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GoSlow: Designing for Slowness, Reflection, and Solitude

GoSlow: Designing for Slowness, Reflection, and Solitude

Presented at CHI 2011.

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Justin Cheng

May 29, 2014
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Transcript

  1. GoSlow Designing for Slowness, Reflection and Solitude Justin Cheng, Akshay

    Bapat, Gregory Thomas, Kevin Tse, Nikhil Nawathe, Jeremy Crockett, Gilly Leshed
  2. Want to See More?

  3. 3 Questions •  Faster is better? •  Always connected? • 

    Persuade to change behavior?
  4. DESIGN

  5. Faster is better?

  6. Slow down To reduce stress Don’t compel use

  7. Always connected?

  8. Disconnect •  Design for solitude, not connection •  Emphasize privacy

    •  Focus on only the individual
  9. Persuade to change behavior?

  10. Reflect! •  Avoid incentives •  Encourage reflection and discourse • 

    Incorporate ludic, fun elements
  11. APPLICATION

  12. Today’s Suggestion: Breathe

  13. None
  14. None
  15. None
  16. None
  17. USER STUDY

  18. “ It made me stop and think about my day

  19. “ Stressful but getting through

  20. “ Sometimes you need to vent somewhere

  21. GoSlow… •  Reduces load •  Enables critical reflection •  Leaves

    users in charge
  22. QUESTIONS?