Upgrade to Pro — share decks privately, control downloads, hide ads and more …

How to design a customer experience with no direct connection to your customer

How to design a customer experience with no direct connection to your customer

Designing an engaging experience for anyone is challenging enough for most organisations, but how might companies ensure a delightful outcome when they don't have, or aren't given access, to their end customers?

Organisations that work through intermediaries, partnerships, brokers, or distribution networks struggle to connect to customers in meaningful ways. But do they even need direct end-user access to design engaging experiences?

Encouragingly, there are ways to accommodate not having a one-to-one relationship with customers. We'll explore how to gain insight to end-customers' experiences and articulate it effectively for all stakeholders.

uxaustralia
PRO

May 06, 2013
Tweet

More Decks by uxaustralia

Other Decks in Technology

Transcript

  1. REQUIRED
    DESIGN
    EXPERIENCE
    ACCESS
    NO

    View Slide

  2. ERIC FOLGER
    design principal

    View Slide

  3. A
    disconnected
    AUDIENCE
    . . .

    View Slide

  4. I DON’T KNOW
    Who you are
    What you care about
    What might please you

    View Slide

  5. How can I know my audience?

    View Slide

  6. Scout the location...

    View Slide

  7. Meet people like you...

    View Slide

  8. View every great TED talk ever made

    View Slide

  9. Not having
    you can’t connect
    Doesn’t mean
    a direct connection
    . . .

    View Slide

  10. HOW DO I
    find some
    PEOPLE?
    1.

    View Slide

  11. Recruitment agencies

    View Slide

  12. Go where your customers are

    View Slide

  13. Family & friends

    View Slide

  14. EMPATHY
    See. Listen. Learn.
    2.
    Gain

    View Slide

  15. Natural inquiry

    View Slide

  16. Observation

    View Slide

  17. Contextual inquiry

    View Slide

  18. DO THE WORK
    3.
    let them
    for you

    View Slide

  19. Camera studies

    View Slide

  20. View Slide

  21. View Slide

  22. Work with
    YOUR NETWORK
    not against them
    4.

    View Slide

  23. Customer panels
    Customer panels

    View Slide

  24. Collaborative design

    View Slide

  25. Concept generation

    View Slide

  26. Share outcomes

    View Slide

  27. View Slide

  28. Open up
    AN HONEST
    5.
    dialogue

    View Slide

  29. View Slide

  30. View Slide

  31. DOG FOOD
    own
    your
    E A T
    6.

    View Slide

  32. View Slide

  33. View Slide

  34. > Be a customer to your own experience
    > Let your network and your customers help you
    > Articulate your findings to your stakeholders
    > Make your partners look like rockstars
    Final thoughts

    View Slide

  35. ERIC FOLGER
    [email protected]
    Image credit
    Page 11 CC-BY Stitch
    Source http://www.flickr.com/photos/stitch/1753458/sizes/o/in/photostream

    View Slide