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Primer on Self Organizing Teams

chuck suscheck
February 03, 2014

Primer on Self Organizing Teams

Exercises and points of self organization

chuck suscheck

February 03, 2014
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  1. Ground  rules:   •  You  have  the  right  to  disagree

     or  challenge   •  This  is  your  presenta7on  –  if  you’re  not  ge;ng  what  you  want,  ask   •  You  have  the  right  to  laugh  unabashedly   •  You  have  the  expecta7on  to  interrupt  and  add  more  to  this     1  
  2. One  person  arrange  the  room  alphabe7cally  based  on  last  name

     –  star7ng  with  the   3rd  leEer  of  their  last  name   Person  in  charge  has  to  arrange  the  people  in  order.   Cannot  tell  the  room  the  goal.   Can  only  tell  people  ‘come  here’,  ‘stand  here’,  or  physically  move  them.    And  of   course  ask  their  last  name.     May  not  draw  on  the  board.   2  
  3. Write  this  on  the  board     Now  write:  

      Unaffiliated  group.   Work  group   Team   Self  Organized   Self  Directed   Self  Managed     Hand  out  cards  and  have  folks  categorize  them  into  these  5  categories.     4  
  4. Accountability   Coordina7on   Work  Product   Concerns   Purpose

        Star  exercise  for  each  of  these  categories.    Put  the  papers  on  the  floor  for  each  type   work  group,  team,  Self  organized,  self  directed   And  ask  people  to  stand  by  the  type  that  the  following  represent:   -­‐Fire  fighter  team   -­‐Passengers  at  an  airport   -­‐Group  of  friends  going  out  for  a  Friday  night   -­‐PHP  User  Group   -­‐Kid’s  Basketball  team   -­‐Professional  basketball  team   -­‐Stadium  of  fans   -­‐Burning  man   -­‐Army  squad   -­‐Special  forces  squad   -­‐Club   -­‐Homeowners  associa7on  members           5  
  5. COMMANDER:   Commanders make and influence most decisions. The downside

    of this leadership style is that the leader can demotivate and annoy people. Not optimal decisions.   COACH:   The coach is needed when team lacks focus, expertise and understanding what should be done and how. Coaches tend to be concerned with growing people, creating and enabling a trusting environment. The  downside  of  this  style  could  be  micro-­‐management  and  low  concern  for   produc7vity.       SUPPORTER:   Supporters are needed to help teams. They help remove barriers and coordinate activities. The Supporter is an ego-less, quiet leader and facilitator. They tend to make joint decisions with the team as equals, delegating majority of decisions to the team. 7  
  6. Is  there  a  team  maturity  component?    I  think  so.

          Ask  people  when  it  makes  sense  for  each  of  these  styles  and  if  you  use  them   differently         8  
  7. Team  must  have  authority  and  consistency  to  perform    

    LEARNED  HELPLESSNESS   In  1965,  Seligman  and  his  team  used  dogs  as  subjects  to  test  how  one  might  perceive   control.  The  group  would  place  a  dog  on  one  side  of  a  box  that  was  divided  in  half  by   a  low  barrier.  Then  they  would  administer  a  shock,  which  was  avoidable  if  the  dog   jumped  over  the  barrier  to  the  other  half.  Dogs  quickly  learned  how  to  prevent   themselves  from  being  shocked.     Seligman’s  group  then  took  another  group  of  dogs  and  randomly  administered   shocks,  which  were  completely  unavoidable.  The  next  day,  these  new  dogs  were   placed  in  the  box  with  the  barrier.  Despite  new  circumstances  that  would  have   allowed  them  to  escape  the  painful  shocks,  these  dogs  did  not  even  try  to  jump  over   the  barrier;  they  only  cried  and  did  not  jump  at  all,  demonstra7ng  learned   helplessness.     Lead  with  support,  don’t  add  support  late.   9  
  8. The  Ringelmann  AKA  Social  Loafing  effect  is  the  tendency  for

     some  individual   members  of  a  group  to  become  increasingly  less  produc7ve  as  the  size  of  their  group   increases.     Maximilien  Ringelmann  (1861–1931)  three  people  pull  rope  is  only  2.5X  than  1.    8   people  <  4X       Clapping  hands  and  shou7ng  had  similar  result.     Ask  about  this  and  why     Explana'ons:   AEribu7ons  and  equity  –  others  are  slacking,  I  can  hide  too   Submaximal  goal  se;ng  –  didn’t  require  100%  from  everyone.   Lack  of  personal  input  and  group  outcome   One  cannot  be  evaluated  over  many.   Non-­‐cohesive  group     How  to  fix  it:   Right  size  team   Increase  individual  accountability  and  peer  pressure   12  
  9. Separate  into  3  teams   Elect  a  leader   Leader

