and enabling technologies for planning built and natural environments in an integrated process, including project conceptualizaGon, analysis, design specificaGon, stakeholder parGcipaGon and collaboraGon, design creaGon, simulaGon, and evaluaGon (among other stages). Geodesign is a design and planning method which Gghtly couples the creaGon of design proposals with impact simulaGons informed by geographic contexts. -‐ hQp://en.wikipedia.org/wiki/Geodesign
new technology: • Colony Park, AusGn – Feedback Mechanism • City of Troy – Downtown Redevelopment • Urban Rail, AusGn – Economic Development Impact • Dripping Springs – Comparing New Development
• New tech caused anxiety • Would it deliver what was promised? • How would it contribute? • Does it overlap with exisGng roles and workflows? • Resulted in • Poor internal feedback • Hardly used at public meeGng
• Start with locally calibrated building types • Use 2030 populaGon and job projecGons as targets, then fill in gaps with building types that make sense • Land use analysis first, then use 3D model • Feedback (from local stakeholders) will improve the analysis and thus the results
• 3D Model communicated beQer than 2D Maps • Land use choices were revised based on envisioning building height • Effect on density became easier to witness • Forced us to rethink our choices
will we see more of? • Tension • Increased use for markeGng • Faster flow of informaGon • Less Gme spent idenGfying flaws in data, model, or user error = beQer process • Used to further compelling arguments • Greater coincidence with mapping efforts