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Design Sprints: A Non-Google Approach

Design Sprints: A Non-Google Approach

There's more than 1 way to skin a cat and there's more than 1 way to do a design sprint. This approach is based on the O'Reilly book I co-authored and takes a scientific approach to tackling a design challenge by identifying and challenging your assumptions, while also prototyping and building to validate or invalidate them.

C. Todd Lombardo

June 14, 2017
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  1. DESIGN SPRINTS: A NON-GOOGLE APPROACH JUNE 14, 2017 C. TODD

    LOMBARDO CHIEF DESIGN STRATEGIST, FRESH TILLED SOIL @IAMCTODD — [email protected]
  2. IDEO XPLANE CHESKIN BITOMI COOPER FROG FITCH MELVILLE IDEO ED

    Discovery Interpretation Ideation Experimentation Evolution STANFORD Empathize Define Ideate Prototype Test Prepare Form Harden Fire & Glaze
  3. Define Understand Build Test Ideate Understand Diverge Prototype Validate Decide

    2013 Unpack Sketch Prototype Test Decide 2015 Understand Diverge Build Test Converge Empathize Define Prototype Test Ideate Map Sketch Build Test Decide 2016 Design Sprint Processes Understand Define Build Test Decide Diverge
  4. Our Design Sprint Approach UNDERSTAND DIVERGE CONVERGE PROTOTYPE TEST 1º

    2º ✓ X 1º 2º 3º C. TODD LOMBARDO — @IAMCTODD
  5. A DESIGN SPRINT IS A FLEXIBLE TIME-BOXED PROBLEM SOLVING FRAMEWORK

    THAT INCREASES THE CHANCES OF MAKING SOMETHING PEOPLE WANT What Is A Design Sprint?
  6. ANYTIME CUSTOMER VALIDATION IS NEEDED WHEN YOU DON’T HAVE DATA

    WHEN THERE ARE ASSUMPTIONS WHEN YOU ENTER NEW MARKETS WHEN YOU DESIGN SOMETHING NEW When Is A Design Sprint Used
  7. UNDERSTAND GET THE BACKGROUND Rules of the Design Sprint Parking

    Lot Hopes & Fears Assumptions KNOW THE USER Who / Do Personas User Journey Map DEFINE THE PROBLEM Problem Statement Problem Reframe WRAP-UP Daily Retrospective
  8. HI HI LO LO Importance Risk HIGH IMPORTANCE HIGH RISK

    HIGH IMPORTANCE LOW RISK LOW IMPORTANCE LOW RISK LOW IMPORTANCE HIGH RISK
  9. HI HI LO LO Importance Risk HIGH IMPORTANCE HIGH RISK

    HIGH IMPORTANCE LOW RISK LOW IMPORTANCE LOW RISK LOW IMPORTANCE HIGH RISK
  10. Problem Statement A problem statement is a challenge that has

    business value for a persona INSPIRED BY: SIRIUSDECISIONS
  11. Problem Statement A problem statement is a challenge that has

    business value for a persona INSPIRED BY: SIRIUSDECISIONS
  12. Problem Statement A problem statement is a challenge that has

    business value for a persona INSPIRED BY: SIRIUSDECISIONS
  13. Problem Statement A problem statement is a challenge that has

    business value for a persona INSPIRED BY: SIRIUSDECISIONS
  14. Problem Statement A problem statement is a challenge that has

    business value for a persona WHAT WHY WHO INSPIRED BY: SIRIUSDECISIONS
  15. Example Human resources lacks recruiting software Human resource struggles to

    hire top talent to maintain a competitive advantage BAD INSPIRED BY: SIRIUSDECISIONS
  16. Example Human resources lacks recruiting software Human resource struggles to

    hire top talent to maintain a competitive advantage BAD GOOD INSPIRED BY: SIRIUSDECISIONS
  17. Problem Statement Human Resources struggle to hire top talent to

    maintain a competitive advantage WHAT WHY WHO INSPIRED BY: SIRIUSDECISIONS
  18. THERE’S NO OPPORTUNITY, NOBODY IS WEARING ANY SHOES! THERE’S A

    HUGE OPPORTUNITY, NOBODY IS WEARING ANY SHOES!
  19. Title (H1) PROBLEM SOLUTION Water on the floor Mop WHY?

