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UXINDIA18 - All “ears” to user experience

D7424ff0e1dc983d898de62c7496c321?s=47 uxindia
October 05, 2018

UXINDIA18 - All “ears” to user experience

18 min Ted Talk - Day 2

D7424ff0e1dc983d898de62c7496c321?s=128

uxindia

October 05, 2018
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Transcript

  1. None
  2. Experience beyond the display …

  3. Experience beyond the display …

  4. Experience ?

  5. Experience ?

  6. Experience ?

  7. Experience ?

  8. Experience ?

  9. Experience ?

  10. Experience ?

  11. Experience ! Audio User

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  20. “What are these sounds?”

  21. “How are these designed?”

  22. “…strategy behind short & branded interactions?”

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  25. Branding vs Usability

  26. Experience ! Audio User

  27. Verbal Cues Earcons

  28. Verbal Cues Earcons

  29. Standard Practice ? no official rule book yet No best

    practice for sound yet no equivalent of Unicode (computing industry standard for visual representation of text and glyphs) No universal design guidelines yet ISO’s international language of graphical symbols ? Only ‘dB loudness’ check available for different environments
  30. Standard Practice ? There are evolving trends and tools that

    can make good UX sound design great.
  31. VISUAL UI AUDIO UI

  32. VISUAL UI AUDIO UI 1. Audio UI is linear &

    sequential …
  33. 2. Non-verbal cues can be skeuomorphic! 1. Audio UI is

    linear & sequential …
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  39. Aa

  40. Aa

  41. Direct metaphors in design don’t last forever…

  42. There is a difference… Metaphor is laziness! Please!

  43. None
  44. There is a difference… Is metaphor laziness?

  45. ?

  46. 2. Non-verbal cues CANNOT be purely skeuomorphic! Not universally contextual

    Non-sustainable Not scalable as a family 1. Audio UI is linear & sequential …
  47. 2. Non-verbal cues can be ‘hybrid’ inspirations! - Synesthesia 1.

    Audio UI is linear & sequential …
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  51. Samsung IconX

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  54. What???? Oh!!!!! Uh Oh!!! Absolutely right!!

  55. Uh Oh!!! Absolutely right!!

  56. 2. Non-verbal cues can be ‘hybrid’ inspirations! 1. Audio UI

    is linear & sequential …
  57. 3. Keep it minimal! Fewer words, earcons & choices… 2.

    Non-verbal cues can be ‘hybrid’ inspirations! 1. Audio UI is linear & sequential …
  58. To Transfer to Extension To Transfer to Voicemail More options

    Go To a Sub Menu Repeat Choices For language change For other issues If you dont like this service 1 2 3 4 5 6 7 8 9 press press press press press press press press Words & choices…
  59. 3. Keep it minimal! Fewer words, earcons & choices… 2.

    Non-verbal cues can be ‘hybrid’ inspirations! 1. Audio UI is linear & sequential …
  60. 4. Try reducing the anxiety of the user 2. Non-verbal

    cues can be ‘hybrid’ inspirations! 1. Audio UI is linear & sequential … 3.Keep it minimal!
  61. Open Process Close ... and that’s all! Story telling via

    earcons…
  62. Without audio bullets With Audio Bullets Bullet points!

  63. 4. Try reducing the anxiety of the user by audio

    cues. 2. Non-verbal cues can be ‘hybrid’ inspirations! 1. Audio UI is linear & sequential … 3.Keep earcons family minimal! 5. Combine with haptics whenever necessary
  64. Audio as personalization ? - Global trends

  65. None
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  67. Why Audio UX?

  68. Why Audio UX?

  69. Merci beaucoup! - RamP