Upgrade to Pro — share decks privately, control downloads, hide ads and more …

A Comprehensive Overview of User Experience Research Methods.

Comfort Ezengwa
September 18, 2023

A Comprehensive Overview of User Experience Research Methods.

User Experience Research is all about studying how real people use things like websites, applications, or products. The goal is to find out what works well and what does not, so we can make them better.

Researchers ask questions, observe users, and collect data to figure out how to create things that are easy to use, enjoyable, and meet the users' needs.

In this talk, you'll learn how to apply the various research methods in identifying valuable insights to inform your design decisions and improve the overall user experience.

Comfort Ezengwa

September 18, 2023
Tweet

More Decks by Comfort Ezengwa

Other Decks in Design

Transcript

  1. • UX Designer at Blaccess. • UX Research Mentor. •

    Building Pink Summer of Tech, She Code Africa and Friends of Figma. About Me
  2. User Experience (UX) is more than following a collection of

    rules and heuristics in the product design process. As the name suggests, it is subjective— the experience that a person goes through while using a product. Therefore, it is necessary to understand the needs and goals of potential users, their tasks, and context, which are unique for each product. What is user experience?
  3. "User experience research is all about studying how real people

    use things like websites, apps, or products. The goal is to find out what works well and what doesn't, so we can make them better. Researchers ask questions, observe users, and collect data to figure out how to create things that are easy to use, enjoyable, and meet the users' needs. "In essence, UX research helps designers and developers create user-friendly and effective solutions by gaining insights into user behavior, preferences, and pain points. It's like detective work to ensure that what's being built truly serves the people who will use it. What is user experience research?
  4. A user experience researcher leverages quantitative and qualitative research methodologies

    to understand and optimize a product’s usability. A user researcher removes the need for false assumptions and guesswork by using observation techniques, task analysis, and other feedback methodologies to understand a user’s motivation, behavior, and needs. What does a user experience researcher do?
  5. User-Centered Design? Key Principles: UCD is an approach to product

    and service development that priotizes the needs and preferences of the end-users at every stage • User involvement - Actively engages users throughout the design process. • Empathy - Understands users' goals, tasks, and frustrations. • Iterative - Continuously refines designs based on user feedback. • Usability - Strives for products that are easy to learn and use. • Accessibilty - Ensures inclusivity for all users, regardless of abilities.
  6. WHY UX Research? Importance of UX research in product design

    • User-centered design: UX Research ensures your product is built with the user's needs and preferences in mind. • Enhanced usability: It helps create products that are easy to use, reducing frustration and boosting satisfaction. • Identifying problems: UX Research uncovers issues early, saving time and resources in the long run. • Optimizing features: It helps prioritize and refine features to deliver what users truly value • Competitive edge: Better user experiences lead to loyal customers and a competitive advantage.
  7. Some of the results generated through UX research confirm that

    improving the usability of a site or app will: • Increase sign-ups • Increase customer satisfaction • Boost loyalty to the brand
  8. Additionally, and aside from benefiting the overall user experience, the

    integration of UX research into the development process can: • Minimize development time • Reduce production costs • Uncover valuable insights about your audience • Give an in-depth view into users’ mental models, pain points, and goals
  9. NOTE: Conducting useful user experience research doesn’t have to cost

    a lot of money or take a lot of time. By utilizing the power of digital tools, inexpensive research methods, and close observation of customer interactions, a business can get the raw data and insights it needs to improve the user experience for its audience without breaking the budget.
  10. • Define a focused research plan • Recruit participants •

    Employ one of the many user research methods • Collect data and simplify the findings • Distill research findings into an action plan for UX designers
  11. Primary Research: Secondary Research: Original research that is completed by

    you or your design team. Primary research typically takes place after secondary research has helped shed light on why the problem exists and what’s been done to address it in the past. The tasks performed and insights gained during primary research relate back to the design problem you are attempting to solve. Any research that was done by someone else, and it’s a great way for designers to familiarize themselves with the history of different design problems. The areas explored during secondary research needn’t relate directly to the design problem. Sometimes, seemingly unconnected topics can bring clarity and innovation.
  12. Quantitative Research: Qualitative Research: (statistics: can be calculated and computed;

