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GoSlow: Designing for Slowness, Reflection, and Solitude
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Justin Cheng
May 29, 2014
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GoSlow: Designing for Slowness, Reflection, and Solitude
Presented at CHI 2011.
Justin Cheng
May 29, 2014
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Transcript
GoSlow Designing for Slowness, Reflection and Solitude Justin Cheng, Akshay
Bapat, Gregory Thomas, Kevin Tse, Nikhil Nawathe, Jeremy Crockett, Gilly Leshed
Want to See More?
3 Questions • Faster is better? • Always connected? •
Persuade to change behavior?
DESIGN
Faster is better?
Slow down To reduce stress Don’t compel use
Always connected?
Disconnect • Design for solitude, not connection • Emphasize privacy
• Focus on only the individual
Persuade to change behavior?
Reflect! • Avoid incentives • Encourage reflection and discourse •
Incorporate ludic, fun elements
APPLICATION
Today’s Suggestion: Breathe
None
None
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USER STUDY
“ It made me stop and think about my day
“ Stressful but getting through
“ Sometimes you need to vent somewhere
GoSlow… • Reduces load • Enables critical reflection • Leaves
users in charge
QUESTIONS?