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YWSAIYF.pdf

Matthew Reidsma
October 29, 2012

 YWSAIYF.pdf

This is a talk about library websites, but it's really a talk about people. It's a talk about our library patrons, a talk about us, what's wrong with the way we're doing things, how and who it hurts, and what we can do about it.

Matthew Reidsma

October 29, 2012
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Transcript

  1. STINKS
    YOUR LIBRARY
    WEBSITE
    & IT’S YOUR FAULT
    MATTHEW REIDSMA
    GRAND VALLEY STATE UNIVERSITY

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  3. http://beatonna.livejournal.com/155875.html

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  9. Design for the
    person at the
    next bench.

    Hewle -Packard

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  10. Welcome to OPAC
    Catalog of Your Local Library
    You may search for:
    A > AUTHOR
    T > TITLE
    J > JOURNAL
    B > AUTHOR/TITLE SEARCH
    S > SUBJECT
    W > KeyWORD
    C > LC CALL NO
    P > Repeat PREVIOUS Search
    R > RESERVE Lists
    I > Library INFORMATION
    O > OTHER Libraries
    F > Campus/Faculty Information database
    V > VIEW your circulation record
    D > DISCONNECT
    Choose one (A,T,J,B,S,W,C,P,R,I,O,F,V,D)

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  11. WE
    HOW DO
    DO THIS?

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  12. THEY
    HOW DO
    DO THIS?

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  13. WE
    HOW DO
    DO THIS?

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  14. http://whitneyhess.com/blog/2012/02/27/don-draper-is-the-antithesis-of-user-experience/
    User experience isn’t
    about expert intui on,
    it’s about expert
    listening.

    Whitney Hess

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  15. “The Space Between You and Me,” The Manual, Issue #1, 2012.
    The Web is
    people all the
    way down.

    Frank Chimero

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  16. Your members don’t
    come to the library
    to find books...

    Hugh Rundle
    http://hughrundle.net/2012/04/04/libraries-as-software-dematerialising-platforms-and-returning-to-first-principles/

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  17. They come to find solace or
    excitement, companionship
    or solitude.

    Hugh Rundle
    http://hughrundle.net/2012/04/04/libraries-as-software-dematerialising-platforms-and-returning-to-first-principles/

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  18. FEEL
    WE MAKE THEM
    STUPID INSTEAD OF INSPIRED

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  19. People will forget
    what you said, and
    what you did,

    Maya Angelou

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  20. but they will never
    forget how you made
    them feel.

    Maya Angelou

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  21. Aarron Walter, Designing for Emotion

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  22. Aarron Walter, Designing for Emotion

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  23. Designing for Emotion
    Designing an interface
    to be usable is like a
    chef crea ng edible
    food.

    Aarron Walter

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  24. FEEL?
    HOW DO THEY

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  25. The Inmates are Running the Asylum
    There is li le difference
    technically between a
    complicated, confusing
    program and a simple, fun,
    and powerful product.

    Alan Cooper

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  26. The Inmates are Running the Asylum
    The difference is one of
    culture, training, and
    a tude of the people
    who make them.

    Alan Cooper

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  27. NICE
    BE REALLY

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  28. EVERYONE
    GET
    INVOLVED

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  29. CULTURE
    UNDERSTAND THE

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  30. DATA
    BACK YOURSELF UP WITH

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  31. Reinvigorate: http://reinvigorate.net

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  32. http://readability-score.com

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  33. ITERATE
    DON’T REDESIGN

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  42. QUESTIONS
    ASK THE RIGHT

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  43. QUESTIONS
    ASK THE RIGHT
    THEY
    HOW DO
    DO THIS?

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  44. QUESTIONS
    ASK THE RIGHT
    THEY
    HOW DO
    DO THIS?
    FEEL?
    HOW DO THEY

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  45. RESOURCES
    http://matthewreidsma.com/ili12

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