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The materials of design

The materials of design

There are a wide range of design disciplines, all with surprising similarity in how they are practiced. But with such similarity, why is it almost impossible for us to move from one to another - why can't a digital designer move to architecture or a print designer to fashion - after all, they usually involve understanding a client (or internal) brief, understanding the user needs, sketching and making prototypes, testing them out, presenting ideas and endless negotations with people who just don't 'get it'.

In this presentation, I'll explore the idea of materials of design. I'll discuss how it is the materials knowledge that separate the design disciplines; but how its the design process and professional practice that makes them similar. In doing so, I'll explain such random and interesting things like why we repeatedly try to define disciplines and roles; why user experience folks are always talking about unicorns; why we keep 'discovering' that other disciplines have already solved our problems; and show to keep your career interesting and varied.

Donna Spencer

May 16, 2014
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  3. UX materials People Technology work language motivation form habits remember

    pay attention behave socially work in groups choose notice see learn process information look for information html css javascript CMS iOS sharepoint! databases
  4. Writing materials words words words words words words words words

    words words words grammar words words words words words words words words! words
  5. IA Me, UX (after 15 years) Material skill Transferable skill

    Visual design Usability testing User research Interaction design Workshop facilitation Mobile design Estimating time Presenting Working in a team Working with clients Research Sketching Managing time Making
  6. Women’s couture Me, clothing Material skill Transferable skill Sewing Women’s

    RTW Menswear High fashion Technical clothing Estimating time Presenting Working in a team Working with clients Research Sketching Managing time Costume ? Technical drawing
  7. IA UX - straight out of school (early in career)

    Material skill Transferable skill Visual design Usability testing User research Interaction design Workshop facilitation Mobile design Estimating time Presenting Working in a team Working with clients Research Sketching Managing time Making
  8. IA UX - stay broad Material skill Transferable skill Visual

    design Usability testing User research Interaction design Workshop facilitation Mobile design Estimating time Presenting Working in a team Working with clients Research Sketching Managing time Making
  9. IA UX - stay broad Material skill Transferable skill Visual

    design Usability testing User research Interaction design Workshop facilitation Mobile design Estimating time Presenting Working in a team Working with clients Research Sketching Managing time Making
  10. IA UX - go deep Material skill Transferable skill Visual

    design Usability testing User research Interaction design Workshop facilitation Mobile design Estimating time Presenting Working in a team Working with clients Research Sketching Managing time Making
  11. IA UX - go deep Material skill Transferable skill Visual

    design Usability testing User research Interaction design Workshop facilitation Mobile design Estimating time Presenting Working in a team Working with clients Research Sketching Managing time Making
  12. IA UX - go deep Material skill Transferable skill Visual

    design Usability testing User research Interaction design Workshop facilitation Mobile design Estimating time Presenting Working in a team Working with clients Research Sketching Managing time Making
  13. IA UX - go deep Material skill Transferable skill Visual

    design Usability testing User research Interaction design Workshop facilitation Mobile design Estimating time Presenting Working in a team Working with clients Research Sketching Managing time Making