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Your Office Should Have Playtime

33a8eda64dec30551fd0b474443e4b35?s=47 Armakuni
February 25, 2020

Your Office Should Have Playtime

33a8eda64dec30551fd0b474443e4b35?s=128

Armakuni

February 25, 2020
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  1. armakuni.com Your Office should have playtime Billie Thompson

  2. Introductions 2 • Billie Thompson • Developer • Fav. Animal

    Capybara PurpleBooth ArmakuniHQ Getting to know you, Getting to know all about you
  3. None
  4. We’ve worked with these people 4

  5. 5 A long time ago, in a galaxy far, far

    away...
  6. 6 6 months ago, in a galaxy far, far away...

  7. 7 6 months ago, in wales...

  8. Running a meeting

  9. It was fine

  10. It was fine 10

  11. It was fine How long do I spend in meetings

    that are just “Fine”?
  12. senior managers attend nearly 23 hours of meetings every week

    12 Rogelberg, Steven & Scott, Cliff & Kello, John. (2007). The Science and Fiction of Meetings. MIT Sloan Management Review. 48.
  13. 65% said meetings keep them from completing their own work

    13 Harvard Business Review - https://hbr.org/2017/07/stop-the-meeting-madness
  14. 71% said meetings are unproductive and inefficient 14 Harvard Business

    Review - https://hbr.org/2017/07/stop-the-meeting-madness
  15. 62% said meetings miss opportunities to bring the team closer

    together. 15 Harvard Business Review - https://hbr.org/2017/07/stop-the-meeting-madness
  16. 62% said meetings miss opportunities to bring the team closer

    together. 16 Harvard Business Review - https://hbr.org/2017/07/stop-the-meeting-madness
  17. Am I cynical

  18. 18 Earlier that week Introduction • Ice Breakers • Stating

    the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  19. 19 Earlier that week Introduction • Ice Breakers • Stating

    the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  20. 20 Earlier that week Introduction • Ice Breakers • Stating

    the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  21. 21 Earlier that week Introduction • Ice Breakers • Stating

    the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  22. It was fun

  23. 23 What makes work fun?

  24. Pink Motivation Autonomy Purpose Mastery

  25. 25 Earlier that week Autonomy Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  26. 26 Earlier that week Mastery Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  27. 27 Earlier that week Purpose Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  28. 28 https://rework.withgoogle.com/guides/understanding-team-effectiveness/steps/identify-dynamics-of-effective-teams/

  29. 29 Earlier that week Safety Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  30. 30 Earlier that week Dependability Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  31. 31 Earlier that week Clarity & Structure Introduction • Ice

    Breakers • Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  32. 32 Earlier that week Meaning Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  33. 33 Earlier that week Impact Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  34. 34 I would never let another meeting be fine again.

  35. 35 I was going to learn to spontaneously make work

    fun!
  36. 36

  37. Stealing ideas from Improv

  38. 38 Foundational Building Blocks

  39. 39 The Audience Sets a Scene

  40. 40 You’re an Agile Coach Having breakfast with your partner

  41. 41 Offers

  42. 42 Yes, and...

  43. 43 You’re going to be late

  44. 44 Yes, and I should rush to get out the

    house
  45. 45 Blocks

  46. 46 Yes, but...

  47. 47 Yes, but I am not going to work today

  48. 48 It’s Monday morning...

  49. 49 Yes, and I am on my way to work

  50. 50 This was the first game. Try it in your

    next meeting.
  51. 51 Spot the Blocks Spot the Offers

  52. 52 The 5 Rules of Improv

  53. 53 1) Don't Deny. Denial is the number one reason

    most scenes go bad http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html
  54. 54 You got to let other people have their opinions

    http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html
  55. 55 2) Don't ask open ended Questions. http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html

  56. 56 Measurable, achievable outcomes http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html

  57. 57 3) You don't have to be funny. http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html

  58. 58 It doesn’t need to be fun http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html

  59. 59 4) You can look good if you make your

    partner look good. http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html
  60. 60 Set-up opportunities to let others succeed, even if you

    personally don’t http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html
  61. 61 5) Tell a story. http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html

  62. 62 Relate everything back to the life and actions of

    your users. Tell their story in meetings http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html
  63. Design by committee

  64. 64

  65. 65 Spotting Power Dynamics

  66. 66 Can you drop this database?

