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The Internet of Things, Wearables, and Sensors - GRAPE

The Internet of Things, Wearables, and Sensors - GRAPE

“Internet of Things”, Wearables and Sensors? I'll shed some light on what all of this means and how it will impact your business and how you live. I'll also touch on how this interconnected world will help enhance people’s overall experience in business and in their day-to-day life.

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Transcript

  1. JOE JOHNSTON VP of UX / R&D and
 Experience Innovation

    Universal Mind
 universalmind.com
 [email protected]
 https://medium.com/@merhl
 @merhl
 I like candy.
  2. The Smart Wig “Wigs are useful to enhance a user’s

    appearance and change other’s impressions because different hairstyles give different impressions. Thus many people use wigs. Especially bald people that usually wear wigs in their daily life.” - Sony
  3. Google Glass During a week-long experiment, Active Ants found that

    giving Glass and a custom-built stock app to two of these warehouse workers reduced their error rate by 12% — and increased their speed at stock picking by 15%.
  4. SOME WEARABLE STATS 51% of people reported that privacy is

    the main thing preventing them from using wearable technology - Rackspace According to research from Endeavour Partners, 1/3 of Americans who own a wearable device stop using it within the first 6 months. 1/2 of American adults who own fitness trackers specifically--like the FuelBand and Jawbone--have already stopped using those.
  5. iBeacons Lots of choices, none perfect. Apple may release its

    own beacon soon. Proximity vs Geo Location. More then just notifications.
  6. IBEACON STATS By the end of 2014, there will be

    30,000 active beacons 60 million iBeacon units will be shipped by 2019 50% of the top 100 retailers are testing iBeacons this year 72% of retailers plan to employ beacons to identify customers in-store by 2019 By 2017, approx. 50% of retail transactions will be completed via mobile devices Sources:
 BI Intelligence, Boston Retail Partners, Cisco, comScore, inMarket, Millennial Media, Motorola
  7. THE “JUST RIGHT” EXPERIENCE Just Right Satisfaction CREATE THAT “WOW!”

    EXPERIENCE • Source: http://en.wikipedia.org/wiki/Goldilocks_principle