convinced that it is only a matter of time before I am discovered to be a fraud. I attribute my success so far to luck, timing, and deception. Aspirational feelings tend to be in inverse proportion to one’s self assessment. Reality is often someplace in between. ↑ ASPIRATION JUDGEMENT REALITY
of building alternate versions of your website for mobile devices or platforms, responsive design is a method that allows you to build one site that adapts to the context in which it is viewed. What is responsive design? 1
across a grid. Each time the page is reloaded, the grid is redefined, creating a spontaneous layout. In every context, the content is the same, but the grid’s dimensions are defined by the size of the available viewport. This is made possible by responsive design.
are now over 6.7 Billion active mobile subscriptions. By summer, 2013, the number is projected to reach 7.1 Billion - matching the number of living human beings on this planet.
are now over 6.7 Billion active mobile subscriptions. By summer, 2013, the number is projected to reach 7.1 Billion - matching the number of living human beings on this planet. Of the 6.7 Billion subscriptions, 4.3 Billion are unique persons. There are 5.2 Billion phones in use. 60.1% of the human population owns at least one mobile phone.
are now over 6.7 Billion active mobile subscriptions. By summer, 2013, the number is projected to reach 7.1 Billion - matching the number of living human beings on this planet. Of the 6.7 Billion subscriptions, 4.3 Billion are unique persons. There are 5.2 Billion phones in use. 60.1% of the human population owns at least one mobile phone. 1.7 Billion new mobile phones sold in 2012. 50% of phones sold in 2013 are projected to be smartphones.
are now over 6.7 Billion active mobile subscriptions. By summer, 2013, the number is projected to reach 7.1 Billion - matching the number of living human beings on this planet. Of the 6.7 Billion subscriptions, 4.3 Billion are unique persons. There are 5.2 Billion phones in use. 60.1% of the human population owns at least one mobile phone. 1.7 Billion new mobile phones sold in 2012. 50% of phones sold in 2013 are projected to be smartphones. This means that mobile phones have reached beyond the electricity and literacy barriers.
are now over 6.7 Billion active mobile subscriptions. By summer, 2013, the number is projected to reach 7.1 Billion - matching the number of living human beings on this planet. Of the 6.7 Billion subscriptions, 4.3 Billion are unique persons. There are 5.2 Billion phones in use. 60.1% of the human population owns at least one mobile phone. 1.7 Billion new mobile phones sold in 2012. 50% of phones sold in 2013 are projected to be smartphones. This means that mobile phones have reached beyond the electricity and literacy barriers. The mobile industry grew by 12% in 2012, hitting $1.45 Trillion in revenues.
are now over 6.7 Billion active mobile subscriptions. By summer, 2013, the number is projected to reach 7.1 Billion - matching the number of living human beings on this planet. Of the 6.7 Billion subscriptions, 4.3 Billion are unique persons. There are 5.2 Billion phones in use. 60.1% of the human population owns at least one mobile phone. 1.7 Billion new mobile phones sold in 2012. 50% of phones sold in 2013 are projected to be smartphones. This means that mobile phones have reached beyond the electricity and literacy barriers. The mobile industry grew by 12% in 2012, hitting $1.45 Trillion in revenues. 3 out of every 4 dollars earned in the mobile industry are service revenues.
are now over 6.7 Billion active mobile subscriptions. By summer, 2013, the number is projected to reach 7.1 Billion - matching the number of living human beings on this planet. Of the 6.7 Billion subscriptions, 4.3 Billion are unique persons. There are 5.2 Billion phones in use. 60.1% of the human population owns at least one mobile phone. 1.7 Billion new mobile phones sold in 2012. 50% of phones sold in 2013 are projected to be smartphones. This means that mobile phones have reached beyond the electricity and literacy barriers. The mobile industry grew by 12% in 2012, hitting $1.45 Trillion in revenues. 3 out of every 4 dollars earned in the mobile industry are service revenues. 98% of the 5.2 billion active phones have web browsers.
are now over 6.7 Billion active mobile subscriptions. By summer, 2013, the number is projected to reach 7.1 Billion - matching the number of living human beings on this planet. Of the 6.7 Billion subscriptions, 4.3 Billion are unique persons. There are 5.2 Billion phones in use. 60.1% of the human population owns at least one mobile phone. 1.7 Billion new mobile phones sold in 2012. 50% of phones sold in 2013 are projected to be smartphones. This means that mobile phones have reached beyond the electricity and literacy barriers. The mobile industry grew by 12% in 2012, hitting $1.45 Trillion in revenues. 3 out of every 4 dollars earned in the mobile industry are service revenues. 98% of the 5.2 billion active phones have web browsers. We look at our phones an average of 150 times per day.
