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Fable, Myth, and Narrative: Creating Multi-Screen Experiences

Fable, Myth, and Narrative: Creating Multi-Screen Experiences

What does interactive storytelling mean in a digital world? The proliferation of screens and devices means we can spread our narratives across multiple viewports. We have so many options available to tell children's stories, mysteries, even non-fiction, but are we using them effectively?

This talk was given at WebVisions NYC, in March 2013.

Senongo Akpem

March 02, 2013
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Transcript

  1. These were our bedtime stories. Tales that haunted our parents

    and made them laugh at the same time. We never understood them until we were fully grown and they became our sole inheritance. -Edwidge Danticat “
  2. Will people love/hate your version? If people talk about your

    narrative, will it bring about change in society?
  3. Will people love/hate your version? If people talk about your

    narrative, will it bring about change in society?
  4. Will people forget where they are? Do the screens you

    have chosen feel natural? What will the story world look like?
  5. Will people forget where they are? Do the screens you

    have chosen feel natural? What will the story world look like?
  6. Will people forget where they are? Do the screens you

    have chosen feel natural? What will the story world look like?
  7. Does the device matter? Can you design the interface to

    be a seamless part of the narrative? Will your story remember anything?
  8. Does the device matter? Can you design the interface to

    be a seamless part of the narrative? Will your story remember anything?
  9. Does the device matter? Can you design the interface to

    be a seamless part of the narrative? Will your story remember anything?