    Leaky pipe Fix pipe INSPIRED BY: WOLF BRUENING
  20. Title (H1) PROBLEM SOLUTION Water on the floor Mop WHY?

    Leaky pipe Fix pipe WHY? Too much pressure Lower pressure INSPIRED BY: WOLF BRUENING
  21. Title (H1) PROBLEM SOLUTION Water on the floor Mop WHY?

    Leaky pipe Fix pipe WHY? Too much pressure Lower pressure WHY? Pressure regulator Replace regulator INSPIRED BY: WOLF BRUENING
  22. Title (H1) PROBLEM SOLUTION Water on the floor Mop WHY?

    Leaky pipe Fix pipe WHY? Too much pressure Lower pressure WHY? Pressure regulator Replace regulator WHY? Maintenance schedule More frequent inspection INSPIRED BY: WOLF BRUENING
  23. DIVERGE GEAR UP Review Agenda and Rules Pitch Practice Understand

    Recap Job-Stories GENERATE SOLUTIONS Mind Map 6-Ups (aka Crazy Eights) Storyboard Silent critique Group critique WRAP-UP Daily Retrospective
  24. When ___ I need__ So that___ JOB STORY SIX UP

    STORYBOARD When ___ I need__ So that___ When ___ I need__ So that___ When ___ I need__ So that___
  25. When ___ I need__ So that___ JOB STORY SIX UP

    STORYBOARD When ___ I need__ So that___ When ___ I need__ So that___ When ___ I need__ So that___
  26. When ___ I need__ So that___ JOB STORY SIX UP

    STORYBOARD When ___ I need__ So that___ When ___ I need__ So that___ When ___ I need__ So that___
  27. WHEN IT’S 3PM AND I’M SLEEPY, I NEED A PICK-ME-UP,

    SO THAT I CAN BE ALERT FOR MY TEAM.
  28. Generating more ideas: S.C.A.M.P.E.R. S – Substitute C – Combine

    A – Adapt M – Modify P – Put to another use E – Eliminate R – Reverse
  29. DRAW FRAME 1 HEADLINE FRAME 1 OPENING DRAW FRAME 2

    FRAME 2 MIDDLE FRAME 3 RESOLVE DRAW FRAME 3
  30. CONVERGE GET STARTED Review Agenda and Rules Diverge Recap DECISION

    CRITERIA $100 Test Assumptions Table SKETCHING Sketching - I Ritual Dissent Team Sketching – II WRAP-UP Workshop Retrospective
  31. PROTOTYPE PROTOTYPE Refine sketch Build it! PLAN INTERVIEWS Define Questions

    Define Tasks Confirm Interview WRAP-UP Daily Retrospective
  32. Interview Structure 1. Pre Roll: Establish background questions (“how do

    you currently…”) 2. Test: Determine which tasks to test prototype (“using this ____, try to…”)
  33. Interview Structure 1. Pre Roll: Establish background questions (“how do

    you currently…”) 2. Test: Determine which tasks to test prototype (“using this ____, try to…”) 3. Post-Roll: Wrap-up questions (“How does this compare to how you do it today…?”)
  34. } } } DESIGN SPRINT INTERVALS AGILE DEVELOPMENT Define Understand

    Build Test Ideate WEEK 1 Refine Build Test WEEK 2 Refine Build Test WEEK 3 Refine Build Test WEEK 4 Refine Build Test WEEK n SPRINT 5K MARATHON
  35. It’s much easier to build anything, than build the right

    thing. C. Todd Lombardo GUY WHO JUST QUOTED HIMSELF
  36. Life is too short to build something nobody wants. Ash

    Maurya AUTHOR, RUNNING LEAN, & SCALING LEAN
  37. Agenda: Shorter day - 10a to 4p Monday 10a to

    4p UNDERSTAND Intro to Design Sprint Intro to Understand Problem Statement Existing research Facts & Assumptions Reframe Personas Challenge Maps Daily Retro Tuesday 10a to 4p DIVERGE Intro to Diverge Recap Day 1 Job Stories Diverge Cycle Mind Map SixUps Storyboard Critique Daily Retro
 Wednesday 10a to 4p CONVERGE Intro to Converge Recap Phase 2 Assumptions Table / $100 Test Identify Alternatives Team Sketch I Ritual Dissent Team Sketch II Daily Retro
 Thursday PROTOTYPE Build prototype Define Test Plan Confirm Interviews
 Friday TEST Interview #1 Interview #2 Interview #3 Interview #4 Interview #5 Friday RETRO & DEBRIEF Sprint Retro
  38. Agenda: Invitee Hack Core Team Exec Participation Monday 10a to