are now over 6.7 Billion active mobile subscriptions. By summer, 2013, the number is projected to reach 7.1 Billion - matching the number of living human beings on this planet. Of the 6.7 Billion subscriptions, 4.3 Billion are unique persons. There are 5.2 Billion phones in use. 60.1% of the human population owns at least one mobile phone. 1.7 Billion new mobile phones sold in 2012. 50% of phones sold in 2013 are projected to be smartphones. This means that mobile phones have reached beyond the electricity and literacy barriers. The mobile industry grew by 12% in 2012, hitting $1.45 Trillion in revenues. 3 out of every 4 dollars earned in the mobile industry are service revenues. 98% of the 5.2 billion active phones have web browsers. Mobile Industry Maturity 1. Japan 2. Singapore 3. S. Korea 4. Finland 5. Taiwan 6. Sweden We look at our phones an average of 150 times per day. 7. Italy 8. Hong Kong 9. Austria 10. Denmark/UK 11. Australia
are now over 6.7 Billion active mobile subscriptions. By summer, 2013, the number is projected to reach 7.1 Billion - matching the number of living human beings on this planet. Of the 6.7 Billion subscriptions, 4.3 Billion are unique persons. There are 5.2 Billion phones in use. 60.1% of the human population owns at least one mobile phone. 1.7 Billion new mobile phones sold in 2012. 50% of phones sold in 2013 are projected to be smartphones. This means that mobile phones have reached beyond the electricity and literacy barriers. The mobile industry grew by 12% in 2012, hitting $1.45 Trillion in revenues. 3 out of every 4 dollars earned in the mobile industry are service revenues. 98% of the 5.2 billion active phones have web browsers. Mobile Industry Maturity 1. Japan 2. Singapore 3. S. Korea 4. Finland 5. Taiwan 6. Sweden We look at our phones an average of 150 times per day. 7. Italy 8. Hong Kong 9. Austria 10. Denmark/UK 11. Australia The U.S. ranks 15th, up from 17 in 2012. For more, see: http://bit.ly/WIBqzP
800k apps available at the iOS marketplace and over 650k apps available at the Android marketplace. The average price per app is $1.48 on iOS and $3.47 on Android. 41% of app developers are moonlighting; 11% are students and recent grads working part time. 26% are full time.
800k apps available at the iOS marketplace and over 650k apps available at the Android marketplace. The average price per app is $1.48 on iOS and $3.47 on Android. 41% of app developers are moonlighting; 11% are students and recent grads working part time. 26% are full time. Not all information is product!
800k apps available at the iOS marketplace and over 650k apps available at the Android marketplace. The average price per app is $1.48 on iOS and $3.47 on Android. 41% of app developers are moonlighting; 11% are students and recent grads working part time. 26% are full time. Not all information is product! But even when it is, an app still may not be the best format.
Redesign - Pages per visit, across mobile, tablet and desktop are up considerably. - Mobile is up 23% compared to what it had been. - Homepage uniques are up 15%, and time spent is up 7.5%. - The mobile bounce rate decreased by 26%.
of the full list. See for yourself: http://bit.ly/rqXwFz ← It's more work. Really. Let your analytics help you prioritize your work. Over the past six months, less than 10% of our site’s visitors accessed it using a mobile device.
of the full list. See for yourself: http://bit.ly/rqXwFz ← It's more work. Really. Let your analytics help you prioritize your work. Over the past six months, less than 10% of our site’s visitors accessed it using a mobile device. iOS devices accounted for a substantial majority (73%) of all mobile traffic. The next identified device accounts for less than 1% of the total visits.
of the full list. See for yourself: http://bit.ly/rqXwFz ← It's more work. Really. Let your analytics help you prioritize your work. Over the past six months, less than 10% of our site’s visitors accessed it using a mobile device. iOS devices accounted for a substantial majority (73%) of all mobile traffic. The next identified device accounts for less than 1% of the total visits.
of the full list. See for yourself: http://bit.ly/rqXwFz ← It's more work. Really. Let your analytics help you prioritize your work. Over the past six months, less than 10% of our site’s visitors accessed it using a mobile device. iOS devices accounted for a substantial majority (73%) of all mobile traffic. The next identified device accounts for less than 1% of the total visits. Over the past month, the number of visitors accessing our site using mobile devices grows to just over 10%.
of the full list. See for yourself: http://bit.ly/rqXwFz ← It's more work. Really. Let your analytics help you prioritize your work. Over the past six months, less than 10% of our site’s visitors accessed it using a mobile device. iOS devices accounted for a substantial majority (73%) of all mobile traffic. The next identified device accounts for less than 1% of the total visits. Over the past month, the number of visitors accessing our site using mobile devices grows to just over 10%. iOS devices again accounted for the majority (79%) of all mobile traffic. The next identified device again accounts for less than 1% of the total visits.
of the full list. See for yourself: http://bit.ly/rqXwFz ← It's more work. Really. Let your analytics help you prioritize your work. Over the past six months, less than 10% of our site’s visitors accessed it using a mobile device. iOS devices accounted for a substantial majority (73%) of all mobile traffic. The next identified device accounts for less than 1% of the total visits. Over the past month, the number of visitors accessing our site using mobile devices grows to just over 10%. iOS devices again accounted for the majority (79%) of all mobile traffic. The next identified device again accounts for less than 1% of the total visits. The data tell us to prioritize iOS devices.
