Your Office Should Have Playtime

33a8eda64dec30551fd0b474443e4b35?s=47 Armakuni
February 25, 2020

Your Office Should Have Playtime

33a8eda64dec30551fd0b474443e4b35?s=128

Armakuni

February 25, 2020
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  1. 2.

    Introductions 2 • Billie Thompson • Developer • Fav. Animal

    Capybara PurpleBooth ArmakuniHQ Getting to know you, Getting to know all about you
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    senior managers attend nearly 23 hours of meetings every week

    12 Rogelberg, Steven & Scott, Cliff & Kello, John. (2007). The Science and Fiction of Meetings. MIT Sloan Management Review. 48.
  5. 13.

    65% said meetings keep them from completing their own work

    13 Harvard Business Review - https://hbr.org/2017/07/stop-the-meeting-madness
  6. 14.

    71% said meetings are unproductive and inefficient 14 Harvard Business

    Review - https://hbr.org/2017/07/stop-the-meeting-madness
  7. 15.

    62% said meetings miss opportunities to bring the team closer

    together. 15 Harvard Business Review - https://hbr.org/2017/07/stop-the-meeting-madness
  8. 16.

    62% said meetings miss opportunities to bring the team closer

    together. 16 Harvard Business Review - https://hbr.org/2017/07/stop-the-meeting-madness
  9. 18.

    18 Earlier that week Introduction • Ice Breakers • Stating

    the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  10. 19.

    19 Earlier that week Introduction • Ice Breakers • Stating

    the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  11. 20.

    20 Earlier that week Introduction • Ice Breakers • Stating

    the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  12. 21.

    21 Earlier that week Introduction • Ice Breakers • Stating

    the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  13. 25.

    25 Earlier that week Autonomy Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  14. 26.

    26 Earlier that week Mastery Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  15. 27.

    27 Earlier that week Purpose Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  16. 29.

    29 Earlier that week Safety Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  17. 30.

    30 Earlier that week Dependability Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  18. 31.

    31 Earlier that week Clarity & Structure Introduction • Ice

    Breakers • Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  19. 32.

    32 Earlier that week Meaning Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  20. 33.

    33 Earlier that week Impact Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  21. 36.

    36

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  24. 53.

    53 1) Don't Deny. Denial is the number one reason

    most scenes go bad http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html
  25. 54.

    54 You got to let other people have their opinions

    http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html
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    59 4) You can look good if you make your

    partner look good. http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html
  27. 60.

    60 Set-up opportunities to let others succeed, even if you

    personally don’t http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html
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    62 Relate everything back to the life and actions of

    your users. Tell their story in meetings http://improvencyclopedia.org/references//5_Basic_Improv_Rules.html
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    64

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    69 In your next meeting: If you have power, give

    it away explicitly to someone else
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    70 In your next meeting: If you don’t have power,

    spot a offer from someone with it, and use it!
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    71

  33. 75.

    75 Earlier that week Introduction • Ice Breakers • Stating

    the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  34. 76.

    76 Earlier that week Empathise & Define Introduction • Ice

    Breakers • Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  35. 77.

    77 Earlier that week Ideate Introduction • Ice Breakers •

    Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  36. 78.

    78 Earlier that week Test & Prototype Introduction • Ice

    Breakers • Stating the goal • Setting ground rules The Meat • Context Mapping • Drew Empathy Maps • 1 - 2 - 4 - All • Dot voting Wrap up • Used DACI to take actions • Mini-retro’d
  37. 82.

    Icebreakers 82 Fuck it, you can just have my cheat

    sheet for this • If you were a vegetable, what vegetable would you be? • If you woke up tomorrow as an animal, what animal would you choose to be and why? • If you could live anywhere on this planet & and take everything that you love with you, where would you choose to live? • What favorite color are you and how does being that color make you feel? • If you could choose an imaginary friend, who would you choose and why? • If you could sit on a bench in a beautiful woods, who would you like sitting next to you on the bench and why? • Are you sunrise, daylight, twilight, or night? Please share why you picked your time of day. • If you could choose your age forever, what age would you choose and why? • If you could be in the movie of your choice, what movie would you choose and what character would you play? • If you were a city, which city would you choose to be and why? • What are your 3 favorite foods? • If you were a candy bar, which candy bar would you be? Share why • If you were to change your name, what name would you adopt going forward? Why? • Are you spring, summer, fall, or winter? Please share why. • If you were stranded on a desert island, what three items would you want to have with you?
  38. 84.

    84 This is the problem, what should we do? Turn

    the Ship Around L. David Marquet
  39. 85.

    85 Control This is the problem, what should we do?

    Turn the Ship Around L. David Marquet
  40. 86.

    86 Competence We think this is the problem, how should

    we solve it? Turn the Ship Around L. David Marquet
  41. 87.

    87 Clarity We are going to do this, is it

    the right thing to do? Turn the Ship Around L. David Marquet
  42. 91.

    91 Regardless of what we discover, we understand and truly

    believe that everyone did the best job they could, given what they knew at the time, their skills and abilities, the resources available, and the situation at hand. --Norm Kerth, Project Retrospectives: A Handbook for Team Review
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