Information, tips and resources for improving usability and accessibility in learning. Presented at DevLearn 2011 and ASTD Houston Tech Conference 2012.
Remember The User!
Improving usability and accessibility in learning!
Some rights reserved by scragz
Some rights reserved by kalavinka
So, Don’t Do This
Some rights reserved by orangeacid
“Usability is the ease of use and
learnability of a human-made object.”
Usability is Anything -
“Usability applies to job aids,
performance support tools, learning 2.0
tools, and pretty much anything else we
introduce to our learners.”!
- BJ Schone!
Usability Testing - Nielsen!
“The best results come from testing no
more than 5 users and running as many
small tests as you can afford.”!
- Jakob Nielsen!
How To Test
“Setting up a usability test involves
carefully creating a scenario, or realistic
situation, wherein the person performs a
list of tasks using the product being
tested while observers watch and take
“Accessibility is the degree to which a
product, device, service, or environment
is available to as many people as
“It is imperative that deaf individuals
have equal access to all the same
information as their hearing peers.”!
- Michelle McCannon!
“99% of all colorblind people are not
really color blind but color deﬁcient; the
term color blindness is misleading.”!
- 50 Facts About Color Blindness
Color Blindness Simulator
Color Scheme Designer!
GrayBit Test of DevLearn Site!
Tips: Hearing Impaired!
• Provide volume controls for audio tracks!
• Provide all auditory information visually!
• Avoid audio queues!
• Use descriptive text for images and media!
• Logical and consistent naming for controls, visible or not!
• Consistent and predictable screen layouts and order!
• Allow for keyboard navigation for all course elements!
• Avoid tooltips or mouse over effects!
Tips: Low Vision/Color Blindness!
• Increase contrast between background and text!
• Make color a secondary means of conveying information!
• Ensure the content works on monochrome screen!
Not a Checkbox
What About the
“The ways you employ graphics,
sequence tasks, display information, use
animation, provide controls for that
animation, or combine narration with that
animation can determine how well
users will learn.”!
- UX Mag!
Questions and Discussion!
Links and Resources!
Do FAQs Improve Usability?!
Continue the discussion…!