    4p UNDERSTAND Intro to Design Sprint Intro to Understand Problem Statement Existing research Facts & Assumptions Reframe Personas Challenge Maps Daily Retro Tuesday 10a to 4p DIVERGE Intro to Diverge Recap Day 1 Job Stories Diverge Cycle Mind Map SixUps Storyboard Critique Daily Retro
 Wednesday 10a to 4p CONVERGE Intro to Converge Recap Phase 2 Assumptions Table / $100 Test Identify Alternatives Team Sketch I Ritual Dissent Team Sketch II Daily Retro
 Thursday PROTOTYPE Build prototype Define Test Plan Confirm Interviews
 Friday TEST Interview #1 Interview #2 Interview #3 Interview #4 Interview #5 Friday RETRO & DEBRIEF Sprint Retro Designer/Maker/Engineer
  39. Day 1 UNDERSTAND Intro to Design Sprint Intro to Understand

    Problem Statement Existing research Facts & Assumptions Reframe Personas Challenge Maps Daily Retro Day 2 DIVERGE & CONVERGE Intro to Diverge Recap Day 1 Job Stories Diverge Cycle Assumptions Table / $100 Test Identify Alternatives Team Sketch I Ritual Dissent Day 3 PROTOTYPE Build prototype Define Test Plan Confirm Interviews
 Day 4 TEST Interview #1 Interview #2 Interview #3 Interview #4 Interview #5 Day 4 or Day 5 RETRO & DEBRIEF Sprint Retro Agenda: Four Day Hack
  40. MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY UNDERSTAND DIVERGE CONVERGE PROTOTYPE TEST

    Week 1 Week 2 PREP + RESEARCH DEBRIEF Agenda: Two-Week Hack
  41. MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY UNDERSTAND DIVERGE CONVERGE PROTOTYPE TEST

    Week 1 Week 2 Week 3 Week 4 PREP + RESEARCH BUILD, BUILD, BUILD! DIGEST DEBRIEF Agenda: Four Week Hack
  42. Preparation / Research IDEA BRIEF USER INTERVIEWS INTERNAL INTERVIEWS PLAN

    PREP MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY Design Sprint UNDERSTAND DIVERGE CONVERGE PROTOTYPE TEST Iteration 1 ASSUMPTIONS DIVERGE/CONVERGE PROTOTYPE TEST DEBRIEF Final Iteration ASSUMPTIONS FINAL PROTOTYPE TEST FINAL DEBRIEF GO / NO-GO Agenda: Four Week Hack Alternate
  43. Design Sprint ◦ “We need Sashi, Jen, Joe, Frank, Aman,

    and Nadia, too!” —Two pizza rule ains
  44. Design Sprint ◦ “We need Sashi, Jen, Joe, Frank, Aman,

    and Nadia, too!” —Two pizza rule ◦ “Let’s focus on this textbox.” — More ambiguous = better ains
  45. Design Sprint ◦ “We need Sashi, Jen, Joe, Frank, Aman,

    and Nadia, too!” —Two pizza rule ◦ “Let’s focus on this textbox.” — More ambiguous = better ◦ “We’ll use our normal conference room” — Book it in advance (offsite preferable) ains
  46. Design Sprint ◦ “We need Sashi, Jen, Joe, Frank, Aman,

    and Nadia, too!” —Two pizza rule ◦ “Let’s focus on this textbox.” — More ambiguous = better ◦ “We’ll use our normal conference room” — Book it in advance (offsite preferable) ◦ “I can only be there for half of day 2” — Clear schedules ains
  47. Design Sprint ◦ “We need Sashi, Jen, Joe, Frank, Aman,

    and Nadia, too!” —Two pizza rule ◦ “Let’s focus on this textbox.” — More ambiguous = better ◦ “We’ll use our normal conference room” — Book it in advance (offsite preferable) ◦ “I can only be there for half of day 2” — Clear schedules ◦ “Can we do it in one day?” — No. Just….NO! ains