(and definitely should be a cheerleader) • You manage all the tasks • Keep an eye on the features • Have in-depth knowledge of the game itself • You are the connection between all departments in your company • But... You’re not an expert in any discipline.
How much time do we have... (?) ....before the money runs out.... (?) ...and we achieve what we wanted with the game? From the points above you can easily see that you have to write down: Schedule of the game Budget Game Features
the incoming features/dates with publishers (you don’t want to be one of the guys who says: „We have a lot of work, I’m doing production/design/art at the same time and we will have our game somewhere next year and it’s going to be perfect”).
they’ve accomplished something. 2. Developing the game way in more efficient way. 3. Being able to talk about the incoming features/dates with publishers and third parties. 4. Planning out marketing efforts in advance. 5. Finishing the game.