CoderDojo Movement • Creating the world they want to live in, • Challenging and questioning accepted norms, • Connecting with each other across borders and boundaries, • Developing the skills required to be successful in our increasingly connected world, Every week, in 63 countries around the world, as a direct result of CoderDojo more than 55,000 young people are ..... With your help, by 2020, we can reach and positively impact 250,000 young people annually
Changing the World Niamh Aged 13 • Attending CoderDojo for 4 years • Youth Mentor & Role Model • Named EU Digital Girl of the Year 2015 • Created an App using advanced technology to enable the user to locate their nearest available eCar charging point • Created an App for journalists to use when interviewing CoderDojo attendees are building projects that are changing and positively impacting the world
Changing the World Lauren Aged 11 • Attending CoderDojo for 3 years • Youth Mentor & Role Model • Named EU Digital Girl of the Year 2014 • Created a website Cool Kids Studio which gives advice for other kids on how to deal with bullying and living a healthy life. • Created a STEAM (science, technology, engineering, art and math) app to encourage more young people to learn coding
Changing the World Conor Aged 17 • Joined his local Dojo for 4 years after his local sports started ‘falling apart’ • Youth Mentor • Created a project called Quick Com, a communication tool for physically disabled, inspired by his aunt who has severe cerebral palsy. It senses movements using sensors, Raspberry Pi & Ardunio to enable his aunt to communicate. • Highly Commended at BTYSE
Changing the World CoderDojo is spread across 63 from Argentina, Cameroon, Japan, Madagascar and India. Our goal is for CoderDojo to be accessible for a child in every country in the world...
Diversity: CoderDojo Girls Increased diversity in the technology & business sectors is vital. This can only be done by inspiring young girls to pursue careers in STEM. • Currently 30% of Dojo attendees are girls Certain Dojos run ‘Girls only’ sessions, the aim of these are to • Building up young girls confidence • Showcase positive female role models • Appeal to their creative sides Our aim is for Dojos to ultimately become spaces that are 50/50 and where girl specific interventions aren’t needed because societal perceptions have changed irrevocably.
Donors Pro Bono Partners Our Partners We work with some of the biggest & most innovative companies in the technology sector. To impact more youth, we require we need your help!
The Team • Fully registered & verified charitable entity • Annual audited accounts • Quarterly reports • 7 Full Time Employees • More than 5,000 global volunteers • Suite of pro bono partners enabling us to operate at a low cost point
CoderDojo Foundation Offerings We are always working to improve the offerings available to the community, to make their journey of starting and sustaining a Dojo more accessible and efficient. Offerings • Sushi Cards Series; HTML, CSS Javascript, Databases, • Child Protection materials, • Mentoring Training Guides, • CoderDojo Nano Book, • High Impact Community Events (Coolest Projects, Davos, EUDojo)
CoderDojo Foundation Services We are always working to build out the suit of services available to Dojos in order to support, sustain and scale the Community. • 1 on 1 support phone calls • Zen Platform • Dojo ticketing to track & monitor attendance • Open Badges to reward & recognise achievements • Kata Open Source Wiki • Community forums • Youth forums
Our Work Engaging
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Pillars of Focus Our vision is a world where every child has the opportunity to learn about technology and be creative in a safe and social environment.
2016 Initiatives to be supported Engaging
all
young
people
Engaging
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Suppor0ng
all
volunteers
Development
&
Cura0on
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Content
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Global
Community
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- Enabling & Encouraging Youth Mentoring. - Dissemination of Open Badges to reward & recognise youth - Developing virtual learning modules for Champions & Mentors - Dissemination of Open Badges to reward & recognise youth - Developing Sushi Cards targeting intermediated youth - Expanding reach across N.America - Penetrating new regions (Africa & Eastern Europe) - Building out the suite of functionality on Zen platform
Join the Movement! Get in touch today Mary Moloney Global CEO [email protected] Giustina Mizzoni Head of Development [email protected] www.coderdojo.com @CoderDojo