When creating a game, you want your game to be available on all platforms to target as many players as possible. Developing a game engine is a challenge: you have to deal with mathematical concepts, animations, player interactions... Creating an engine that runs on different platforms is even more challenging. Is Kotlin and Kotlin/Multiplatform could be the right tool to build this kind of engine? Let's check this out together.
Message for you, so you can already be aware what you can expect from this session:
Using existing Java game engines, you can create a game that runs on the JVM, in a browser or on Android and iOS. But it requires some complex tooling, when tools are available for the platform you're targeting.
This session is about the creation of a game engine that runs the same way in a browser, in a JVM, on iOS or Android.
(Conference For Kotliners - 05/06/2020 - Online)