Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Design for Sensors, Not Screens | SoftwareGR

Design for Sensors, Not Screens | SoftwareGR

We've all heard the statement, design mobile first.. maybe it's time to say, design for sensors first. Sensors are going to become more and more incorporated into what we design. From wearable devices to button-sized low powered beacons that transmit signals, we need to think about how we can start capturing these signals to help create that perfect contextual experience for users.

More Decks by Joe Johnston VP, Experience Innovation

Other Decks in Design


  1. FRICTIONLESS MAGIC Design for Sensors not Screens @merhl

  2. Joe Johnston VP, Experience Innovation @merhl Universal Mind

  3. 2014
 Year of the Customer “

  4. Mobile First Strategy

  5. Context First Strategy

  6. 2015
 Year of the Experience “

  7. None
  8. A Friction-Free Experience

  9. The Goldilocks Principle Just Right Satisfaction

  10. You make people happier not by giving them more options

    but by stripping away as many as you can. “
  11. The average smartphone user checks her phone 221 times a

    day. TECMARK, OCTOBER 2014.
  12. The Invisible Interface

  13. My BMW remote app unlocks car doors, starts the AC

    , and more! “
  14. None
  15. 1. A driver approaches her car
 2. She opens her

    car door
  16. Avoiding a digital interface means you don’t waste time using

    a screen you don't need to be using anyway.
  17. In March 2015, Alibaba CEO Jack Ma demonstrated technology that

    will allow users to pay ‘selfie style’ using smartphone face recognition.
  18. This is particularly true of context-aware technology. No matter how

    often we say we’re creeped out by technology, we tend to acclimate quickly if it delivers what we want before we want it.
  19. 40% of adult smartphone owners use voice search to ask

    for directions, 39% to dictate a text message, 32% to make a phone call, 23% while they are cooking. 0 50 23% 32% 39% 40% GOOGLE MOBILE VOICE STUDY, OCTOBER 2014
  20. None
  21. Instant Gratification Economy

  22. Taxi services like Uber, Amazon’s Prime One-Click Ordering, Instant delivery

    services like WunWun, DoorDash and Path Talk Messaging
  23. Focus on Time to satisfaction Take a look at Amazon’s

    Anticipatory shipping patent — a system of delivering products to customers before they place an order, basically its smart purchasing. This type of complex predictive analytics is all targeted at time to satisfaction for the customer.
  24. It’s all about mobile. But not in the way you

    might think.
  25. Workers have smartphones.

  26. The Employee Experience

  27. If you create a great Employee Experience then you will

    inherently have a great Customer Experience. “
  28. The MagicBands and MyMagicPlus allow employees to “move past transactions,

    into an interactive space, where they can personalize the experience”
  29. Wearables

  30. None
  31. None
  32. 51% of people reported that privacy is the main thing

    preventing them from using wearable technology 
 1/3 of Americans who own a wearable device stop using it within the first 6 months
 According to research from Endeavour Partners
 1/2 of American adults who own fitness trackers specifically--like the FuelBand and Jawbone--have already stopped using those.
  33. None
  34. None
  35. IoT

  36. None
  37. None
  38. None
  39. None
  40. None
  41. ‣ Battery Life - Signal decreases over time ‣ Support

    maintenance ‣ Environment/Placement - interference ‣ Large variance of signal ‣ Delayed response ‣ Active Bluetooth
  42. Sensing

  43. The ability to capture large sets of realtime data and

    predictively start serving up the best intended experience.
  44. None
  45. None
  46. Examples

  47. Sproutling

  48. None
  49. None
  50. The Warehouse

  51. Reduced error rate by 12% — and increased speed at

    stock picking by 15%.
  52. None
  53. Key Take Aways: ‣ The Year of the Experience ‣

    Strip away as many options as you can, make it Frictionless ‣ We tend to acclimate quickly if the experience delivers what we want before we want it. ‣ Don’t waste time using a screen you don't need to be using anyway ‣ Focus on Time to Satisfaction for the Customer. ‣ A great Employee Experience means a great Customer Experience. ‣ Predictively & Intelligently serve up the best intended experience based on “Sensing” Design
  54. Thank you. @merhl joe.johnston@universalmind.com