make for good design, but in this case, we’re talking about real, spatial constraints, not just an economy of thinking. A perfect fit for one context is never likely to be a perfect fit for another. So mobile first? Again, I think it depends upon the site.
make for good design, but in this case, we’re talking about real, spatial constraints, not just an economy of thinking. A perfect fit for one context is never likely to be a perfect fit for another. So mobile first? Again, I think it depends upon the site.
it should turn our focus back on our users. What is their technological context? Will extending capabilities exclude the very users you are designing for? So mobile first? Not necessarily...
it should turn our focus back on our users. What is their technological context? Will extending capabilities exclude the very users you are designing for? So mobile first? Not necessarily... Luke Wroblewski’s thinking has progressed on this issue, and that’s represented in this book. I’d recommend it to any designer doing interactive work right now. You can find it here: http://bit.ly/jMSGAB
it should turn our focus back on our users. What is their technological context? Will extending capabilities exclude the very users you are designing for? So mobile first? Not necessarily... Luke Wroblewski’s thinking has progressed on this issue, and that’s represented in this book. I’d recommend it to any designer doing interactive work right now. You can find it here: http://bit.ly/jMSGAB The reality of your audience should dictate your design philosophy.
It helps us get our ideas out quickly, without being slowed down too much by more complex technology. ← But there’s a limit to the effectiveness of paper. While it can provide a context for working with ideas, it is not ideal for exploring interactions. It’s an early stage planning method. ←
It helps us get our ideas out quickly, without being slowed down too much by more complex technology. ← But there’s a limit to the effectiveness of paper. While it can provide a context for working with ideas, it is not ideal for exploring interactions. It’s an early stage planning method. ←
It helps us get our ideas out quickly, without being slowed down too much by more complex technology. ← But there’s a limit to the effectiveness of paper. While it can provide a context for working with ideas, it is not ideal for exploring interactions. It’s an early stage planning method. ←
It helps us get our ideas out quickly, without being slowed down too much by more complex technology. ← But there’s a limit to the effectiveness of paper. While it can provide a context for working with ideas, it is not ideal for exploring interactions. It’s an early stage planning method. ←
It helps us get our ideas out quickly, without being slowed down too much by more complex technology. ← But there’s a limit to the effectiveness of paper. While it can provide a context for working with ideas, it is not ideal for exploring interactions. It’s an early stage planning method. ← Wireframing helps to solidify your planning, especially in terms of articulating the logical flow from one screen to another. Google Docs has a library of mobile wireframe templates, which you can access here: http://bit.ly/Qaewhj ←
It helps us get our ideas out quickly, without being slowed down too much by more complex technology. ← But there’s a limit to the effectiveness of paper. While it can provide a context for working with ideas, it is not ideal for exploring interactions. It’s an early stage planning method. ← Wireframing helps to solidify your planning, especially in terms of articulating the logical flow from one screen to another. Google Docs has a library of mobile wireframe templates, which you can access here: http://bit.ly/Qaewhj ←
It helps us get our ideas out quickly, without being slowed down too much by more complex technology. ← But there’s a limit to the effectiveness of paper. While it can provide a context for working with ideas, it is not ideal for exploring interactions. It’s an early stage planning method. ← Wireframing helps to solidify your planning, especially in terms of articulating the logical flow from one screen to another. Google Docs has a library of mobile wireframe templates, which you can access here: http://bit.ly/Qaewhj ←
It helps us get our ideas out quickly, without being slowed down too much by more complex technology. ← But there’s a limit to the effectiveness of paper. While it can provide a context for working with ideas, it is not ideal for exploring interactions. It’s an early stage planning method. ← Wireframing helps to solidify your planning, especially in terms of articulating the logical flow from one screen to another. Google Docs has a library of mobile wireframe templates, which you can access here: http://bit.ly/Qaewhj ←
It helps us get our ideas out quickly, without being slowed down too much by more complex technology. ← But there’s a limit to the effectiveness of paper. While it can provide a context for working with ideas, it is not ideal for exploring interactions. It’s an early stage planning method. ← Wireframing helps to solidify your planning, especially in terms of articulating the logical flow from one screen to another. Google Docs has a library of mobile wireframe templates, which you can access here: http://bit.ly/Qaewhj ←
It helps us get our ideas out quickly, without being slowed down too much by more complex technology. ← But there’s a limit to the effectiveness of paper. While it can provide a context for working with ideas, it is not ideal for exploring interactions. It’s an early stage planning method. ← Wireframing helps to solidify your planning, especially in terms of articulating the logical flow from one screen to another. Google Docs has a library of mobile wireframe templates, which you can access here: http://bit.ly/Qaewhj ← Prototyping is the next step in working out the necessary detail and communicating the user experience of mobile screens without getting involved in visual design or aesthetic details. ←