     gets  a  goal  and  shares  with  the  team  (visual  sharing  only)   1  team  to  meet  goal  wins   No  talking   2  minutes     13  
  10. Purpose  is  to  show  chaos.     Make  6  decks

     of  cards  with  numbers  1  –  6  on  the  decks.    Decks  should  be  in  this   order;   1,2,3,4,5,6        2,3,4,5,6,1      3,4,5,6,1,2        4,5,6,1,2,3        5,  6,1,2,3,4        6,1,2,3,4,5       Give  6  cups  out  to  6  people  and  1  deck  per  person.  Tell  the  cup  people  to  hold  the   cards  face  up.    When  you  hear  the  signal  (bazinga),  put  the  top  card  to  the  boEom  of   the  deck.         Throw  the  dice.   Everyone  without  a  cup  no7ce  a  nearby  dice  –  read  the  number  and  pick  it  up.         Now  that’s  your  color  –  only  pick  up  dice  of  that  color  (approximately).   Put  the  dice  in  the  cup  based  on  the  number  you  had  showing.   You  can  only  carry  2  dice  at  a  7me.     Cup  owners,  put  the  cards  face  up  in  front  of  your  cup.       When  you  hear  Banzinga  swap  the  cards.   17  
  11. Chaos  doesn’t  work  with  self  organiza7on.     Simple,  in

     which  the  rela7onship  between  cause  and  effect  is  obvious  to  all,  the   approach  is  to  Sense  -­‐  Categorise  -­‐  Respond  and  we  can  apply  best  prac7ce.     Complicated,  in  which  the  rela7onship  between  cause  and  effect  requires  analysis  or   some  other  form  of  inves7ga7on  and/or  the  applica7on  of  expert  knowledge,  the   approach  is  to  Sense  -­‐  Analyze  -­‐  Respond  and  we  can  apply  good  prac7ce.     Complex,  in  which  the  rela7onship  between  cause  and  effect  can  only  be  perceived   in  retrospect,  but  not  in  advance,  the  approach  is  to  Probe  -­‐  Sense  -­‐  Respond  and  we   can  sense  emergent  prac7ce.     Chao'c,  in  which  there  is  no  rela7onship  between  cause  and  effect  at  systems  level,   the  approach  is  to  Act  -­‐  Sense  -­‐  Respond  and  we  can  discover  novel  prac7ce.     The  structure  is  complex;  in  that  they  are  dynamic  networks  of  interac7ons,  and  their   rela7onships  are  not  aggrega7ons  of  the  individual  sta7c  en77es.  They  are  adap7ve;   in  that  the  individual  and  collec7ve  behavior  mutate  and  self-­‐organize  corresponding   to  the  change-­‐ini7a7ng  micro-­‐event  or  collec7on  of  events     19  
  12. 'The  Apollo  Syndrome',  a  phenomenon  discovered  by  Dr  Meredith  Belbin

     in  the  70’s   where  teams  of  highly  capable  individuals  can,  collec7vely,  perform  badly.     Select  people  with  high  analy7cal  skills  –  superstars  for  a  series  of  compe77ons.   Apollo  teams  oren  finished  near  the  boEom  of  eight  teams.   •  This  failure  seemed  to  be  due  to  certain  flaws  in  the  way  the  team  operated:   •  Excessive  7me  in  destruc7ve  debate     •  Difficul7es  in  their  decision  making,  with  liEle  coherence   •  Team  members  tended  to  act  along  their  own  lines     How  some  Apollo  Teams  succeed   •  absence  of  highly  dominant  individuals   •  Leadership:   •  Leadership  focused  on  some  shape  or  paEern  on  group  discussion   Leadership  focused  on  the  se;ng  of  objec7ves  and  priori7es,     •  Leadership  was  tough,  discrimina7ng  people  who  could  both  hold  their  ground  in   any  company,  yet  not  dominate  the  group     A  key  lesson:  cleverest  individuals  does  not  necessarily  produce  the  best  results.   Team  needs  to  be  a  blend  of  team  roles.   23  
  13. Common  Goal  –  must  require  everyone,  must  be  succinct  (Leadership

     style,  Robber’s   cave)       Give  authority  –  let  the  team  decide  and  abide  by  them  (Remember  the  Seligman   experiment)     Enable  sharing  –  for  a  common  good  and  skills  (apollo  syndrome)     Enable  Feedback  –  that  allow  for  improvement,  not  mechanics  (ringleman  effect)     Set  expecta7ons  –  command  and  control  the  improvement  mechanism  via  PDIA         24