From Engineering to Product - A True Story

From Engineering to Product - A True Story

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Christoph Reinartz

October 11, 2018
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Transcript

  1. F R O M E N G I N E

    E R I N G T O P R O D U C T A T R U E S T O RY
  2. C H R I S T O P H R

    E I N A R T Z S TA R R I N G
  3. A B O U T: M E • Loves people,

    travelling and running • Worked in several agencies and since 2012 at trivago • Public Speaking • Twitter: @pistenprinz • Homepage: www.creinartz.de • Owns two Unicorns
  4. – P I S T E N P R I

    N Z “In the beginning of my career I asked myself "How?" all the time. When I got more experienced I started to ask "What?" and nowadays it's nearly exclusively "Why?"”
  5. K N O W L E D G E A

    N D P E R C E P T I O N Beginner Hazard Experienced How much I think I know How much I realise there is to know How much I know
  6. C H A P T E R 1 T H

    E F O U N D AT I O N
  7. T H E H O W P H A S

    E
  8. T H E ‘ I K N O W N

    O T H I N G ’ P H A S E
  9. M E N T O R I N G &

    VA L U E S
  10. None
  11. O W N E R S H I P

  12. F U L L S TA C K

  13. F R O N T E N D

  14. T H E C U S T O M E

    R & T H E B A C K E N D D E V E L O P E R
  15. O R T H E U N L A B

    E L L E D C H E C K B O X
  16. T H E VA L U E A N D

    T H E D R I V E R
  17. C A R I N G A N D C

    R E AT I V I T Y
  18. F E AT U R E S

  19. U S E R F I R S T

  20. P U R P O S E

  21. C H A P T E R 2 P R

    O G R E S S
  22. T H E W H AT P H A S

    E
  23. T H E ‘ I ’ M A N E

    X P E R T ’ P H A S E
  24. D A R T H P R O D U

    C T M A N A G E R
  25. M AY T H E F O R C E

    B E W I T H M E
  26. C O N F E R E N C E

    S
  27. N E T W O R K I N G

  28. S P E C I A L I S I

    N G
  29. S P E A K I N G

  30. D E S I G N S Y S T

    E M S A D V O C AT I N G
  31. S Y S T E M S & A R

    C H I T E C T U R E
  32. P E R C E I V E D D

    I S C O N N E C T
  33. C H A P T E R 3 PA N

    I C
  34. R E C O N S I D E R

    I N G P U R P O S E
  35. PA N I C Z O N E L E

    A R N I N G 
 Z O N E C O M F O RT Z O N E
  36. – U N K N O W N “Every line

    of code should contribute to a user need”
  37. T H E W H Y P H A S

    E
  38. A N O T H E R C O N

    T E X T
  39. T H E ‘ I K N O W N

    O T H I N G ’ P H A S E
  40. L E AV I N G B E H I

    N D
  41. M E N TA L M O D E L

    S
  42. R O I

  43. W O R K I N G B A C

    K WA R D S
  44. E X P E R I M E N T

    S , F E AT U R E S A N D P L AT F O R M S
  45. A N D N E W P E R S

    P E C T I V E S
  46. I D E N T I T Y

  47. U S E R T H I N K I

    N G
  48. S T O RY T E L L I N

    G
  49. U S E R F I R S T, K

    P I S E C O N D , …
  50. S T I C K T O Y O U

    R V I S I O N
  51. B U T B E P R A G M

    AT I C I N I T S E X E C U T I O N
  52. C O M P R O M I S E

    S
  53. C I R C L E O F I N

    F L U E N C E
  54. I N T E G R I T Y

  55. W H AT A B O U T D E

    S I G N S Y S T E M S N O W ?
  56. W H AT A B O U T E N

    G I N E E R I N G ?
  57. U S E R F I R S T

  58. T H A N K Y O U !