Atilla Karakurum (Gram Games)

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March 20, 2019

Atilla Karakurum (Gram Games)

From $0 to $250M Exit, the Story of Gram Games

(White Nights Conference Berlin 2019)
The official conference website — http://wnconf.com

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wnconf

March 20, 2019
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Transcript

  1. None
  2. GRAM GAMES • Founded in 2012 • 9 Global Hits

    • 85 Passionate Gamers • 15 Nationalities • London, UK – HQ & Studio • Istanbul, Turkey – Studio Mehmet Ecevit Co-founder 10+ years developing games, self-taught coding and design. Developed first virtual social world in Turkey, Sanalika Kaan Karamanci Co-founder MIT Engineer with 10+ years in international start-ups and developing products Gram Games | 01
  3. CULTURE Developing culture as a product Core Principles • Flat

    Structure • Constant Iteration • A familial environment • Willingness to make and learn from mistakes • Constant communication Benefits Sneak-peek • Unlimited training, conference and books budget • On-site language and hobby classes • On-site chef, 3 meals a day • Unlimited vacations Iteration Gram Games | 02
  4. MAKING GAMES PEOPLE LOVE Small Teams • Collaborative development •

    Autonomy • Agility In-house dependency management tool • Modular code segments • Reusable code components • Rapid cross project implementations Continuous Integration • New features are always available to download • Adhoc & Production Quick adaptation of new technologies Gram Games | 03
  5. PORTFOLIO • Production Process • 9 Global Hits • Both

    Ad and IAP based revenue models • Prototyping and its evolution • DIY Weeks Gram Games | 04
  6. GROWTH In-house Production M&A – Title Acquisition • Why title

    acquisition? • Finding the right game • Merge Dragons Partnerships • Distribution • IP Expansion Gram Games | 05
  7. EXIT Gram Games | 06 Why Zynga Being a part

    of Zynga Going forward