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Fable, Myth, and Narrative: Creating Multi-Screen Experiences

Fable, Myth, and Narrative: Creating Multi-Screen Experiences

What does interactive storytelling mean in a digital world? The proliferation of screens and devices means we can spread our narratives across multiple viewports. We have so many options available to tell children's stories, mysteries, even non-fiction, but are we using them effectively?

This talk was given at WebVisions NYC, in March 2013.

Senongo Akpem

March 02, 2013
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  1. Fable, Myth & Narrative:
    Creating Multi-Screen Experiences
    Senongo Akpem
    senongo.net
    @senongo

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  2. How I fell in love with
    interactive storytelling.

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  3. Kwagh-hir (Thing of Magic)
    http://www.nairaland.com/naptu2

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  4. pixel-fable.com/sky

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  5. These were our bedtime stories. Tales that
    haunted our parents and made them laugh
    at the same time. We never understood
    them until we were fully grown and they
    became our sole inheritance.
    -Edwidge Danticat

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  6. pixel-fable.com/crab

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  7. The way publishers used to
    do it...

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  8. Interactive storytelling has
    evolved a bit since then.

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  9. Different screens imply
    context, not just capability.

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  10. Mobiles & Tablets

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  11. Desktops & TVs

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  12. Public and Immersive Screens

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  13. Essentials for
    Multi-Screen
    Storytelling

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  14. First, think of a fable or story
    from your corner of the world.

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  15. Here are two examples:

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  16. William Still
    Father of the
    Underground Railroad
    http://en.wikipedia.org/wiki/William_Still

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  17. 番町皿屋敷
    Okiku and the Nine Plates

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  18. Hokusai and Utagawa Yoshitaki

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  19. Divide your story into
    separate narrative
    blocks

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  20. bit.ly/RkeUwa

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  21. Where are the breakpoints in your story?
    Can those content blocks exist
    independently?

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  22. Where are the breakpoints in your story?
    Can those content blocks exist
    independently?

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  23. Offer people control of
    multiple characters

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  24. Bear 71
    bear71.nfb.ca/#/bear71

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  25. Does your narrative change when viewed
    from a different perspective?
    What data-sets are you going to import?

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  26. Does your narrative change when viewed
    from a different perspective?
    What data-sets are you going to import?

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  27. The world is chaos and beauty. We all
    experience it differently.

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  28. Redefine a tradition

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  29. The Story of Monkey
    http://www.michelbergermonkey.com/

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  30. Will people love/hate your version?
    If people talk about your narrative, will it
    bring about change in society?

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  31. Will people love/hate your version?
    If people talk about your narrative, will it
    bring about change in society?

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  32. Certain myths try to define our
    entire society.
    Will your stories do the same?

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  33. Immerse people in the
    narrative

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  34. The Walking Dead
    amctv.com/shows/the-walking-dead

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  35. Will people forget where they are?
    Do the screens you have chosen feel
    natural?
    What will the story world look like?

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  36. Will people forget where they are?
    Do the screens you have chosen feel
    natural?
    What will the story world look like?

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  37. Will people forget where they are?
    Do the screens you have chosen feel
    natural?
    What will the story world look like?

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  38. Design contextual
    interactions

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  39. http://thesilenthistory.com/

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  40. http://mapbox.com/blog/custom-maps-silent-history/

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  41. Cricket & Mud Brick
    pixel-fable.com/cricketandbrick

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  42. Sometimes fables show the
    ugly side of humanity.

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  43. Does the device matter?
    Can you design the interface to be a
    seamless part of the narrative?
    Will your story remember anything?

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  44. Does the device matter?
    Can you design the interface to be a
    seamless part of the narrative?
    Will your story remember anything?

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  45. Does the device matter?
    Can you design the interface to be a
    seamless part of the narrative?
    Will your story remember anything?

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  46. When designing interactive
    stories, ask yourself these
    types of questions.

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  47. Bring your fables and myths
    to life with multi-screen
    storytelling.

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  48. Thank you!
    @senongo

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