    focuses on numbers and mathematical calculations) Quantitative research is primarily exploratory research and is used to quantify the problem by way of generating numerical data or data that can be transformed into usable statistics e.g., the online surveys. Pros: Ease of comparison, High precision, Highly Objective and hence less researcher bias Cons: Costly, Time consuming, Limited context (you may overlook important factors by generalizing ) (insights: concerned with descriptions, which can be observed but cannot be computed). Qualitative user research is a direct assessment of behavior based on observation. It’s about understanding people’s beliefs and practices on their terms, e.g., interviews and moderated usability studies. Pros: In-depth understanding of motivation, attitude, behavior. Helps researchers understand the ‘why’ behind user behaviors Best for small-sized samples, Less expenses made during research Cons: Prone to high researcher bias(different researchers may analyze the same result differently) and time consuming
  13. UX research methods are a long list of methods employed

    by user researcher, whose central focus is the user and how they think, behave, their needs and motivations Here are some examples of the types of user research performed at each phase of a project;
  14. Card sorting involves participants being given an unsorted group of

    cards. Each card has a statement on it relating to a page or section of the website. The participants are then asked to sort the cards into groups and name them. A practical use of card sorting is to help determine how users would classify and organize topics for a website or app. The results of the card sort can then be used to construct an information architecture that fits their needs and goals. 01. Card Sorting:
  15. Guerrilla research is a low-cost research methodology that usually involves

    conducting user research outside of the office i.e., approaching potential users in places like bookstores and coffee shops. To find the best data for your research, target the areas where your particular audience likes to congregate. Go to places where your audience will have the time to help you, like in a cafe, park, or sports venue. This type of user research can be fun and informative, and people are usually happy to share their technological experiences with professionals who are in a position to improve them. Often, going up to people and asking for their time and opinion on a product prototype in exchange for a coffee and a snack works really well. At work, you can ask “regular folks” such as non-designers, non-product people, and non-engineers to give you feedback on a design. 02. Guerilla UX Research:
  16. Focus groups are a moderated user experience research discussion with

    a group of representative future users, allowing you to learn about user attitudes, ideas, and desires. Again, it doesn’t have to cost a lot. Gather users together in an informal setting to discuss your products and services. You need to take your time and ensure your focus group demographic is diverse. Prepare for the meeting, identify key areas you would like to discuss, and make sure you have adequate resources and background info so you can answer any questions your group may direct back to you. 03. Focus Groups:
  17. User interviews are one-on-one sessions that can be conducted in

    a variety of ways. Users tend to give a lot of clues during an interview, such as making verbal side- comments, or non-verbal gestures. These observations can give insights into how users are truly feeling and thinking and it’s important the researcher do more listening than talking, record qualitative feedback, observe, and avoid leading questions. User interviews can be challenging to schedule, and many UX researchers lose participants due to scheduling conflicts. Luckily, nowadays we can use online tools like Google Meet or Zoom which dramatically reduces the time it takes to organize multiple in-person interviews. Remote interviews won’t give you the volume of data that other types of user research methods will, but they can be useful in terms of uncovering major usability issues and analyzing various reactions to them. 04. User Interviews:
  18. A Persona is a representative user based on available data

    and user interviews. Though the personal details of the persona may be fictional, the information used to create the user type is not. Persona serves as a guide to better understand who the core users are and what is going on in their minds. They are typically used when a designer or researcher is seeking to address tasks that need to be performed, pain points, how users feel, and what they are trying to achieve. For example, if we have a persona attribute that signals “impatient/busy/always in a hurry,” we can make certain design decisions which enable this user to take shortcuts within the product and thus save them time. Another use of personas is getting everyone (product, engineering, marketing, sales, and customer service) on the same page about who the users are, thereby facilitating a more unified user experience. 05. Personas:
  19. Surveys are scalable, inexpensive, and a quick way to collect

