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Designing for Offline

Designing for Offline

Devices are orbiting internet connectivity at all times, like cars passing under the glow of street lamps, only without their own light to follow. Our practice in designing modern web applications is burdened by a past that assumed the browser was for reading one document at a time on a steadily connected device.



In this talk, Steve introduces the audience to the challenges of creating offline experiences, share offline design patterns found in the wild, describe process we may use to discover the unique cases of our own offline experiences, and shed some light on the state of worldwide device connectivity.

Steve Trevathan

May 11, 2016
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  1. Designing for Offline Experiences @strevat - design for the most

    challenging and constrained environments
  2. Designing for Offline Experiences @strevat 3) Offline experiences improve average

    user experiences by simply being a universally dependable product.
  3. Designing for Offline Experiences @strevat Skeleton UI should come with

    it, giving the product contour and making it more forgivable by better setting expectations with users
  4. Designing for Offline Experiences @strevat You will still design your

    experiences centered around your core interactions and core value
  5. Designing for Offline Experiences @strevat Like Mobile First & Responsive

    Design, you make it part of your contextual design process