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UX Designer meets Product Owner. How to set up successful cooperation?

Nowy
September 30, 2015

UX Designer meets Product Owner. How to set up successful cooperation?

We all know that User Experience matters and it is much wider subject than only User Interface design. UX Designers have great impact on products and services. Their focus on fulfilling users needs through design helps in achieving goals of the business. But the role of UX Designer sometimes overlaps the role of Product Owner. Whether it must lead to argument, or perhaps this may be the chance to build a better solution?

During the presentation I would like to share with you some insights from my cooperation with different Product Owners. For the last 6 years I have learned that successful cooperation which leads to great products is always built on strong foundations of mutual understanding of roles, responsibilities and mutual respect.

Nowy

September 30, 2015
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  1. UX Designer meets Product Owner How to set up successful

    cooperation? Paweł Nowak Lead UX Designer @nowy_me
  2. Who am I? UX Designer from Future Processing who designs

    IT products and services together with his team and helps people make the right design decisions Originator and coordinator od World Usability Day Silesia Conference Mentor and lecturer at University of Social Sciences and Humanities Blogger at www.nowy.me Since 2009 Since 2010 Since 2014 Since 2014 @nowy_me
  3. Goal of this session To share with you some of

    my insights on how to set up cooperation between UX Designer and Product Owner. @nowy_me But those rules are universal for every cooperation.
  4. Product Owner’s role by definition „[…] The Product Owner is

    the sole person responsible for managing the Product Backlog. Product Backlog management includes: • Clearly expressing Product Backlog items; • Ordering the items in the Product Backlog to best achieve goals and missions; • Optimizing the value of the work the Development Team performs; • Ensuring that the Product Backlog is visible, transparent, and clear to all, and shows what the Scrum Team will work on next; and, • Ensuring the Development Team understands items in the Product Backlog to the level needed. […]” Scrum Guide @nowy_me
  5. Product owner is often expected to… …has proper business knowledge

    …has deep domain knowledge …understand sales and marketing …be a visioner and leader …manage product backlog …understand UX design …has product strategy and always up to date market research …talk with all stakeholders and end users …has some technical knowledge, especially on software development and design …know everything and has answer for any single question @nowy_me
  6. … commonly were… …differed in… …tired and overworked …in understanding

    the business …carring huge responsibilty …in understanding the domain …obligated to meet the deadlines …in understanding technology …expected to be unicorns …in understanding the value of Agility …in leadership and vissionary skills …in expectations management …in understanding of market …in understanding the value of design Most Product Owners that I’ve met… @nowy_me
  7. I’d met a lot of POs who haven’t been unicorns

    and it didn’t stop them to deliver successful products to the market. Why? @nowy_me
  8. UX designer is expected to… …has proper business knowledge …has

    domain knowledge …understand sales and marketing …be a visioner …run user research …design UI …understand product strategy and ne always up to date with market research …talk with all stakeholders and end users …has some technical knowledge, especially on software development and design …know everything and has answer for any single question …run usability testing …do data analytics @nowy_me
  9. What UX Designer considers as his area of responsibility and

    competence @nowy_me Things that are important for the product’s success
  10. What UX Designer considers as his area of responsibility and

    competence What Product Owner considers as his area of responsibility and competence. @nowy_me Things that are important for the product’s success
  11. Overllaped competences and responsibilties - risk of conflict What UX

    Designer considers as his area of responsibility and competence What Product Owner considers as his area of responsibility and competence. @nowy_me Things that are important for the product’s success
  12. Overllaped competences and responsibilties - risk of conflict Mutually ignored

    competences Mutually ignored competences What UX Designer considers as his area of responsibility and competence What Product Owner considers as his area of responsibility and competence. @nowy_me Things that are important for the product’s success
  13. Overllaped competences and responsibilties - risk of conflict Mutually ignored