  67. 67 Spotting Power Dynamics

  68. 68 Power tends to corrupt, and absolute power corrupts absolutely

  69. 69 In your next meeting: If you have power, give

    it away explicitly to someone else
  70. 70 In your next meeting: If you don’t have power,

    spot a offer from someone with it, and use it!
  71. 71

  72. Bigger Games

  73. Stealing ideas from Design Thinking

  74. Design Thinking Empathise Define Ideate Test Prototype 05 01 02

    03 04
  75. 75 Earlier that week Introduction • Ice Breakers • Stating

    the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  76. 76 Earlier that week Empathise & Define Introduction • Ice

    Breakers • Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  77. 77 Earlier that week Ideate Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  78. 78 Earlier that week Test & Prototype Introduction • Ice

    Breakers • Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  79. 79 Components or Whole Structure

  80. 80 Introductions

  81. 81 Ice Breakers

  82. Icebreakers 82 Fuck it, you can just have my cheat

    sheet for this • If you were a vegetable, what vegetable would you be? • If you woke up tomorrow as an animal, what animal would you choose to be and why? • If you could live anywhere on this planet & and take everything that you love with you, where would you choose to live? • What favorite color are you and how does being that color make you feel? • If you could choose an imaginary friend, who would you choose and why? • If you could sit on a bench in a beautiful woods, who would you like sitting next to you on the bench and why? • Are you sunrise, daylight, twilight, or night? Please share why you picked your time of day. • If you could choose your age forever, what age would you choose and why? • If you could be in the movie of your choice, what movie would you choose and what character would you play? • If you were a city, which city would you choose to be and why? • What are your 3 favorite foods? • If you were a candy bar, which candy bar would you be? Share why • If you were to change your name, what name would you adopt going forward? Why? • Are you spring, summer, fall, or winter? Please share why. • If you were stranded on a desert island, what three items would you want to have with you?
  83. 83 Stating the Goal

  84. 84 This is the problem, what should we do? Turn

    the Ship Around L. David Marquet
  85. 85 Control This is the problem, what should we do?

    Turn the Ship Around L. David Marquet
  86. 86 Competence We think this is the problem, how should

    we solve it? Turn the Ship Around L. David Marquet
  87. 87 Clarity We are going to do this, is it

    the right thing to do? Turn the Ship Around L. David Marquet
  88. 88 Setting the ground rules

  89. 89 Describe the rules of your game

  90. 90 No Laptops No Mobiles Retrospective Prime Directive

  91. 91 Regardless of what we discover, we understand and truly

    believe that everyone did the best job they could, given what they knew at the time, their skills and abilities, the resources available, and the situation at hand. --Norm Kerth, Project Retrospectives: A Handbook for Team Review
  92. 92 The Meat

  93. Empathise & Define Learn about their world and find evidence

    of problems
  94. 94 Context Mapping

  95. 95

  96. 96

  97. 97 A C L

  98. 98 Empathy Mapping

  99. 99

  100. 100

  101. 101

  102. 102

  103. 103

  104. 104

  105. 105

  106. Ideate Generate ideas on how to fix their problem, and

    commit to one
  107. 107 1 - 2 - 4 All

  108. 108

  109. 109

  110. 110

  111. 111 Dot Voting

  112. 112 The Big Idea

  113. 113

  114. 114 Putting your finger on the scales

  115. Prototype & Test Try that problem and see if it

    helps
  116. 116 Fleshing out the idea

  117. 117 DACI

  118. 118 Driver Approver Contributors Informed Run Experiment Share Results Joe

    Bloggs Annie Example Actions Annie Example
  119. 119 Driver Approver Contributors Informed Run Experiment Share Results Joe

    Bloggs Annie Example Actions Annie Example
  120. 120 Driver Approver Contributors Informed Run Experiment Share Results Joe

    Bloggs Annie Example Actions Annie Example
  121. 121 Driver Approver Contributors Informed Run Experiment Share Results Joe

    Bloggs Annie Example Actions Annie Example
  122. 122 Driver Approver Contributors Informed Run Experiment Share Results Joe

    Bloggs Annie Example Actions Annie Example
  123. 123 Driver Approver Contributors Informed Run Experiment Share Results Joe

    Bloggs Annie Example Actions Annie Example
  124. 124 Mini-retro

  125. 125 Describe in one word how the meeting went?

  126. Sources for other games

  127. 127

  128. 128

  129. 129 I still try to keep to my promise

  130. 130 This is now how I run meetings

  131. 131 The Challenge Try one of these in a meeting

  132. armakuni.com Thank you! Billie Thompson