in, • Challenging and questioning accepted norms, • Connecting with each other across borders and boundaries, • Developing the skills required to be successful in our increasingly connected world, Every week, in 63 countries around the world, as a direct result of CoderDojo more than 55,000 young people are ..... With your help, by 2020, we can reach and positively impact 250,000 young people annually
4 years • Youth Mentor & Role Model • Named EU Digital Girl of the Year 2015 • Created an App using advanced technology to enable the user to locate their nearest available eCar charging point • Created an App for journalists to use when interviewing CoderDojo attendees are building projects that are changing and positively impacting the world
3 years • Youth Mentor & Role Model • Named EU Digital Girl of the Year 2014 • Created a website Cool Kids Studio which gives advice for other kids on how to deal with bullying and living a healthy life. • Created a STEAM (science, technology, engineering, art and math) app to encourage more young people to learn coding
Dojo for 4 years after his local sports started ‘falling apart’ • Youth Mentor • Created a project called Quick Com, a communication tool for physically disabled, inspired by his aunt who has severe cerebral palsy. It senses movements using sensors, Raspberry Pi & Ardunio to enable his aunt to communicate. • Highly Commended at BTYSE
sectors is vital. This can only be done by inspiring young girls to pursue careers in STEM. • Currently 30% of Dojo attendees are girls Certain Dojos run ‘Girls only’ sessions, the aim of these are to • Building up young girls confidence • Showcase positive female role models • Appeal to their creative sides Our aim is for Dojos to ultimately become spaces that are 50/50 and where girl specific interventions aren’t needed because societal perceptions have changed irrevocably.
the suit of services available to Dojos in order to support, sustain and scale the Community. • 1 on 1 support phone calls • Zen Platform • Dojo ticketing to track & monitor attendance • Open Badges to reward & recognise achievements • Kata Open Source Wiki • Community forums • Youth forums
all volunteers Development & Cura0on of Content & Resources Global Community Growth Infrastructure Communica0ons & Brand Awareness Building Pillars of Focus Our vision is a world where every child has the opportunity to learn about technology and be creative in a safe and social environment.
Engaging & Suppor0ng all volunteers Development & Cura0on of Content & Resources Global Community Growth Infrastructure - Enabling & Encouraging Youth Mentoring. - Dissemination of Open Badges to reward & recognise youth - Developing virtual learning modules for Champions & Mentors - Dissemination of Open Badges to reward & recognise youth - Developing Sushi Cards targeting intermediated youth - Expanding reach across N.America - Penetrating new regions (Africa & Eastern Europe) - Building out the suite of functionality on Zen platform