    specific information from hundreds of users who fit the personas we defined early on in the research process. Closed questions provide users with a fixed set of responses (i.e., yes/no, multiple choice, numerical scale, etc.), whereas open questions allow users to answer however they’d like. Surveys are easy and less costly, and while surveys are certainly a great tool, they shouldn’t be used exclusively (i.e., combine Surveys with other research methods). 06. Surveys: A significant amount of time should be dedicated to preparing surveys, and ultimately analyzing the findings in order to eliminate inappropriate participants. Also, it is critical to develop a set of well-thought-out screener questions and to properly analyze the data once it is collected. There are a variety of awesome online survey tools available e.g., Typeform and Google Forms. N/B: You have to be aware that many users disregard surveys, so don’t expect a huge response rate.
  20. Usability testing identifies user frustrations and problems with a site

    through one-on-one sessions where a “real-life” user performs tasks on the site being studied. During a usability test, users’ complete tasks while the UX researcher observes and takes notes. Incentives are often offered to users, but some UX researchers believe this adds a strong element of bias to the test. (Because sometimes, the uses might feel like yeah, she’s going to give us something so we should give her the answers she wants) Usability testing doesn’t have to be an elaborate and expensive endeavor involving usability labs with many participants. Especially in the case of startups and MVPs, testing with just five people will allow you to find almost as many usability problems as you actually need. 07. Usability Testing:
  21. When there is a need to test designs variations in

    order to find the most effective one, A/B testing is applied. A/B testing is used primarily for conversion optimization, but it can also be used as a quantitative UX research method. Users are presented with two different versions of a design, and they pick which one they prefer; this also works to determine which features a user finds most useful, such as a button vs. a link. UX designers will take this data and refine it to eliminate design flaws or use the pros and cons gotten to make a new hybrid design for another round of user testing. 08. A/B Testing:
  22. If you are working on a tight budget, use free

    tools like Google Analytics as a starting point for the collection of quantitative data. Alternatively, another almost free or low-cost tool such as Hotjar is also available for collecting specific product insights from users. The free Hotjar Basic has heatmaps—representing user’s clicks, taps, and scrolling behavior visually; recordings—watch real visitors on your site as they click, tap, move their cursor and navigate across pages. Analytics tools usually answer questions like: • How long does it take for users to complete a task? • Where do they click? (Heatmaps and click-streams) • How far do they scroll on pages? (Scroll maps) • What features are most popular? • What paths do people usually take? • When do they leave? (Bounce rates) 09. Analytics:
  23. Use Cases, Parallel Design, Prototyping, First Click Testing, System Usability

    Scale, Task Analysis, etc. are other User Experience research methods that can also be applied in the user experience and design process.
  24. • SurveyMonkey - Online survey and questionnaire tool. • Miro

    – Collaboration and a whiteboard tool • Hotjar – Website behavior and analysis and also for data feedback • Airtable – Collaboration and also a spreadsheet tool • Figma – for collaboration and also prototyping • Google Analytics – to track user behavior and website performance Common UX Research Tools:
  25. Common Challenges in UX Research • Participant Recruitment; finding the

    right participants for the research • Unconscious bias; maybe from personal convictions or stereotypes • Remote Research; some might not be comfortable nor know how to use remote tools • Data Analysis; managing large data and translating findings into actionable insights • Stakeholder Buy-In; Convince and communicate your findings in a compelling way • Evolving Technologies; Keeping up with the rapidly changing tech landscape and ensuring your research remains relevant. • Ethical Concerns; respect users privacy and consent. Do not force them • Iterative Process; UX research is an ongoing process, brace yourself and don’t give up quickly • Time Constraints; Balancing the need for thorough research with project timelines.
  26. • Understand your audience and tailor your report to their

    needs and interests. • Define your research goals and what you aim to achieve with the report. • Organize your report logically. • Use visuals (charts, graphs, infographics) to make data engaging. • Craft a narrative that walks the reader through the research journey, • Include user quotes to add depth and humanity to your findings. • Use Plain Language and avoid jargon • Be concise and to the point • Proofread for errors. • Include an executive summary for quick insights. • Seek feedback from peers i.e. Peer-reviews Creating an Effective UX Research Report:
  27. User research is at the core of every exceptional user

    experience. As the name suggests, UX is subjective—the experience that a person goes through while using a product. Therefore, it is necessary to understand the needs and goals of potential users, the context, and their tasks which are unique for each product. By selecting appropriate UX research methods and applying them rigorously, designers can shape a product’s design and can come up with products that serve both customers and businesses more effectively. Conclusion: