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Inovasi Teknologi Informasi pada MBKM

Inovasi Teknologi Informasi pada MBKM

Dipresentasikan pada Lokakarya Kurikulum Merdeka Belajar dan Kampus Merdeka Universitas Muhammadiyah Sidoarjo

@hepidad

July 12, 2021
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  1. Inovasi Teknologi Informasi pada Merdeka Belajar - Kampus Merdeka Irwan

    A. Kautsar, Ph.D
  2. The Outline Why - Which - Next Why MBKM matter?

    Which Innovation to Adopt? Next Step?
  3. 03 Belajar Merdeka Why? Source: Kemdikbud RI

  4. 04 From the ministry ... Culture of Learning Culture of

    Innovations = Growth Mindsets Key Points +
  5. 05 Also Highlights No administrative hustle + Call for action

  6. Inovation? No administrative hustle? 06

  7. Inovasi Teknologi Informasi pada Merdeka Belajar - Kampus Merdeka

  8. 08 Kampus Merdeka What? Source: Kemdikbud RI

  9. 09 From the ministry ... Culture of Collaboration Go Global

    = Growth Campus Key Points +
  10. 10 How to have Innovation Culture on University?

  11. "Universities not only need to adopt education with the recent,

    emerging technologies. But also educate with problem solver mindset through Project Based Learning across multi-discipline" Irwan A. Kautsar and Riyanarto Sarno,"A Supportive Tool for Project Based Learning and Laboratory Based Education," International Journal on Advanced Science, Engineering and Information Technology, vol. 9, no. 2, pp. 630-639, 2019. [Online]. Available: http://dx.doi.org/10.18517/ijaseit.9.2.7067.
  12. The Outline Why - Which - Next Why MBKM matter?

    Which Innovation to Adopt ? Next Step?
  13. Which Innovation to adopt?

  14. https://miro.medium.com/max/4096/1*isBnGX0r4BQRDZsiWeJsnQ.jpeg Diffusion of Innovation (DOI) Theory, developed by E.M. Rogers

    in 1962 URL: https://sphweb.bumc.bu.edu/otlt/MPH-Modules/SB/BehavioralChangeTheories/BehavioralChangeTheories4.html Diffusion of Innovation (DOI) Theory by E.M. Rogers in 1962
  15. 14 7 Emerging Tech Intelligence Ability to sense or predict

    the change of environtment Ubiquity Ability to having omnipresent/embedded with everyday objects and sorroundings. Natural Interface Ability to align with nature actions/traits. Ie. biometric sensor(Gesture, Voice, Eye tracking), humidity, climate. Albert H. Segars, Seven Technologies Remaking the World, MIT SMR, 2018
  16. "7 tech is game changer. Change the way we work

    and consume (commerce), our well-being (health), intellectual evolution (learning/education), and natural world (environtment)" Albert H. Segars, Seven Technologies Remaking the World, MIT SMR, 2018
  17. "7 tech is game changer. Change the way we work

    and consume (commerce), our well-being (health), intellectual evolution (learning/education), and natural world (environtment)" Albert H. Segars, Seven Technologies Remaking the World, MIT SMR, 2018 During and Post Covid is also still game changer
  18. 17 As of July 2020 53% Digital Transformation Source: mckinsey

  19. 18 Fokus #jagaimun Most Spending on ...

  20. 19 +62 ❤ Most Adaptive Customer ...

  21. 20 Post Covid19 Cultures Source: mckinsey Source: mckinsey

  22. 02 The Outline Why - Which - Next Why MBKM

    matter? Which Innovation to Adopt? Next Step ?
  23. 22 The Next Steps *Priority on Self-Need SaaS and Post

    Covid Cultures Phase 1 Create "Marketplace" Phase 2 the A Team, Prototyping, MVP* Phase 3 Campus Incubator/ Early investor, Closed Market Phase 4 Take Off, Scale Up. Sukuk Regional, National, International
  24. Learn to #getAteam Innovation is start from ...

  25. None
  26. None
  27. None
  28. The important thing is buyer mindsets"

  29. Fact 8.910.609 Mahasiswa July 2021

  30. Suatu produk digital (x) yang mahasiswa butuh? Subscription: 10K IDR/year?

    1% Market = 890.000.000/year 1% Market with 10 Developers? = 89.000.000/year Simply Math
  31. What your (x ) ? Irwan A . Kautsar ,

    Ph .D
  32. Irwan A. Kautsar and Riyanarto Sarno,"A Supportive Tool for Project

    Based Learning and Laboratory Based Education," International Journal on Advanced Science, Engineering and Information Technology, vol. 9, no. 2, pp. 630-639, 2019. [Online]. Available: http://dx.doi.org/10.18517/ijaseit.9.2.7067.
  33. Irwan A. Kautsar and Riyanarto Sarno,"A Supportive Tool for Project

    Based Learning and Laboratory Based Education," International Journal on Advanced Science, Engineering and Information Technology, vol. 9, no. 2, pp. 630-639, 2019. [Online]. Available: http://dx.doi.org/10.18517/ijaseit.9.2.7067.
  34. Hello. Saya Irwan. #dulunyajugamahasiswa Born at 1982 2004-2008 → S.Kom

    → Teknik Informatika, ITS 2009-2012 → M.Kom → Teknik Informatika, ITS 2012-2016 → Ph.D → Computer Science, Kumamoto University, Jepang. bit.ly/hepidad
  35. Hello. Saya Irwan. #dulunyajugamahasiswa

  36. Question (x ) ? Thank You . irwan @umsida .ac

    .id