  81. 81
    Ice Breakers

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  82. Icebreakers
    82
    Fuck it, you can just have my cheat sheet for this
    ● If you were a vegetable, what
    vegetable would you be?
    ● If you woke up tomorrow as an
    animal, what animal would you
    choose to be and why?
    ● If you could live anywhere on this
    planet & and take everything that
    you love with you, where would
    you choose to live?
    ● What favorite color are you and
    how does being that color make
    you feel?
    ● If you could choose an imaginary
    friend, who would you choose
    and why?
    ● If you could sit on a bench in a
    beautiful woods, who would you
    like sitting next to you on the
    bench and why?
    ● Are you sunrise, daylight, twilight,
    or night? Please share why you
    picked your time of day.
    ● If you could choose your age
    forever, what age would you
    choose and why?
    ● If you could be in the movie of
    your choice, what movie would
    you choose and what character
    would you play?
    ● If you were a city, which city
    would you choose to be and why?
    ● What are your 3 favorite foods?
    ● If you were a candy bar, which
    candy bar would you be? Share
    why
    ● If you were to change your name,
    what name would you adopt
    going forward? Why?
    ● Are you spring, summer, fall, or
    winter? Please share why.
    ● If you were stranded on a desert
    island, what three items would
    you want to have with you?

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  83. 83
    Stating the Goal

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  84. 84
    This is the problem,
    what should we do?
    Turn the Ship Around L. David Marquet

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  85. 85
    Control
    This is the problem,
    what should we do?
    Turn the Ship Around L. David Marquet

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  86. 86
    Competence
    We think this is the problem, how
    should we solve it?
    Turn the Ship Around L. David Marquet

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  87. 87
    Clarity
    We are going to do this,
    is it the right thing to do?
    Turn the Ship Around L. David Marquet

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  88. 88
    Setting the ground rules

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  89. 89
    Describe the rules of your game

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  90. 90
    No Laptops
    No Mobiles
    Retrospective Prime Directive

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  91. 91
    Regardless of what we discover, we
    understand and truly believe that
    everyone did the best job they could,
    given what they knew at the time,
    their skills and abilities, the resources
    available, and the situation at hand.
    --Norm Kerth, Project Retrospectives: A Handbook for Team Review

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  92. 92
    The Meat

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  93. Empathise & Define
    Learn about their world and find evidence of
    problems

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  94. 94
    Context Mapping

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  95. 95

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  96. 96

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  97. 97
    A
    C
    L

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  98. 98
    Empathy Mapping

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  99. 99

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  100. 100

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  101. 101

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  102. 102

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  103. 103

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  104. 104

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  105. 105

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  106. Ideate
    Generate ideas on how to fix their problem, and
    commit to one

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  107. 107
    1 - 2 - 4 All

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  108. 108

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  109. 109

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  110. 110

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  111. 111
    Dot Voting

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  112. 112
    The Big Idea

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  113. 113

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  114. 114
    Putting your
    finger on the
    scales

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  115. Prototype & Test
    Try that problem and see if it helps

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  116. 116
    Fleshing out
    the idea

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  117. 117
    DACI

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  118. 118
    Driver Approver Contributors Informed
    Run Experiment
    Share Results
    Joe Bloggs Annie Example
    Actions
    Annie Example

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  119. 119
    Driver Approver Contributors Informed
    Run Experiment
    Share Results
    Joe Bloggs Annie Example
    Actions
    Annie Example

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  120. 120
    Driver Approver Contributors Informed
    Run Experiment
    Share Results
    Joe Bloggs Annie Example
    Actions
    Annie Example

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  121. 121
    Driver Approver Contributors Informed
    Run Experiment
    Share Results
    Joe Bloggs Annie Example
    Actions
    Annie Example

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  122. 122
    Driver Approver Contributors Informed
    Run Experiment
    Share Results
    Joe Bloggs Annie Example
    Actions
    Annie Example

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  123. 123
    Driver Approver Contributors Informed
    Run Experiment
    Share Results
    Joe Bloggs Annie Example
    Actions
    Annie Example

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  124. 124
    Mini-retro

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  125. 125
    Describe in one word how the
    meeting went?

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  126. Sources for other games

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  127. 127

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  128. 128

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  129. 129
    I still try to keep to my promise

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  130. 130
    This is now how
    I run meetings

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  131. 131
    The Challenge
    Try one of these in a meeting

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  132. armakuni.com
    Thank you!
    Billie Thompson

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