    competences Mutually ignored competences What UX Designer considers as his area of responsibility and competence What Product Owner considers as his area of responsibility and competence. Time consuming activities that don’t create a business value. Time consuming activities that don’t create a business value. @nowy_me Things that are important for the product’s success
  14. Offtopics Overllaped competences and responsibilties - risk of conflict Mutually

    ignored competences Mutually ignored competences What UX Designer considers as his area of responsibility and competence What Product Owner considers as his area of responsibility and competence. @nowy_me Things that are important for the product’s success Time consuming activities that don’t create a business value. Time consuming activities that don’t create a business value.
  15. Offtopics Overllaped competences and responsibilties - risk of conflict Mutually

    ignored competences Mutually ignored competences What UX Designer considers as his area of responsibility and competence What Product Owner considers as his area of responsibility and competence. Unseen area of important things @nowy_me Things that are important for the product’s success Time consuming activities that don’t create a business value. Time consuming activities that don’t create a business value.
  16. First things first 1. Forget for a minute about the

    roles you play. 2. Switch your conflict mindset into caring mindset. 3. Realize that we are all in the same boat! If someone will lose, you will lose too. 4. Change your language and stop talking about conflicts zones 5. Sit together with PO (or if you are PO sit with UX designer) and look at those circles again and start listening to each other. @nowy_me
  17. Things that we have to do to make the product

    successful. Competences and values that I (UX Designer) bring to the project. @nowy_me
  18. Things that we have to do to make the product

    successful. Competences and values that I (UX Designer) bring to the project. Competences and values that I (Product Owner) bring to the project. @nowy_me
  19. Things that we have to do to make the product

    successful. Things that matter for both of us - synergy. Competences and values that I (UX Designer) bring to the project. Competences and values that I (Product Owner) bring to the project. @nowy_me
  20. Things that we have to do to make the product

    successful. Things that matter for both of us - synergy. Areas where we can learn from each other Areas where we can learn from each other Competences and values that I (UX Designer) bring to the project. Competences and values that I (Product Owner) bring to the project. @nowy_me
  21. Things that we have to do to make the product

    successful. Things that matter for both of us - synergy. Areas where we can learn from each other Areas where we can learn from each other Competences and values that I (UX Designer) bring to the project. Competences and values that I (Product Owner) bring to the project. Competences that may be important for the product’s success, but not now. Competences that may be important for the product’s success, but not now. @nowy_me
  22. Things that we have to do to make the product

    successful. Great subjects to discuss after work. Things that matter for both of us - synergy. Areas where we can learn from each other Areas where we can learn from each other Competences and values that I (UX Designer) bring to the project. Competences and values that I (Product Owner) bring to the project. Competences that may be important for the product’s success, but not now. Competences that may be important for the product’s success, but not now. @nowy_me
  23. Things that we have to do to make the product

    successful. Great subjects to discuss after work. Things that matter for both of us - synergy. Areas where we can learn from each other Areas where we can learn from each other Competences and values that I (UX Designer) bring to the project. Competences and values that I (Product Owner) bring to the project. Project areas that we have to discover ASAP. Competences that may be important for the product’s success, but not now. Competences that may be important for the product’s success, but not now. @nowy_me
  24. Start working together and… 1. Accept that you don’t know

    everything. 2. Listen to understand not to reply. 3. When you speak use facts and data not hunches. 4. Present possible solutions of identified problems, instead finger pointing or proving your great wisdom. 5. Respect the other person (yes, be punctual on the meetings). @nowy_me
  25. When you do your… 1. Use all your skills and

    competences to create value for the project. 2. When you promised something don’t renage. 3. Meet deadlines. @nowy_me
  26. Yes, but... it is not easy at all. @nowy_me Business

    relationships are normal human relationships, just in the business environment.
  27. Conflicts often appears when… 1. PO and UX Designer talks

    too rarely. 2. PO or UX Designer conciders himself as a more competent person. 3. PO and UX Designer has very different values in approach to product design. @nowy_me
  28. Remember that not roles and definitions but people who work

    together create great products and services. @nowy_me