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GoSlow: Designing for Slowness, Reflection, and Solitude

GoSlow: Designing for Slowness, Reflection, and Solitude

Presented at CHI 2011.

Justin Cheng

May 29, 2014
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  1. GoSlow
    Designing for Slowness, Reflection and Solitude
    Justin Cheng, Akshay Bapat, Gregory Thomas, Kevin Tse, Nikhil Nawathe, Jeremy Crockett, Gilly Leshed

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  2. Want to See More?

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  3. 3 Questions
    •  Faster is better?
    •  Always connected?
    •  Persuade to change behavior?

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  4. DESIGN

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  5. Faster is better?

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  6. Slow down
    To reduce
    stress
    Don’t compel
    use

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  7. Always connected?

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  8. Disconnect
    •  Design for solitude,
    not connection
    •  Emphasize privacy
    •  Focus on only the individual

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  9. Persuade to change behavior?

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  10. Reflect!
    •  Avoid
    incentives
    •  Encourage
    reflection and
    discourse
    •  Incorporate
    ludic, fun
    elements

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  11. APPLICATION

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  12. Today’s Suggestion: Breathe

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  17. USER STUDY

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  18. It made me stop and
    think about my day

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  19. Stressful but getting
    through

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  20. Sometimes you need to
    vent somewhere

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  21. GoSlow…
    •  Reduces load
    •  Enables critical reflection
    •  Leaves users in charge

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  22. QUESTIONS?

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