Working in the mobile industry for the last ten years has taught me one thing: Producing great software is hard. There are, however, more than a few ways to make it easier and more accessible. Over the course of this talk I'd like to go over some of the small things you can do to make the process less daunting. I'll give developers some guidelines on fighting and getting releases out on time. We'll talk about how to get the most out of designers (and how designers can get the most out of engineers). Last, I'll let the marketing folks in on a few tactics we've used at Tumblr to get our rating above 4 stars.