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Fable, Myth, and Narrative: Creating Multi-Screen Experiences

Fable, Myth, and Narrative: Creating Multi-Screen Experiences

What does interactive storytelling mean in a digital world? The proliferation of screens and devices means we can spread our narratives across multiple viewports. We have so many options available to tell children's stories, mysteries, even non-fiction, but are we using them effectively?

This talk was given at WebVisions NYC, in March 2013.

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Senongo Akpem

March 02, 2013
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Transcript

  1. Fable, Myth & Narrative: Creating Multi-Screen Experiences Senongo Akpem senongo.net

    @senongo
  2. How I fell in love with interactive storytelling.

  3. Kwagh-hir (Thing of Magic) http://www.nairaland.com/naptu2

  4. None
  5. pixel-fable.com/sky

  6. These were our bedtime stories. Tales that haunted our parents

    and made them laugh at the same time. We never understood them until we were fully grown and they became our sole inheritance. -Edwidge Danticat “
  7. pixel-fable.com/crab

  8. mixel.cc

  9. The way publishers used to do it...

  10. None
  11. None
  12. None
  13. None
  14. None
  15. Interactive storytelling has evolved a bit since then.

  16. Different screens imply context, not just capability.

  17. Sensors

  18. Mobiles & Tablets

  19. Desktops & TVs

  20. Public and Immersive Screens

  21. Essentials for Multi-Screen Storytelling

  22. First, think of a fable or story from your corner

    of the world.
  23. Here are two examples:

  24. None
  25. None
  26. William Still Father of the Underground Railroad http://en.wikipedia.org/wiki/William_Still

  27. 番町皿屋敷 Okiku and the Nine Plates

  28. Hokusai and Utagawa Yoshitaki

  29. Divide your story into separate narrative blocks

  30. Kolobok

  31. bit.ly/RkeUwa

  32. None
  33. Where are the breakpoints in your story? Can those content

    blocks exist independently?
  34. Where are the breakpoints in your story? Can those content

    blocks exist independently?
  35. Offer people control of multiple characters

  36. Bear 71 bear71.nfb.ca/#/bear71

  37. None
  38. Does your narrative change when viewed from a different perspective?

    What data-sets are you going to import?
  39. Does your narrative change when viewed from a different perspective?

    What data-sets are you going to import?
  40. The world is chaos and beauty. We all experience it

    differently.
  41. Redefine a tradition

  42. The Story of Monkey http://www.michelbergermonkey.com/

  43. None
  44. Will people love/hate your version? If people talk about your

    narrative, will it bring about change in society?
  45. Will people love/hate your version? If people talk about your

    narrative, will it bring about change in society?
  46. Certain myths try to define our entire society. Will your

    stories do the same?
  47. Immerse people in the narrative

  48. The Walking Dead amctv.com/shows/the-walking-dead

  49. None
  50. Will people forget where they are? Do the screens you

    have chosen feel natural? What will the story world look like?
  51. Will people forget where they are? Do the screens you

    have chosen feel natural? What will the story world look like?
  52. Will people forget where they are? Do the screens you

    have chosen feel natural? What will the story world look like?
  53. Design contextual interactions

  54. http://thesilenthistory.com/

  55. http://mapbox.com/blog/custom-maps-silent-history/

  56. Cricket & Mud Brick pixel-fable.com/cricketandbrick

  57. Sometimes fables show the ugly side of humanity.

  58. Does the device matter? Can you design the interface to

    be a seamless part of the narrative? Will your story remember anything?
  59. Does the device matter? Can you design the interface to

    be a seamless part of the narrative? Will your story remember anything?
  60. Does the device matter? Can you design the interface to

    be a seamless part of the narrative? Will your story remember anything?
  61. When designing interactive stories, ask yourself these types of questions.

  62. Bring your fables and myths to life with multi-screen storytelling.

  63. Thank you! @senongo