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What the UX? – Confessions of a Designer

What the UX? – Confessions of a Designer

UX - two magic letters which seem to attract a lot of hopes and desires. People hiring UX Researcher, UX Prototyper, UX Designer, UX Manager and UX Developer. People buy books about Agile UX and Lean UX. UX is everywhere, but what‘s really behind that thingy? This talk is for those who want to know more about the practical side of User Experience Design and also those who already know about it but have problems integrating it in to their everyday work. This talk will cut the hocus pocus and replace it with down to earth examples. So what? What the UX?

Session at Mobile Tech Conference 2015 in Munich:
https://mobiletechcon.de/2015se/sessions/what-ux-confessions-designer

Thomas Gläser

March 25, 2015
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  1. What the UX? Confessions of a Designer @Thomas_Glaeser | Head

    of UX @ Delightex
 Mobile Tech Conference Munich | 25th of March 2015
  2. nützlich nutzbar bedeutsam Visualität Funktionalität Interaktivität Form factors of UX

    meaningful usable useful Functionality & Content Interactivity Visuality
  3. nützlich nutzbar bedeutsam Visualität Funktionalität Interaktivität Good design happens in

    iterations meaningful usable useful Functionality & Content Visuality Interactivity
  4. Our product/service helps people who want to
 job/need by preventing

    action (e.g. reduce, avoid) and promoting action (e.g. increase, enable).
 (Unlike value proposition of existing solution)
  5. Push Free What Push is and why the user must

    download and use it to free themselves up from blocked issues. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Download Push Free and start unblocking blah blah blah…… orem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
  6. Contact us Tell us about your problems, questions or praises

    Include a screenshot of this page &Send ✉Contact us 4 16 4 2 16 header3 Pattern: Dropdown/Toast Behaviour: Dropdown big entry field grey body Call to action, icon+text 16 20 20 4 6
  7. Effort
 and
 Costs Fidelity high low high Vision Sketch &


    Ad-lib Screenflow Clickdummy Video Release
 Candidate Paper Prototype Concierge
 Service Storyboard Landing
 Page User Journey Basic
 Layout
 (Mockup) Basic
 Layout
 (Sketch) Stop- Motion
 Video Proto
 Personas Effectivity of Prototyping
  8. Analysing
 Data Interview
 People Observe
 People Roleplay
 your User Co-

    Creation Run
 Studies Six ways to collect insights
  9. How do you like my new idea?
 Do you want

    this?
 Could think about using it?
 How much would you pay for it?
 What would be interesting for you? Interview No-Noes
  10. Can you talk me through the last time that happened?


    Can you talk me through your workflow?
 Why do you bother? Was there something joyful as well?
 How do you currently deal with this problem?
 What else have you tried? How much money does this problem cost you?
 Where does the money come from?
 Who else should I talk to? Interview
  11. CREATE Business Goals Interactivity Functionality & Content Product User Goals

    Requirements Visuality UX Framework UNDERSTAND EVALUATE
  12. CREATE UNDERSTAND EVALUATE Business Goals Interactivity Functionality & Content Product

    User Goals Requirements Visuality Inspection User Testing UX Framework
  13. »When the cook tastes his
 own soup, that‘s Inspection.
 


    When the guests tastes his soup, that‘s User Testing.«
  14. 1. Give Feedback 2. Speak the language of the user

    3. Give Control & Freedom 4. Be consistent and use Platform Standards 5. Help to prevent errors 6. Support recognition rather then recall 7. Be flexibel and efficient 8. Be clear and reduced 9. Be helpful in case of errors 10. Give support, if help is needed 10 Signs for a good UI http://www.nngroup.com/articles/ten-usability-heuristics/
  15. Ways to capture feedback :( Bad experience
 
 :I Not

    that good
 
 :) Positive experience
 
 Neutral quote
  16. »Show results of user tests to other disciplines of your

    team.
 Or invite them as a silent follower next time.«
  17. CREATE UNDERSTAND EVALUATE Business Goals Interactivity Functionality & Content Product

    User Goals Requirements Visuality Inspection User Testing Entering the UX Framework New vision No vision Existing vision
  18. User Experience Design ✓ balances business goals, user goals and

    requirements. ✓ reveals user needs, that should high prio for any product. ✓ helps to save money by only developing what’s necessary. ✓ can spot growth opportunities for the product. ✓ reduces costs on user support. ✓ provides the skeleton for any product. ✓ is the starting point for any product.